Mega Man III [GB] No Damage Playthrough
Played by Zenith.
Going from Mega Man II to this title, the controls are rather awkward. Mega Man feels floaty when he jumps and he also carries over his momentum during screen scrolls or after jumping out of slides. You get used to it eventually, but it's a real shock at first.
The robot masters here are akin their their Mega Man 3 & Mega Man 4 counterparts, but are more difficult to fight/dodge due to the reduced resolution of the Game Boy (except for Drill Man, who is easier here). Spark Man and Snake Man, in particular, are devious, in this regard, since the timing is especially strict with them.
Dive man's fight goes a little differently than it does in Mega Man 4, but I actually prefer this version. He fires his torpedoes at you much quicker here, so you are unable to destroy them while also attacking him. It's easier (and more fun) to just play a game of tag with them while you charge up and shoot Dive Man.
Some of the stages are designed in trollish ways, especially Spark Man's stage. I'm not a fan of having to wait around in a Mega Man game, but unfortunately, you'll need to be doing a bit of that to wait for a safe time to progress through the level.
Wily Machine phase 2 can trip you up if you're not paying attention or if you're fighting him with reckless abandon. It's really best to wait for a clear shot at him, while dodge his arcing sphere attacks.
0:00 - Intro
0:20 - Shadow Man's stage
2:10 - Shadow Man fight
3:01 - Spark Man's stage
5:29 - Spark Man fight
6:25 - Snake Man's stage
8:34 - Snake Man fight
9:29 - Gemini Man's stage
12:24 - Gemini Man fight
13:26 - Wily's fortress
13:40 - Giant Suzy fight
14:16 - Dust Man's stage
17:34 - Dust Man fight
18:35 - Skull Man's stage
20:58 - Skull Man fight
22:01 - Dive Man's stage
25:08 - Dive man fight
26:08 - Drill Man's stage
27:55 - Drill Man fight
28:39 - Wily's fortress 2
29:15 - Punk fight
30:30 - Wily's sea fortress
33:47 - Giant Suzy fight 2
35:19 - Wily Machine fight 1
36:04 - Wily Machine fight 2
37:12 - Ending
Is all, really.
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