Fallout 2 Playthrough (Mostly Blind) - Part 17
This is the seventeenth part of the playthrough. I still have to get the files to optimize the reactor in Gecko.
Follow the timestamps below:
- 01:02 - Entering Vault City Vault.
- 04:41 - The doctor wants me to bring him some samples of Jet.
- 06:47 - Repairing a vent on the second level of the vault.
- 10:28 - Talking to the servant on the third level.
- 12:42 - Accessing Vault City central computer.
- 13:47 - Downloading the information to optimize the reactor.
- 14:28 - I have the feeling that I almost destroyed something here.
- 16:00 - Using my Science Skill on another computer.
- 19:27 - Talking to Valerie. She needs some tools.
- 25:04 - Buying some tools that I think will help Valerie.
- 30:42 - Checking every building in the city.
- 37:36 - Back in Gecko I talk to Gordon.
- 41:17 - Informing Festus that I have the data required to optimize the reactor.
- 42:53 - Getting the Red Keycard to open the door.
- 44:59 - Using the disk on the terminal. Mission completed!
- 48:41 - Talking to one ghoul and probably wasting my time.
That's all folks! See you in the next episode.
The only mod used is the Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 16
Repairing the nuclear reactor and sending a proposal to Vault City.
Here are the timestamps:
- 05:35 - In Gecko, I buy RadAway and Rad-X in case I need to protect myself from the reactor radiation.
- 10:34 - Gordon has a proposition to make to Vault City. Would they be interested in receiving a part of the energy produced by the reactor?
- 16:08 - Skeeter wants a Super Tool Kit in exchange for a Fuel Cell Controller.
- 16:41 - John (or Lumpy) tells his story and mentions hearing a strange noise in the unfinished reactor nearby.
- 19:18 - I check the area, including overnight, but I haven't found anything (yet).
- 23:58 - Inside the other reactor. I ask Jeremy for information.
- 29:48 - The yellow Keycard needed to gain access to some is in the locker.
- 31:41 - I manage to convince Festus to fix the reactor for me. He did a good job.
- 33:29 - Festus says it is possible to further improve the reactor. I need to download some stuff from the Vault City mainframe.
- 39:30 - Back in Vault City, I RadAway on the man who was sick.
- 44:14 - I inform McClue that the reactor was repaired. I'm rewarded with citizenship in Vaul City.
- 45:00 - I talk to McClure about Gordon's proposal, the deal looks like it's going to work out.
- 46:21 - Level-up time.
That is all for today. See you in the next chapter.
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Fallout Playthrough #4 (Half-Blind) fixed
A missing part of the video was added back... two years later.
---------
The fourth part of my playthrough. After returning to Shady Sands I found out that Tandy was kidnapped.
Timestamps below:
- 00:53 - Tandi was kidnapped.
- 01:38 - Talking to Aradesh about Tandi.
- 06:28 - Going to the Khans base to rescue Tandi.
- 08:51 - Found a skill book (Guns and Bullets).
- 10:30 - Using my speech skill I managed to rescue Tandi.
- 12:01 - Talking with Aradesh and Tandi.
- 15:56 - Going to Junktown.
- 20:50 - Getting information about what's going on in the town.
- 26:34 - Talking to Killian about Junktown
- 30:09 - Someone appears and tries to kill Killian. After the fight, Killian asks me to plant a bug in the Gizmo office.
- 33:14 - There's a hotel in the town. I went there to see what's was going on.
- 36:20 - Went to Gizmo's Casino and planted a bug in his office. I can't believe It actually worked.
- 38:30 - It's time to confront Gizmo at the casino.
- 44:56 - Looting Gizmo office and surroundings.
- 49:25 - Went back to the hotel to see what the Skulz were up to. I ended up talking with Sherry and Trish. After taking to Trish, I went to Saul (the boxer) and saved his relationship with her.
See you in the next episode.
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Fallout Fixt (using fixes only) - http://www.nma-fallout.com/resources/fallout-fixt-full-all-fixes-and-mods.8/
Watch next: https://rumble.com/vgmzdb-fallout-playthrough-5-half-blind.html
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Fallout 2 Playthrough (Mostly Blind) - Part 15
This is the fifteenth part of the playthrough. There seems to be some trouble between Vault City and the small town of Gecko.
Timestamps below in case you need them:
- 03:21 - That farmer needed help.
- 07:38 - Using my speech to get inside the city.
- 14:57 - Finding another quest. The briefcase I received appears to contain something important.
- 17:11 - Freeing Joshua. My speech skill made the situation a lot easier.
- 20:24 - Fearing the possibility that the guards would find the briefcase, I left it with Vic.
- 22:24 - Information Center. I got some skill books from the guy.
- 26:14 - I failed the Citizenship Test.
- 28:48 - It took a while to convince Lynette that I was descended from the inhabitants of another Vault.
- 32:23 - Trouble in a nearby town with a failing nuclear reactor.
- 37:09 - Talking with Harold about the situation in Gecko. The reactor can be repaired.
- 44:17 - Trying (and failing) to convince Lynette to release the component to fix the reactor on Gecko.
- 45:56 - Senior Council Member McClure is more reasonable and allows me to take the component needed to repair the reactor. I need to find Randal.
- 48:53 - Randal gives me the hydroelectric magnetosphere regulator to fix the reactor.
Returning to Gecko in the next episode.
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The only mod used is the Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 14
The fourteenth part of the Fallout 2 playthrough. After saving the brahmins from some wild dogs, I head towards Vault City.
Timestamps below in case you need them:
- 00:39 - Level up and skill points distribution.
- 05:02 - That explosion threw shit all over the place.
- 10:56 - The slaughterhouse owner hires me to protect the herd from wild dogs.
- 13:24 - The followers start shooting the brahmin accidentally and they become hostile. I had to try three times to complete the quest.
- 21:29 - Getting paid for saving the brahmins.
- 27:25 - Selling stuff and buying a shotgun.
- 32:03 - Checking the Farm to see if there was anything new. Apparently not.
- 33:35 - Random Encounter: just some wild dogs.
- 37:47 - Welcome to Vault City. I borrowed one first aid kit from them.
- 38:29 - Trying to help the woman. Her husband was arrested.
- 39:42 - That man is suffering from radiation poisoning.
- 40:39 - Cassidy talks about life under the protection of Vault City.
- 46:11 - Buying some ammo.
That's all for today.
---------------------------------------------------
Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 13
This is the thirteenth part of the playthrough. It's time to blow shit up.
Follow the timestamps below:
- 01:11 - First random encounter. Robbers vs Slavers.
- 08:30 - Looting everybody after the battle.
- 09:53 - Boring inventory management I.
- 12:42 - Second random encounter. Robbers vs trade caravan.
- 18:07 - I accidentally entered combat while looting the Caravan master's body.
- 21:04 - Boring inventory management II.
- 24:02 - Third random encounter. Fighting some golden geckos.
- 28:19 - Boring inventory management III.
- 33:09 - Buying and selling stuff - including explosives.
- 37:28 - Healing the brahmin.
- 40:47 - Climbing down the outhouse to plant the explosives on the blocked path.
- 42:26 - Considering whether it was safe to stay close to the blast inside a cave full o gas. Here in Brazil, a man blew up his backyard while trying to kill cockroaches. They were coming out of the septic tank lid and he thought it was a good idea to use gasoline, aerosol insecticide, and fire right on the lid. Sources = https://www.youtube.com/watch?v=fYlL_FLeCo4 https://g1.globo.com/pr/oeste-sudoeste/noticia/2019/10/21/homem-explode-quintal-de-casa-ao-tentar-matar-baratas-com-veneno-gasolina-e-fogo-video.ghtml
- 43:33 - Planting the explosives and running away.
- 46:25 - Finding Cornelius' gold watch.
- 48:14 - Returning the watch to Cornelius.
See you in the next episode.
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Fallout2 Unofficial Patch:
https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 12
The twelfth part of the playthrough. The ghost farm doesn't exactly have ghosts.
Timestamps below:
- 03:02 - Arriving on the ghost farm.
- 04:41 - Waiting until midnight reveals the real residents of the farm.
- 05:20 - Their leader tells his story and asks me to send a message of peace to Modoc.
- 10:49 - Back in Modoc to report what happened.
- 11:36 - Jo wants to know what happened to Karl. He thinks the Slags killed him. I have just one month to find out what happened to him.
- 14:00 - The Slags say that Karl headed northwest.
- 17:31 - While looking for more information on Karl, I found Balthas' missing son, Jonny.
- 20:01 - Vegeir won't let me take Jonny to his parents just yet.
- 22:38 - Random encounter on the way to The Den.
- 26:22 - Clicking on every NPC to see if one of them is Karl.
- 29:18 - Random addict starts attacking me. Too bad for her (30:40).
- 31:47 - Finding Karl.
- 35:17 - Back in Modoc, I inform Jo that Karl is alive. The peace with the Slags is sealed.
- 39:43 - Informing Vegeir that Modoc accepted the deal. I can now bring Jonny back to his family.
- 40:17 - New armor for me.
- 45:08 - On The Den, I tell Karl that he can come back to Modoc.
- 46:26 - The well-dressed guy is Fred - the guy who owed Rebeca money and I helped pay it - is doing pretty well now. He even rewards me for helping him months ago.
That's all for today. See you in the next episode.
-------------------------------------------------------------
Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 11
The eleventh part of the playthrough. The town of Modoc seems to be going through a huge drought.
Timestamps below in case you need them:
- 01:20 - First random encounter. Some Golden Geckos.
- 09:05 - Second random encounter. Just a trader.
- 11:50 - Third random encounter. Some bandits and I just run away.
- 12:40 - Fourth random encounter. Baka, Baka, Baka!
- 14:05 - Arriving in Modoc.
- 22:09 - Balthas is looking for his son, Jonny
- 25:53 - No one in town bothered to go down the well to see what was going on.
- 28:40 - Trying to heal the brahmin but I failed.
- 30:12 - I have no idea what could be in there.
- 34:12 - Shit all over the place. Guess I'll have to come back here later.
- 38:40 - Rats are destroying the crop, it's time to get rid of them.
- 45:10 - I needed to eliminate a mouse and I couldn't find it.
See you in the next episode.
-------------------------------------------------------------
Fallout 2 Unofficial patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 10
It's the tenth part of the playthrough. Sulik joins the team.
Timestamps below in case you need them:
- 00:45 - First random encounter.
- 08:20 - Second random encounter.
- 11:41 - Back in Arroyo I hunt some geckos to get their pelt.
- 18:39 - Leveling up and choosing perks.
- 26:37 - Collecting broc flowers to create healing powder (Hakunin).
- 31:52 - Back in Klamath I talk with Sulik. He joins the team.
- 36:55 - Third random encounter. A group of mole rats.
- 46:00 - On The Den, Rebecca needs someone to find a book.
- 48:53 - The guy who borrowed the book lost it somewhere.
- 51:41 - The location of the book. I suppose the book might appear in different locations with each playthrough.
See you in the next episode.
----------------------------------------------------------------------------
Fallout2 Unofficial Patch:
https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 09
Returning to Klamath after saving Smiley. It's time to learn how to skin geckos.
Timestamps below:
- 00:38- I spoke to the woman who asked to rescue Smiley. In the middle of the conversation, I get her to forgive Sulik's debt (I couldn't even remember who he was).
- 05:58 - Looting some stuff in trapper town.
- 07:28 - Speaking to Smiley, he teaches me how to skin Geckos.
- 15:30 - Killing some geckos to get their pelt. I shouldn't have killed most of them before (but I really had no idea).
- 20:39 - Selling the gecko pelt.
- 24:00 - A random encounter. A massive, menacing guy in high-tech armor suggests that I mind my own business. Me: "understandable, have a nice day."
- 26:24 - Hunting gecko inside the Toxic Caves.
- 33:18 - I run out of ammo.
- 37:06 - Back in Klamath, I sell all the gecko pelts I have.
- 39:01 - No one seems to have ammo to sell. I'll have to go to The Den.
See you in the next episode.
------------------------------------------------------------
The only mod used is the Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
8
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1
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Fallout 2 Playthrough (Mostly Blind) - Part 08
Arriving on the Toxic Caves to save someone. More geckos to kill.
Follow the timestamps below:
- 02:10 - Fighting some geckos. At this point, I was still wondering why I couldn't get the gecko's skin.
- 09:50 - I will unlock that door one day.
- 13:34 - Buying my first armor. It was expensive.
- 20:17 - The Toxic Caves are full of geckos and toxic waste.
- 28:30 - I only understood at that moment the usefulness of the rubber boots I had found in Klamath (Trapper Town). I had to buy them back.
- 36:00 - Back in the cave, choose the shortest path with the fewest enemies. I'll probably come back later to finish off the geckos.
- 40:69 - I ignored the elevator for now. I'll come back to that area later.
- 41:11 - Leading Smiley to the cave entrance.
- 42:25 - Looting the locker.
- 44:52 - That random encounter was a disaster, I couldn't save anyone.
See you in the next episode.
---------------------------------------------------------------------
The only mod used is the Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 07
Doing some side quest and... everybody just died! Also, I saved Vic from the slavers.
Timestamps below in case you need them:
- 01:40 - Lara wants me to find out what is stored in some boxes in the church.
- 04:42 - Lara has a score to settle with someone, but she needs to know if Metzger is in agreement.
- 07:01 - Lara wants to find out if Tyler's gang has any weaknesses that can be exploited.
- 09:49 - To receive payment I must go with them into battle.
- 13:55 - I was confused here because I didn't know whether to enter the place or not. Watch the battle until the end...
- 20:52 - LOL! The battle ends with everyone dead. What good was it to look for the weakness of the other gang?
- 23:07 - I went back to Lara's gang hideout. There wasn't much to loot in the place.
- 26:07 - I finally found the guy named Fred, the one who was owed a lot of money. I agreed to help him and I just hope he pays me when he can.
- 31:22 - Since I still don't have the strength to finish off the enslavers, I spoke to Metzger and paid the amount to free Vic. I invite you to come along with me.
- 40:48 - Vic and I left for Klamath to finish some unfinished business.
That's all folks!
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The only mod used is the Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
8
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Fallout 2 Playthrough (Mostly Blind) - Part 06
In the sixth part of this playthrough, I explore The Den and do some quests.
In case you need it, there are some timestamps below:
- 04:27 - I didn't know what to say, or if it was related to any other quest.
- 05:00 - That woman told a story about her cat.
- 08:03 - Talking to the woman I get information about who might have taken the ghost girl's locket. She also asks me to deliver food to someone named Smitty.
- 10:51 - After delivering the food to Smitty, he mentions a car that can be fixed.
- 16:39 - I talk to the guy who's been keeping Vic locked up as a slave and try to find a way to free him.
- 23:24 - Drunk guy asking for money. He ended up falling asleep.
- 27:00 - This gang has some quests, but I will do that after helping the ghost girl.
- 28:20 - I convince Joey to give me the locket and I give it back to the ghost girl (29:48).
- 30:22 - The ghost left her bones behind, I had to find a place to bury her.
- 33:41 - I took the bones to the cemetery and looked for the family tomb (something Winslow). I still needed a shovel to dig.
- 34:06 - The shovel is in the same place where the ghost was. The shovel is in the same place where the ghost was. I returned to the cemetery and buried the bones in the place reserved for Anna Winslow (35:56).
- 40:36 - I was so stupid that I didn't realize I could talk to Vic through the window. I took the radio to Metzger, but it's still going to take a lot of money to free Vic.
See you in the next episode.
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The only mod used is the Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
6
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Fallout 2 Playthrough (Mostly Blind) - Part 05
- I never played it before. I will probably do stupid things and miss some important stuff.
- The only mod used is the Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
-----------
Timestamps below:
- 06:16 - Talking with Whiskey Bob. He gave me a quest and other interesting information.
- 09:35 - Almost completely forgot about that guy Vic.
- 12:59 - Bob needs someone to refill the moonshine still with firewood.
- 22:48 - So the "spirit" that Bob talked about was actually a robot.
- 27:17 - I went back to Vic's house and found some stuff in there.
- 31:30 - I traveled to The Den searching for Vic only to find out that he was in trouble. Also, the woman (Rebecca) asked to find a guy named Fred (33:18).
- 40:36 - To my surprise, there was a ghost in the town.
- 42:37 - I managed to get more information on the ghost. Also, wasted some money.
- 48:17 - Apparently, someone is watching all my steps.
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Fallout 2 Playthrough (Mostly Blind) - Part 04
- I never played it before. I will probably do stupid things and miss some important stuff.
- The only mod used is the Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
-----------
Timestamps below:
- 04:39 - The Rat God is real (and huge). I run away and saved the game.
- 08:18 - The game crashed in the middle of the battle.
- 13:38 - The Rat God has a lot of HP. I had to leave the battle, rest until healed, and then go back to the fight.
- 18:35 - The last part of the cave system. Mole rats started appearing.
- 25:09 - There are stimpaks in the locker.
- 26:44 - You need to grab the explosives on the shelf to blow up the door.
- 27:31 - There's a Tool on the ground. Don't forget to take it.
- 30:00 - Using the explosives on the door.
- 33:00 - There is a fuel-injection system in the old car.
- 42:51 - I went back to talk to that guy to talk about protecting the brahmin.
- 43:36 - From what I could see, killing the brothers and the scorpions is the way to complete the quest in the best possible way.
6
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Fallout 2 Playthrough (Mostly Blind) - Part 03
- I never played it before. I will probably do stupid things and miss some important stuff.
- The only mod used is the Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
----
Timestamps below:
- 06:53 - The guy in the bar (John L Sullivan) can teach you some stuff. You can increase your Melee and Unarmed Skills.
- 14:05 - Trapper town seems to have a problem with rats. A huge rat infestation.
- 29:48 - Instead of wasting the precious healing items, access the pip-boy and rest and heal yourself completely. Before going down to the tunnels save your game. I didn't waste ammunition on these rats. Use melee or unarmed against them.
- 36:23 - As this is my first time playing it, I have doubts which perks are really useful.
- 45:16 - To my surprise, there was another staircase that led to a lower level.
------
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Fallout 2 Playthrough (Mostly Blind) - Part 02
- I never played it before. I will probably do stupid things and miss some important stuff.
- The only mod used is the Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
- Timestamps = 00:52 - Missing Dog // 07:25 - Dog Saved // 09:38 - The Bridge // 10:50 - Flint (another side quest I guess) // 16:00 - Try to be stealthy to avoid getting attacked by geckos. // 19:50 - Running from geckos. LOL // 22:44 - I survived!! // 24:24 - Leaving the village and first random encounter. // 26:14 - Klamath. // 27:39 - Protecting brahmin (not now). // 30:20 - Skill Book. // 35:40 - Some bad guys. // 40:52 - Guess I will have to find someone (and fight more geckos). // 49:08 - First gun. //
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Fallout 3 Mods - 666 Weapons - Part 04
666 Weapons by kj666: https://www.nexusmods.com/fallout3/mods/17331
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Did you like the content? Consider supporting the channel: https://ko-fi.com/dcghoul101
----
Mods: (A - Z) (Updated! 25/11/2020) The Overpass - Remastered / Washington's Malevolence.
4K Anchorage Snowscape
4K Lookout Landscape
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
Alton IL and FWE Power Armor Integration
Alton Patches
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdl...
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (not enabled with ENB)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair (not enabled with ENB)
Dynamic Weather (amazing)
Dynavsion
ENB (my own preset, needs adjustments)
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
F3TF - Fallout 3 Tick Fix (REPLACES Fallout Stutter Remover)
Fallout Stutter Remover (FSR_4-1-36) REPLACED WITH F3TF - Fallout 3 Tick Fix
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mo...
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
IStewieAI's Tweaks
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mod...
MG Neat Clutter
Mod Organizer 2 (FOMM replaced, not working on the new computer)
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armors to match the FWE standards.)
New Vegas Anti Crash TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Memory Fix
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, WMK are still needed even with Paradox version)
http://www.nexusmods.com/fallout3/mod...
Rustic Grass
Safe Regulator HQ (Very useful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Overpass - Remastered
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Washington's Malevolence
Wasteland Violence
Weapon Mod Kits (Must have)
xLodGen (Fo3LodGen)
438
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Fallout 3 Walkthrough (Modded) Part 199 - 1440p reupload
It's a reupload of the original video in 1440p (AI Upscale) because Youtube at 1080p is sometimes awful.
That last episode of The Pitt DLC. The slaves revolt against the Ashur and the Pitt Raiders. https://fallout.fandom.com/wiki/The_Pitt_(add-on)
https://fallout.fandom.com/wiki/Free_Labor
Timestamps are below:
- 00:35 - Leaving Haven. Slaves attack the Pitt Raiders. You may see a low frame rate.
- 01:03 - I kill all the raiders I can see.
- 01:16 - O-Dog bytes the dust. https://fallout.fandom.com/wiki/O-Dog
- 01:31 - Phantom is the next. https://fallout.fandom.com/wiki/Phantom
- 01:40 - Bye, Duke. https://fallout.fandom.com/wiki/Duke_(The_Pitt)
- 02:00 - Bye, Krenshaw. https://fallout.fandom.com/wiki/Krenshaw
- 02:38 - Bye, Lulu. https://fallout.fandom.com/wiki/Lulu
- 03:21 - Looting the dead.
- 04:47 - I almost shot the slave by mistake.
- 05:22 - More bodies to loot.
- 06:00 - Inventory management.
- 08:05 - To the rooftops of Uptown.
- 08:33 - Killing Vikia and Reddup. https://fallout.fandom.com/wiki/Vikia
https://fallout.fandom.com/wiki/Reddup
- 10:13 - Bye, Mona. https://fallout.fandom.com/wiki/Mona
- 10:52 - Door to Downtown. More raiders to kill.
- 11:20 - Killing Jackson. https://fallout.fandom.com/wiki/Jackson_(The_Pitt)
- 11:30 - "Arg, my lung."
- 11:40 - Bingo! https://fallout.fandom.com/wiki/Bingo_(The_Pitt)
- 11:50 - Poorly thrown grenade. Friday and Trouble Man die. https://fallout.fandom.com/wiki/Friday
https://fallout.fandom.com/wiki/Trouble_Man
- 12:27 - Pitt Raiders on the ground below.
- 12:57 - Looting the raiders I killed. I took Friday's Supply Key from her body. https://fallout.fandom.com/wiki/Fallout_3_keys#Friday's_supply_key
- 13:38 - Remaining raiders attack me. They came through the door to Uptown.
- 15:02 - Crossing the makeshift structures to check south buildings.
- 15:16 - I use the bridge nearby to reach the floor above the door to Uptown.
- 15:26 - Whiskey Dick, one of the Drunken Gromes of The DC Interiors, is in the bathtub. https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
https://www.nexusmods.com/fallout3/mods/5573
- 15:45 - Ammo boxes near the beds and furniture.
- 16:26 - Back to the south building.
- 16:46 - The DPW Mail Terminal 2. Check this map to find the DPW Mail Terminal 1. https://fallout.fandom.com/wiki/The_Pitt_Downtown_terminal_entries#DPW_Mail_terminal_2
https://fallout.fandom.com/wiki/The_Pitt_Downtown_terminal_entries?file=The_Pitt_Downtown_loc_map.jpg#DPW_Mail_terminal_1
https://fallout.fandom.com/wiki/The_Pitt_Downtown_terminal_entries#DPW_Mail_terminal_1
- 17:25 - Opening Friday's Supply with the key I took from her. I'll have to return later to loot everything.
- 18:07 - Two Buffouts near the oven.
- 18:21 - Confused about where to go.
- 18:58 - I go southwest from Friday Supply. I kill the Slave Master on the ground below. https://fallout.fandom.com/wiki/Slave_master
- 19:28 - Chems on the table.
- 19:50 - To the north. There's nothing to see there.
- 20:21 - The local map.
- 20:39 - Going downstairs and to Midea's Quarters. She tells me Wernher is in the Steelyard. https://fallout.fandom.com/wiki/Midea
https://fallout.fandom.com/wiki/Wernher
- 22:37 - To the Mill.
- 23:11 - The fight continues here.
- 24:03 - Everett runs to the Abandoned Area and vanishes. I go to the Steelyard. https://fallout.fandom.com/wiki/Everett
https://fallout.fandom.com/wiki/Abandoned_area
- 24:43 - Heading west, then upstairs, to reach Wernher's Hideout. https://fallout.fandom.com/wiki/Wernher%27s_hideout
- 25:57 - Talking to Wernher. I give the baby to him, and he tells me the next part of the plan.
- 27:13 - Black Widow dialogue option. I get 5.56 ammo. https://fallout.fandom.com/wiki/Black_Widow_(Fallout_3)
- 27:43 - Checking the baby.
- 27:58 - Back outside. I go downstairs, then north to the Sewer Entrance to Pitt Underground. I open it with Power Plant Key. https://fallout.fandom.com/wiki/The_Pitt_underground
https://fallout.fandom.com/wiki/Fallout_3_keys#Power_plant_key
- 29:31 - On the sewer, trogs ahead. I go through the hole in the wall.
- 30:28 - Going upstairs through the only path available.
- 31:02 - A Trog goes down the ramp.
- 31:43 - The ramp leads to the ventilation tunnel. Trogs ahead.
- 32:36 - Reaching another area. A first aid box is nearby.
- 32:57 - Killing trogs the floor below. Some appeared where I was.
- 34:11 - There are active frag mines below some traffic cones.
- 34:56 - The utility tunnel connects to another area. More trogs ahead, so I place some frag mines.
- 35:33 - Attempt at luring the trogs to the frag mines.
- 36:58 - Ah, whatever. I walk in and shoot the remaining creatures.
- 38:34 - Utility tunnel. Two frag grenades and an active frag mine below the dead slave.
- 38:49 - Gas leak and trogs in the next room.
- 40:11 - Going upstairs following the catwalks. Some trogs spawned out of thin air.
- 41:19 - A Factory Employee ID near a skeleton. I reach another room. https://fallout.fandom.com/wiki/Factory_employee_ID
- 41:43 - The switch on the catwalk activate the protection pod. It'll probably scan you looking for the ID found at 41:19.
- 42:08 - A first aid box near a broken terminal.
- 42:20 - The Uptown Floodlight Controls. I shut down the lights. https://fallout.fandom.com/wiki/Pitt_underground_terminal_entries#Uptown_floodlight_controls
- 42:37 - Going upstairs. I thought the mannequins were enemies (LOL).
- 43:10 - A workbench and first aid boxes.
- 43:51 - Chems on the couch and bricks.
- 44:53 - I had to return later to collect the stuff I left behind.
- 46:02 - Door to Uptown (Haven). I activated my Stealth Boy.
- 46:30 - Ashur was nearby. I kill him while he runs from the trogs flooding the place. https://fallout.fandom.com/wiki/Ishmael_Ashur
- 47:26 - I took Ashur's Key, Ashur's Power Armor, and the Juggernaut, a unique magnum (New Uniques mod).
https://fallout.fandom.com/wiki/Ashur%27s_power_armor
https://fallout.fandom.com/wiki/Fallout_3_keys#Ashur's_key
https://www.nexusmods.com/fallout3/mods/21441/
- 47:43 - I killed most raiders. I decided to kill all the trogs too.
- 49:24 - A closer look at Ashur's Power Armor and the Juggernaut.
- 51:11 - More trogs and surviving raiders.
- 54:41 - More trogs and raiders to kill.
- 55:46 - Using mines to kill the remaining trogs.
- 56:54 - To the MIll. Hammer and other raiders are killed. https://fallout.fandom.com/wiki/Hammer_(The_Pitt)
- 59:15 - I should have checked the Rotary Press terminal. https://fallout.fandom.com/wiki/The_Mill_terminal_entries#Rotary_press_terminal
- 59:34 - Bye, Bone. Faydra didn't attack. https://fallout.fandom.com/wiki/Bone_(character)
https://fallout.fandom.com/wiki/Faydra
- 01:01:27 - To Downtown.
- 01:02:06 - Talking to Wernher. I have access to The Ammo Press. Booster Shot perk earned. https://fallout.fandom.com/wiki/Ammo_press
https://fallout.fandom.com/wiki/Booster_Shot
- 01:04:32 - Talking to Midea. You can bring toys to Marie. https://fallout.fandom.com/wiki/Toys_for_Tots
- 01:06:48 - Leaving Downtown. I kill Mex and the last Pitt Raiders. https://fallout.fandom.com/wiki/Mex
- 01:08:39 - Crossing the bridge. Frag mines are on the way.
- 01:11:20 - Hand Cart to the Capital Wasteland.
The Pitt DLC was completed.
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Mods: (A - Z) (Updated! 07/11/2018)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.4 (Color LUT by myself, DPX, Cross Process - updated - Quint Bloom 07/11/18) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
385
views
Fallout 3 Walkthrough (Modded) Part 198 - 1440p reupload
It's a reupload of the original video in 1440p (AI Upscale) because Youtube at 1080p is sometimes awful.
It's the fourth episode of The Pitt DLC. I go to Uptown, meet Ashur, and find the cure. https://fallout.fandom.com/wiki/The_Pitt_(add-on)
Follow the timestamps:
- 00:35 - Visiting Uptown for the first time. https://fallout.fandom.com/wiki/The_Pitt_Uptown
- 02:15 - Lockpicking the gate.
- 03:13 - Using the make-shift structure to reach the upper areas.
- 03:47 - I follow the path to the right and reach the building with the broken walls.
- 04:02 - On the locker near the boat, Minor League awaits. It's one of the Drunken Gnomes of The DC Interiors Project. https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
https://www.nexusmods.com/fallout3/mods/5573
- 04:20 - That's another door to Downtown.
- 04:48 - Checking the other buildings.
- 05:48 - Going to the roof and meeting Vikia. https://fallout.fandom.com/wiki/Vikia
- 06:20 - Meeting Duke. https://fallout.fandom.com/wiki/Duke_(The_Pitt)
- 07:19 - Meeting Mona. https://fallout.fandom.com/wiki/Mona
- 08:34 - Meeting Squill. https://fallout.fandom.com/wiki/Squill
- 09:01 - Meeting Phantom. https://fallout.fandom.com/wiki/Phantom
- 10:24 - Meeting Lulu while walking down the path. https://fallout.fandom.com/wiki/Lulu
- 12:00 - I'm not going up there yet.
- 13:02 - Meeting Reddup. https://fallout.fandom.com/wiki/Reddup
- 13:52 - Lockpicking the gate to the alley. I enter the Abandoned Apartments. https://fallout.fandom.com/wiki/Abandoned_apartments
- 14:48 - Many items near lying around. Blood packs and first aid boxes too.
- 16:07 - Door to the hallway.
- 16:21 - Clearing the first apartment to the right.
- 17:14 - A Nuka Quantum near the lamp.
- 17:36 - Another Nuka Quantum behind the counter.
- 18:16 - More Trogs in the bedroom.
- 18:57 - Through the hole on the wall to the west.
- 19:07 - Lockpicking the safe and hacking the terminal above it.
- 20:29 - Back to the hallway. I'll check the west side now.
- 21:03 - Inspecting the bedroom. There's ammo near the bathtub.
- 22:05 - A first aid box near the fridge.
- 22:15 - Using the debris to reach the upper floor. I see Trogs on the upper floor. The Man Opener got the job done.
- 22:48 - That Trog didn't see me.
- 23:07 - A Power Fist and first aid box.
- 23:28 - A Nuka Cola Quantum.
- 23:37 - Purified Water and Rad-X on the white container.
- 23:54 - Back on the floor below. I head to the hallway.
- 24:36 - Trogs on the first apartment to the right. Somehow, the grenade didn't work.
- 25:43 - A first aid box and a RadAway.
- 26:02 - Lockpicking the door to the bedroom. There is a laser rifle on the cabinet.
- 26:38 - Chinese Assault Rifles and ammo boxes near the bathroom.
- 26:50 - The locked (very hard) trunk has the schematics for the Molotov Cocktail (New Uniques mod). https://www.nexusmods.com/fallout3/mods/21441/
- 28:26 - There's a safe on the floor near the bed. A Chinese Commando Hat, some grenades, and other items were inside it. https://fallout.fandom.com/wiki/Chinese_jumpsuit#Chinese_commando_hat
- 29:36 - Back in the hallway. I enter the next apartment to the left.
- 30:02 -Trogs were in the bedroom.
- 32:12 - Returning to the first floor.
- 33:01 - Leaving the building through another door.
- 33:49 - Discovering Haven. https://fallout.fandom.com/wiki/Haven
- 34:39 - Entering the place. I go upstairs and check the rooms.
- 36:29 - More stairs to the floor above. Most areas are inaccessible.
- 37:50 - I return to the floor below and enter the elevator.
- 38:14 - Entering Ashur Office. I hear him talk with someone.
- 39:35 - Meeting Ashur. It's time to talk. https://fallout.fandom.com/wiki/Ishmael_Ashur
- 40:33 - Speech check success when talking about Wernher.
- 41:32 - Ashur was about to show me the cure when he was informed of the slaves rioting.
- 42:14 - You guys attacked first! I was walking around the room.
- 42:51 - Killing Sandra. https://fallout.fandom.com/wiki/Sandra_Kundanika
- 43:01 - Marie's Crib. I take the Marie (and cure) with me. https://fallout.fandom.com/wiki/Marie_(The_Pitt)
- 43:43 - Accessing the Research Computer. It's time for some lore. https://fallout.fandom.com/wiki/Haven_terminal_entries
- 45:41 - I take the Cure Research from Sandra's body. https://fallout.fandom.com/wiki/Cure_research
- 46:24 - Looting the dead raider.
- 46:50 - Choosing which weapons to use.
- 48:32 - Killing the raiders and destroying the turrets.
- 49:02 - I almost forgot to check the south area. It's Ashur's bedroom. I open the safe on the wall to find Diary 1, 2, 3, and 4. Also, some Stealth Boys. https://fallout.fandom.com/wiki/Ashur%27s_diary
- 49:59 - Listening to the holotapes.
- 54:59 - Back to the elevator. Somehow the two guards on the first floor weren't hostile.
- 55:24 - I run to the exit. I'll not be able to return once I leave.
The next episode is the last one of The Pitt.
---
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LTC: LZZZrr4s9oCEimzL5Nhr5JciTpqYwDDCrZ
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Mods: (A - Z) (Updated! 07/11/2018)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.4 (Color LUT by myself, DPX, Cross Process - updated - Quint Bloom 07/11/18) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
143
views
Fallout 3 Walkthrough (Modded) Part 197 - 1440p reupload
It's a reupload of the original video in 1440p (AI Upscale) because Youtube at 1080p is sometimes awful.
It's the third episode of The Pitt DLC. I collect all the remaining Steel Ingots and fight in The Hole.
https://fallout.fandom.com/wiki/The_Pitt_(add-on)
https://fallout.fandom.com/wiki/Mill_Worker
Timestamps for you:
- 00:35 - Waking up.
- 01:19 - In one alley, there's a hidden vent stash.
- 02:04 - To the Mill. https://fallout.fandom.com/wiki/The_Mill
- 02:54 - Back in the Steelyard. I go west and upstairs. https://fallout.fandom.com/wiki/Pitt_steelyard
- 03:48 - Ingots 47 and 48 on the right, between the barrels.
- 04:03 - Heading southwest towards the buildings.
- 04:12 - Ingots behind the fence. I'll find a way there. I take the stairs nearby.
- 04:45 - I reach the lower roof. I go from the catwalk to the pipes.
- 05:09 - Trog on the pipe. Steel Ingots 50 and 51 are at the end of that pipe. https://fallout.fandom.com/wiki/Trog_(The_Pitt)
- 06:11 - On the roof of the building to the north.
- 06:33 - Stairs to the upper roof. I approach the furnace, then I turn right.
- 07:33 - A Trog is behind some structures.
- 07:42 - Ingots 52, 53, 54, and 55 are near the first aid boxes and the Trog I killed.
- 08:16 - Heading south on the roof. I hide behind some machinery.
- 08:47 - Failing to hit the Wildman.
- 09:15 - Another Wildman.
- 10:08 - The edge of the roof. I was thinking about jumping down.
- 10:25 - Stairs to the top of the furnace.
- 10:52 - Wildman incoming.
- 11:59 - A laser turret.
- 12:49 - Stairs and catwalks to the top of the structure.
- 14:02 - More Wildman.
- 14:37 - On the north end of the catwalk, Private Ryan awaits. It's one of the Drunkwn Gnomes of The DC Interiors.
https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
https://www.nexusmods.com/fallout3/mods/5573
- 14:47 - On the opposite side, Ingots 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, and 67.
- 15:14 - An Auto Fire Mechanism (WMK) and first aid boxes. https://www.nexusmods.com/fallout3/mods/3388
- 15:54 - Back to the stairs below. Some Trogs attack.
- 17:07 - From the catwalks to the structure leading east. I reach another building to the east.
- 17:50 - Ingots 68, 69, 70, 71, 72, 73, and 74 on the catwalk.
- 18:34 - I jump on the structure and go up to the furnace again. I go downstairs to the roof of the factory.
- 19:43 - Back on the roof's edge (as in 10:08). I jump on the area below and survive.
- 20:37 - I jump on the catwalk below. It's on the other side of the fence seen at 04:12.
- 21:19 - Heading east. Steel Ingots 75, 76, 77, and 78 are near one dead slave. They are almost behind the eastmost tank
- 21:44 - Trogs spawned on the catwalk.
- 22:53 - Jumping on the area below the catwalk. Steel Ingots 79 and 80 are in the west end, near the fence and the dead body (04:12).
- 23:59 - Jumping on the machinery and then above the fence. I head north and through the open gates. Steel Ingots 81 and 82 are behind the old tires and below the stairs.
- 24:47 - Reurning to Everett. https://fallout.fandom.com/wiki/Everett
- 25:52 - I earn the unique Metal Blaster. https://fallout.fandom.com/wiki/Metal_Blaster
- 26:13 - Bombshell Armor earned. https://fallout.fandom.com/wiki/Bombshell_armor
- 26:37 - Leather Rebel earned. https://fallout.fandom.com/wiki/Leather_Rebel
- 26:57 - The Mauler is a unique auto axe. https://fallout.fandom.com/wiki/The_Mauler
- 27:44 - Checking the rewards.
- 29:52 - Back to the Steelyard.
- 31:04 - I go north and enter the Supply Plant. The door on the left can't be opened from this side. https://fallout.fandom.com/wiki/Supply_plant
- 31:32 - A broken Factory Protectron. https://fallout.fandom.com/wiki/Protectron_(Fallout_3)#Factory_Protectron_(The_Pitt)
- 31:36 - Radiation ahead. A Wildman is being chased by Trogs.
- 32:51 - Ingots 83, 84, and 85 are on the floor near the machine.
- 33:03 - Accessing the terminal. Lore time. https://fallout.fandom.com/wiki/Supply_plant_terminal_entries#Terminal
- 34:15 - Through the corridor ahead. More radiation.
- 34:47 - Trogs on the floor below. I throw a grenade. Some trap was activated down there.
- 36:11 - The foreman's office.
- 36:49 - Repairing equipment.
- 38:36 - The factory floor. I follow the path ahead.
- 40:39 - Healing items and ammo on the metal shelf.
- 41:10 - I follow the path to the right. I find some Wildman.
- 43:32 - Steel Ingots 86, 87, 88, 89, 90, 91, 92, and 93 near the overturned mining cart.
- 44:08 - You again? Now I follow the path to the left.
- 44:50 - Lockpicking the door near the skeletons. Bobby pins on the floor.
- 45:21 - Ingots 94, 95, 96, 97, 98, and 99 are on the floor (and shelf).
- 45:39 - Rad-X and RadAway.
- 46:02 - Accessing the terminal on the table. Lore time. https://fallout.fandom.com/wiki/Supply_plant_terminal_entries#Terminal_2
- 49:11 - A Factory Protectron awakened. It was not hostile.
- 50:52 - Going upstairs to the area above me.
- 51:41 - Flamer fuel and the Man Opener are on the bed. https://fallout.fandom.com/wiki/Man_Opener
- 52:26 - Stell Ingot 100 is on top of the dresser.
- 52:40 - Jet and other items are scattered around.
- 53:05 - Trogs near the machinery. I forgot to read the notes on the terminal.
- 54:18 - Gas leak on the corridor ahead.
- 54:45 - Switch near the bed activates the pitching machine.
- 55:29 - Switch at the end of the corridor opens the door near the entrance. I return to Everett.
- 56:56 - The last ingots. I earned the Perforator and the Tribal Power Armor. https://fallout.fandom.com/wiki/Perforator
https://fallout.fandom.com/wiki/Tribal_power_armor
- 01:00:29 - To Downtown to talk to Midea. https://fallout.fandom.com/wiki/Midea
- 01:02:40 - Ashur's speech.
- 01:04:26 - Inventory management.
- 01:06:06 - To the MIll to talk to Faydra.
- 01:06:44 - Talking to Spook. https://fallout.fandom.com/wiki/Spook
- 01:07:04 - Talking to Faydra. https://fallout.fandom.com/wiki/Faydra
- 01:08:42 - Entering the Hole. Round 01 begins. Beware of the radiation.
That is all, folks.
- 01:10:01 - Round 02.Grudd Bear and John Bear. https://fallout.fandom.com/wiki/Grudd_Bear
https://fallout.fandom.com/wiki/John_Bear
- 01:12:00 - Round 03 beg. I fight Grubber. He had the Infiltrator and the Apocalypse Gladiator Armor and Helmet (cut content). Another version of this armor was added by the New Uniques mod. https://fallout.fandom.com/wiki/Gruber
https://fallout.fandom.com/wiki/Infiltrator_(The_Pitt)
https://fallout.fandom.com/wiki/Apocalypse_gladiator_armor
- 01:13:23 - Pitt Fighter perk earned. https://fallout.fandom.com/wiki/Pitt_Fighter
- 01:13:41 - Talking to Faydra and Krenshaw. Ashur wants to talk. https://fallout.fandom.com/wiki/Krenshaw
- 01:14:20 - Retrieving all my equipment confiscated in episode 195.
- 01:14:48 - The Apocalypse Gladiator Armor and Helmet.
- 01:15:19 - The Infiltrator.
- 01:16:38 - Heading to Uptown.
Continues in the next episode.
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Mods: (A - Z) (Updated! 02/24/18)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
496
views
2
comments
Fallout 3 Walkthrough (Modded) Part 196 - 1440p reupload
Disguised as a slave, I go to the Steelyard to collect some Steel Ingots. This is the second episode of The Pitt DLC. https://fallout.fandom.com/wiki/Unsafe_Working_Conditions
Follow the timestamps below:
- 00:34 - Discovering the Pitt Steelyard. I take the assault rifle and the ammo near the dead slave. https://fallout.fandom.com/wiki/The_Pitt_(add-on)
- 00:50 - The dead slave has a baseball bat, five bobby pins, and more ammo.
- 00:56 - Steel Ingots 01 and 02. https://fallout.fandom.com/wiki/Steel_ingot_(The_Pitt)
https://fallout.fandom.com/wiki/Mill_Worker
- 01:46 - Climbing on the truck. I see a Trog attacking a slave behind the fence to the right.
- 02:22 - Shooting the Trog Savage on top of the train wagon.
- 02:37 - Killing the second Trog who just killed the slave. There is another one on the pipes above.
- 03:01 - Jumping on the dumpster near the wall. Steel Ingots 03 and 04 are there.
- 03:34 - Jumping on the next dumpster. Steel Ingots 05 and 06 are there.
- 04:02 - Jumping on the third dumpster. No ingots here.
- 04:23 - Jumping down on the open trash bin. Steel Ingots 07, 08, and 09 were there.
- 04:46 - Going upstairs. A Trog tries to attack me from behind.
- 05:31 - I follow the ledge to the north. Then I jump on the wagons below to collect Steel Ingots 10 and 11. I earn the Auto Axpert perk. https://fallout.fandom.com/wiki/Auto_Axpert
- 06:25 - I run back to the Abandoned area.
- 07:46 - Killing Trogs in the Abandoned Area.
- 09:07 - I go through the hole in the fence to test the Auto Axe.
- 10:06 - Steel Ingots 12, 13, and 14 in the mining cart to east/northeast.
- 10:50 - To The Mill. Everett takes the 10 ingots needed to progress. I earn the Laborer Outfit. https://fallout.fandom.com/wiki/Everett
https://fallout.fandom.com/wiki/Laborer_outfit
- 11:27 - I gave Everett the remaining 4 Steel Ingots I had.
- 12:35 - Looting the office. There's a scope on the metal shelf (WMK). https://www.nexusmods.com/fallout3/mods/3388
- 13:15 - I'll return to Abandoned Area A Trog was waiting near the door.
- 14:11 - Back in the Steelyard. I head west and take the stairs to the elevated area.
- 15:58 - From the ledge, I jump on the wagons again. I head north to kill another Trog.
- 16:49 - I jump on a dumpster to the east near a fence. Steel Ingots 15, 16, and 17 are there.
- 17:11 - Back to the wagons. I go to the north and kill the trogs on the floor at the end of the road.
- 18:32 - Steel Ingots 18 and 19 were near the flesh chunks and the dead slave.
- 19:00 - While returning to the south, more trogs spawn. VATS time.
- 19:37 - I ignore the door on the left (for now). I lockpick the gate further to the south, near the dumpster. Another Trog was there.
- 20:48 - Hunting trogs between the wagons.
- 21:23 - Back to the stairs to the elevated areas to the south.
- 21:36 - I enter the small structure near the fence. Steel Ingots 20 and 21 were on the metal shelf. Two RadAways and first aid boxes were on the metal shelf to the right.
- 22:16 - I turn east and follow the path near the fence. I keep going east until I reach an area near the entrance.
- 23:27 - The area is irradiated. I sneak attacked two trogs and shot the last one near the barrels.
- 24:39 - A dead slave and an assault rifle.
- 25:05 - Steel Ingots 22, 23, and 24 are between the barrels.
- 25:19 - Further south, the Steel Ingots 25, 26, and 27 are near the dead Pitt Raider by the sewer grate.
- 25:36 - Taking the Gamma Shield Armor from the dead Pitt Raider. Also, three grenades and an assault rifle. https://fallout.fandom.com/wiki/Gamma_shield_armor
- 26:30 - Going west and towards the buildings.
- 27:03 - Opening the gate on my right. The stairs lead to the roof of the lower building.
- 28:01 - Sneak attack on the Trog below.
- 28:43 - Steel Ingots 28 and 29 are near the flesh chunks the Trog was eating.
- 29:08 - Taking the stairs to the roof.
- 30:32 - Jumping on the dumpster. Steel Ingots 30 and 31 are there.
- 31:32 - On the ground again. I go west towards the buildings and then upstairs.
- 32:36 - Steel Ingots 32 and 33 can be found near the barrel and Wild Bill's body. The Wild Bill's Sidearm and Note From Wild Bill are in his inventory. Bill's body falls through the roof and below the map in the vanilla game. Unnoficial patches address this issue. If you are playing on a console, watch this: http://www.youtube.com/watch?v=DiSYrm39kg0
https://fallout.fandom.com/wiki/Wild_Bill
https://fallout.fandom.com/wiki/Wild_Bill%27s_Last_Stand
https://fallout.fandom.com/wiki/Wild_Bill%27s_Sidearm_(The_Pitt)#Location
https://fallout.fandom.com/wiki/Note_from_Wild_Bill
- 34:22 - Back to the Steelyard entrance. I'll give Everett more Steel Ingots.
- 34:42 - Filtration Helmet earned. https://fallout.fandom.com/wiki/Filtration_helmet
- 34:50 - Steel Knuckles earned. https://fallout.fandom.com/wiki/Steel_knuckles
- 35:44 - In Downtown. I tell Milly about Wild Bill's fate. https://fallout.fandom.com/wiki/Milly
- 36:50 - Collecting some items around Downtown.
- 37:32 - I return to Steelyward. I'm near Wild Bill's body. I go upstairs and kill some Wildman.
- 38:29 - I like the Auto Axe.
- 39:00 - Ammo boxes near the beds. Steel Ingots 34 and 35 are near the fridge.
- 40:35 - Frag grenades and mines boxes above the Wildman shack.
- 41:19 - Trogs on the pipes ahead. I use the catwalks to reach them.
- 42:24 - Heading north on the catwalks. Fighting more Trogs.
- 43:42 - Near the pipe that goes east, I fall on top of the building below. I reach the roof of the building to the south to grab Steel Ingots 36 and 37.
- 44:14 - Killing more Trogs on the ground with the Auto Axe.
- 44:49 - Steel Ingots 38 and 39 are on the shelf near the building I was on top of.
- 45:15 - I jump to the ground and head north until I reach a wall. From there, I go west. There are Trogs and Wildman near the power station.
- 46:25 - Steel Ingots 40, 41, 42, and 43 in the mining cart. An ammo and a first aid box are there too.
- 46:23 - Heading east towards the fence. I turn south and find Steel Ingots 44 and 45 behind some barrels and near a dead slave. A shotgun and some ammo are on the floor as well.
- 48:14 - Back to the top of the building (around 43:42). I go upstairs and walk on the fallen structure to the right where Steel Ingots 46 and 47 are.
- 48:59 - The local map. I return to the Mill to give more Steel Ingots to Everett.
- 50:04 - I earn the Metal Master Armor. https://fallout.fandom.com/wiki/Metal_Master_armor
I collect more Steel Ingots in the next episode.
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Mods: (A - Z) (Updated! 02/24/18)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
166
views
Fallout 3 Walkthrough (Modded) Part 195 -1440p reupload
The re-upload of the original video in 1440p (AI Upscale) because Youtube at 1080p is sometimes awful.
The pip-boy captures a message. Someone needs help. Pack your things because we're going on a long trip to The Pitt https://fallout.fandom.com/wiki/The_Pitt_(add-on).
Timestamps are below:
- 00:34 - Listening to Wernher's Distress Signal. https://fallout.fandom.com/wiki/Wernher
- 00:48 - I'm almost at the edge of the map. I go north towards the radio tower. I left the followers at home.
- 01:10 - I see some Pitt Raiders fighting someone. I help Wernher, and we talk. https://fallout.fandom.com/wiki/Wernher
https://fallout.fandom.com/wiki/Into_The_Pitt
- 03:52 - I need a slave outfit.
- 04:41 - Heading west to the slaver camp.
- 05:36 - Random encounter: Ghoul Friends. https://fallout.fandom.com/wiki/Fallout_3_random_encounters#Ghoul-Friends
- 06:28 - A random slaver.
- 07:47 - Approaching the slaver camp near the Train Tunnel. https://fallout.fandom.com/wiki/Train_tunnel_(The_Pitt)
- 08:34 - Talking to Ramsey. He recognized me as the one who destroyed Paradise Falls. https://fallout.fandom.com/wiki/Ramsey
- 09:06 - I take the Slave Pen Key from Ramsey's body.
- 09:50- Unlocking the Slave Pen. I meet Prosper. https://fallout.fandom.com/wiki/Prosper
- 11:12 - Collecting the Tattered Slave Outfit from the dead slave. Werhner was nearby.
- 15:31 - Entering the Pitt Tunnel. Once I activate the Hand Cart, there's no going back. https://fallout.fandom.com/wiki/Handcar
- 17:17 - Wernher and I bump into some Pitt Raiders.
- 18:48 - Ammo and first aid boxes on the roof.
- 19:36 - Looting the dead.
- 21:26 - Talking to Werhner one more time. Now I must go alone. The first dialogue option rewards me with a 32 Pistol. It's the only weapon that you can sneak past the guards.
- 22:59 - Some RadAway on a corner to the south. It's near the boarded-up door.
- 23:50 - Killing the Wildmans on the ruined building to the left of the bridge. https://fallout.fandom.com/wiki/Wildmen
- 25:19 - Looting the place.
- 27:01 - Crossing The Pitt Bridge. Beware of the frag mines and bear traps. https://fallout.fandom.com/wiki/The_Pitt_bridge
- 28:30 - Killing the sniper in the structure.
- 29:23 - Climbing the ramp to reach the sniper I killed. There's ammo and RadAway up there.
- 31:00 - Reaching the other side. Someone stepped on a frag mine.
- 31:22 - I put the Tattered Slave Outfit. https://fallout.fandom.com/wiki/Slave_outfit
- 32:32 - I approach the gate, and Mex stops me and confiscates all the items I had. I'll retrieve everything at a later opportunity. I managed to retain that 32 Pistol earned at 21:26. https://fallout.fandom.com/wiki/Mex
- 33:37 - Entering Downtown. What a lovely place to live.
- 34:43 - I move forward. I turn right on an alley where I meet Midea. I follow her to her quarters. https://fallout.fandom.com/wiki/Midea
- 35:58 - Now we can talk. https://fallout.fandom.com/wiki/Unsafe_Working_Conditions
- 36:40 - Steel Ingots?
- 38:00 - Jackson interrupts us. https://fallout.fandom.com/wiki/Jackson_(The_Pitt)
- 38:41 - Resuming our conversation.
- 40:18 - Leaving Midea's Quarters.
- 40:43 - Meeting Kai. https://fallout.fandom.com/wiki/Kai
- 41:20 - Meeting Milly. She's looking for Wild Bill. https://fallout.fandom.com/wiki/Milly
- 42:44 - Found some supplies on an Engine Block. It was on a corner to the north.
- 42:57 - Walking around Downtown. https://fallout.fandom.com/wiki/The_Pitt_Downtown
- 43:38 - Meeting Adan. https://fallout.fandom.com/wiki/Adan
- 44:35 - Entering the Mill.
- 45:31 - Meeting Brand. I pass a Speech Check. https://fallout.fandom.com/wiki/Brand
- 47:03 - Meeting Marco. I ask for a weapon, and I receive an Auto Axe. https://fallout.fandom.com/wiki/Marco_(The_Pitt)
- 48:35 - Talking to Everett about the Steel Ingots job. I follow him. https://fallout.fandom.com/wiki/Everett
- 49:10 - The Abandoned Area. The next door leads to the Steelyard. https://fallout.fandom.com/wiki/Abandoned_area
Continues in the next episode.
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LTC: LZZZrr4s9oCEimzL5Nhr5JciTpqYwDDCrZ
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Mods: (A - Z) (Updated! 02/24/18)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
154
views
Fallout 2 Playthrough (Mostly Blind) - Part 01
I have never played this game before. I will probably do stupid things and miss some important stuff.
The only mod used is the Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Timestamps are below in case you need them:
- 00:00 - Game Intro. Bad guys in power armor, I guess. (02:48).
- 05:41 - 10:44 - Character Creation. I'll create the character how I see fit.
- 12:39 - Entrance to the Temple of Trials.
- 18:43 - Lockpicking first door after killing some ants.
- 20:13 - Finding an explosive and using it to destroy the second door.
- 26:57 - Stealing the key to open the third door. That vault suit looks familiar...
- 28:21 - Back to the village to talk to the Elder.
- 30:30 - Repairing the well and leveling up
- 33:41 - Learning a few tricks (+1 perception)
- 35:33 - Hakunin side quest (kill the evil plants)
- 42:48 - Back to the temple to kill the remaining scorpions
- 56:35 - Back to the village.
See you in the next episode. I will upload more videos in the next few days.
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Fallout 3 Mods - 666 Weapons - Part 03
666 Weapons by kj666: https://www.nexusmods.com/fallout3/mods/17331
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Mods: (A - Z) (Updated! 25/11/2020) The Overpass - Remastered / Washington's Malevolence.
4K Anchorage Snowscape
4K Lookout Landscape
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
Alton IL and FWE Power Armor Integration
Alton Patches
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdl...
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (not enabled with ENB)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair (not enabled with ENB)
Dynamic Weather (amazing)
Dynavsion
ENB (my own preset, needs adjustments)
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
F3TF - Fallout 3 Tick Fix (REPLACES Fallout Stutter Remover)
Fallout Stutter Remover (FSR_4-1-36) REPLACED WITH F3TF - Fallout 3 Tick Fix
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mo...
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
IStewieAI's Tweaks
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mod...
MG Neat Clutter
Mod Organizer 2 (FOMM replaced, not working on the new computer)
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armors to match the FWE standards.)
New Vegas Anti Crash TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Memory Fix
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, WMK are still needed even with Paradox version)
http://www.nexusmods.com/fallout3/mod...
Rustic Grass
Safe Regulator HQ (Very useful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Overpass - Remastered
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Washington's Malevolence
Wasteland Violence
Weapon Mod Kits (Must have)
xLodGen (Fo3LodGen)
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