BO3 Custom Zombies Map Making Stream - Shadow Moses Incident (MGS) Communication Towers
Just chilling and working on the custom zombies map for Call of Duty - Black Ops 3 on Steam. Doing somewhat of a recreation of Shadow Moses from Metal Gear Solid from PS1.
Currently working on the Cave / Communications Towers area of the map.
Workshop link to the map: Shadow Moses Incident
https://steamcommunity.com/sharedfiles/filedetails/?id=2737647926
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GPU: NVIDIA GeForce GTX 1070
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Memory: 16 GB RAM (15.95 GB RAM usable)
Current resolution: 1920 x 1080, 60Hz
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BO3 Custom Zombies Map Making Stream - Shadow Moses Incident (MGS Cave/Communications Tower)
If you own Black Ops III on steam Download the map from the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2737647926
GPU: NVIDIA GeForce GTX 1070
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Memory: 16 GB RAM (15.95 GB RAM usable)
Current resolution: 1920 x 1080, 60Hz
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BO3 Custom Zombies - Shadow Moses Incident - DEMO v2.2 Update (5,000 Downloads Stream)
Decided to do a stream / recording for reaching 5,000 downloads for the map! Kinda discuss the journey, point out some new additions and just have fun playing it (Sometimes going into "TryHard" mode).
Thanks goes out to everyone who played, enjoyed and those who provided feedback via streaming playthroughs, critiques, awards, and comments.
When I started the project I never thought I'd get to the point where I feel confident to release it to the public, then I thought it would never get 50 people to play it let alone 5,000+.
Map Download Link (on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=2737647926
0:00 Intro (The Boss Difficulty Attempt)
7:27 Elevator
16:27 Tank Hangar 1F
18:08 Tank Hangar B1
19:57 Vent/Cells/ Keycard Level 1 Step
24:42 Tank Hangar B2 - C4 Walls Step
26:12 Lockdown Area
38:20 Tank Boss (Failed Attempt)
46:47 Second Attempt (Normal Difficulty)
GPU: NVIDIA GeForce GTX 1070
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Memory: 16 GB RAM (15.95 GB RAM usable)
Current resolution: 1920 x 1080, 60Hz
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BO3 Custom Zombies Map - Shadow Moses Incident - Demo (MGS)
Custom Zombies Map Test for a map that I've been working on for a few months.
I feel like this is in a good enough state to release to the public most likely tomorrow.
Map is somewhat a recreation of Shadow Moses Island from Metal Gear Solid 1 for PS1. First map that I've attempted to make with the Call of Duty: Black Ops 3 tools.
0:00 - Start
4:40 - Docks Elevator
8:55 - Vents to Tank Hangar
10:44 - Elevator to B1
11:55 - Elevator to B2
13:57 - Lockdown (Ocelot Room)
17:30 - Lockdown complete - Keycard 2
20:00 - Canyon / Tank Boss
22:50 - Nuclear Weapons Storage Facility
24:04 - NWSF - B1
24:55 - NWSF - B2
25:38 - Nikita Rocket Pickup (Need to learn how to make an actually guided missile)
26:44 - Destroy Generator
27:18 - Laboratory
28:48 - Commander's Room
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BO3 Custom Zombies Map Test - MGS Shadow Moses Incident - Shadow Man-tis Boss Room
BO3 Custom Zombies Map - zm_shadowmoses "Shadow Moses Incident - Demo"
Test of current Psycho Mantis Boss fight room. Hope to release soon.
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BO3 Custom Zombies Map Test - The Shadow Moses Incident - Demo (MGS)
This is the current stage of my Custom BO3 Zombie Map (v1.5). Somewhat a recreation of the Shadow Moses Island from Metal Gear Solid for PS1.
GPU: GeForce GTX 1070
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Memory: 16 GB RAM (15.95 GB RAM usable)
Current resolution: 1920 x 1080, 60Hz
00:00 Intro
05:20 Docks Elevator
08:35 Enter Vents to Tank Hangar
10:44 Tank Hangar
11:33 TH Elevator / B1
12:40 B1 Vents / Cells (Keycard 1)
15:28 B2 Armory (C4 Step)
17:27 Lockdown Step (~3 Minutes)
21:12 End Lockdown Step
32:08 Canyon / Tank Boss Fight
35:15 Tank Boss Defeated
37:13 Bonus Rex playable area.
40:15 Buyable Ending / Finish
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