Street Fighter II - Dhalsim (Arcade - 1991)
Street Fighter II - Dhalsim (Arcade - 1991)
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2
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Super Street Fighter II - Dee Jay (Arcade - 1993) 60FPS
Super Street Fighter II - Dee Jay (Arcade - 1993) 60FPS
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Castlevania Symphony of the Night - PS1
Castlevania: Symphony of the Night[a] is a 2D action-adventure game developed and distributed by Konami in 1997. It is the 13th title in the Castlevania series, being the first to be released for the PlayStation console and the chronological sequel to Castlevania : Rondo of Blood.
Symphony of the Night was an important work for the Castlevania series, receiving widespread critical acclaim and subsequently appearing on several publications' lists of the best games of all time. It took the series to a new level, different from the "stage-by-stage" platformers of previous titles, introducing a new style of gameplay with RPG elements, something that was emulated by many of its successors. The development of these features can be attributed to the game's director, Koji Igarashi, who was also responsible for establishing the title as part of the series' canon, in an attempt to interweave multiple story endings into the chronology. Other notable members of the production team include character designer Ayami Kojima and composer Michiru Yamane.
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Let's go hiking on Monday in Euro Truck
Let's try to expand our small garage... one day at a time!
221
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3
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Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)
Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a video game produced by Konami for Arcade released in 1991, a direct sequel to Teenage Mutant Ninja Turtles also for Arcade, it is a beat'em up genre game, based mainly on the 1987 animated series.
Turtles in Time received a version for the Super Nintendo, released in 1992 under the title Teenage Murant Ninja Turtles IV: Turtles in Time, continuing the numbered series of original NES games. In the same year, Konami developed its first game for the Sega Mega Drive/Genesis, which borrowed several elements from Turtles in Time, under the title Teenage Mutant Ninja Turtles: The Hypersone Heist.
In 2005, the arcade version was re-released for consoles at the time, as an unlockable bonus within the game Teenage Mutant Ninja Turtles 3: Mutant Nightmare. In 2009, Ubisoft released a 2D remake of the game called Teenage Mutant Ninja Turtles Re-Shelled, via download for Xbox 360 and Playstation 3.
Synopsis
The game begins with the Turtles watching a TV news broadcast on a Sunday night, with April O'Neil reporting from Liberty Island. Suddenly, Krang flies in wearing a giant exosuit (occasionally seen in the animated series) and steals the Statue of Liberty.
The Turtles jump into action in downtown New York and follow the Foot into the city's streets and sewers (then into the Technodrome in the SNES version), where Shredder sends them through a time warp. The Turtles must fight Shredder's army in the past and future to return home.
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Come on, good morning, on the road in Euro Truck
Let's try to expand our small garage... one day at a time!
204
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2
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Let's go deliver cargo to Euro Truck
Let's try to expand our small garage... one day at a time!
189
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Bacon Express in full swing at Euro Truck
Let's try to expand our small garage... one day at a time!
212
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1
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Super Metroid - snes
Super Metroid (スーパーメトロイド Sūpā Metoroido?) is an action-adventure video game released in 1994 for the Super Nintendo Entertainment System. It is the third game in the Metroid series and was developed for Nintendo by its subsidiary, R&D1. Super Metroid is a direct sequel to Metroid II: Return of Samus from 1991. In it, the player controls bounty hunter Samus Aran, who travels to the planet Zebes to recover a Metroid stolen by the Space Pirates. During her adventure, Samus will find upgrades for her armor while searching for bosses and her ultimate goal, the Metroid.
The game was directed and written by Yoshio Sakamoto, produced by Makoto Kano, and programmed by Intelligent Systems, with Gunpei Yokoi serving as general manager. It was the first to contain 24-megabits on the Super Nintendo cartridge,[1] which was an advance at the time, with more refined graphics and great quality sound. The gameplay focuses on exploring 2D scenarios in large open-world areas, with the player collecting various items and power-ups. It introduced new concepts to the series, such as the inventory screen, the automatic mapping unit, and the ability to shoot in all directions.
Super Metroid received high praise from critics due to its atmosphere, gameplay, music and graphics. It is often cited as one of the greatest video games of all time. It sold an estimated 1.42 million copies worldwide by the end of 2003. Alongside Castlevania: Symphony of the Night, Super Metroid is credited with establishing the "Metroidvania" genre, inspiring numerous independent games and developers. It has also become popular among speedrunning players.
233
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7
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Heavy load Wednesday at Euro Truck
Let's try to expand our small garage... one day at a time!
206
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1
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Monday... a beautiful day to play Euro Truck
Let's try to expand our small garage... one day at a time!
154
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1
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I bought a new garage, let's go!
Let's try to expand our small garage... one day at a time!
210
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Burning diesel in the Euro truck!
Let's try to expand our small garage... one day at a time!
126
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