Rimworld Alpha 14 Tribal | A Survivor Crash Lands and Making Money Selling Art | Part 17 | Gameplay
230321 Like and subscribe. This is an archive, check the link in the end if you are owner. The colony is starting to expand in Rimworld Alpha 14 Tribal scenario as an escape pod survivor crash lands upon the planet. Of course rather than make friends with them we have to take them into custody and talk them into joining the cause, but for good reason. The newest refugee does have a good set of skills that we can put to good use, it's just a matter of sticking it to them until they cave.
Also, we sell a whole ton of art, making a bunch of money which is super important as now it can fuel our desire for more and more components.
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SOME OTHER PLAYLISTS:
No Man's Sky: https://www.youtube.com/watch?v=x20rOR42xAc&list=PLw8xXEJ0p21dskKCcNEjrl0-FSh2lMCq0
Tyto Ecology: https://www.youtube.com/playlist?list=PLw8xXEJ0p21cuz4PifqIJ8_U82G0VdNz5
Top 5 Lists: https://www.youtube.com/watch?v=yy4nMDFSmUg&list=PLw8xXEJ0p21fiNdNl_GClb4jBhLNY83O8
Blitz Breaker: https://www.youtube.com/watch?v=DMelvS46EAY&list=PLw8xXEJ0p21falwG8P7VxqCseQhpGBdgv
Downfall: https://www.youtube.com/watch?v=JbHjFd8vdM8&list=PLw8xXEJ0p21coH6OejKaI0aKda1wFOZMf
Villagers: https://www.youtube.com/playlist?list=PLw8xXEJ0p21fGPyMFSf9jFfxEjQw6MQ53
Clash Royale: https://www.youtube.com/playlist?list=PLw8xXEJ0p21camTrerLDqh-eddhEi1T0a
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ABOUT: RIMWORLD:
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
You begin with three survivors of a shipwreck on a distant world.
Manage colonists' moods, needs, wounds, and illnesses.
Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
Tame and train cute pets, productive farm animals, and deadly attack beasts.
Watch colonists develop and break relationships with family members, lovers, and spouses.
Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
Trade with passing ships and trade caravans.
Decorate your colony to make it into a pleasurable space.
Dig through snow, weather storms, and fight fires.
Capture refugees or prisoners and turn them to your side or sell them into slavery.
Discover a new generated world each time you play.
Build colonies in the desert, jungle, tundra, and more.
Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.
Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.
The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.
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Intro Music by Andru: https://soundcloud.com/andruofficial/loverunsout
https://rumblevideoarchive.wordpress.com/
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