Rusty Cage Johnny Cash

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"Rusty Cage" was covered by Johnny Cash on the 1996 album, Unchained, which won a Grammy Award for Best Country Album, and Cash's version earned him a Grammy nomination for Best Male Country Vocal Performance. During at least three live performances by Soundgarden (July 21, 1996, in Knoxville, Tennessee, at Forks In The River, early November 1996 at the Aragon Ballroom in Chicago, Illinois, and at Soundgarden's last pre-breakup show at the Blaisdell Arena, Honolulu, Hawaii, on February 9, 1997), Cornell introduced the song with a dedication to Cash. On Cornell's Higher Truth acoustic tour in late 2015, he started including "Rusty Cage" in the set-list, employing Cash's country-rock arrangement of the song.

Rusty Cage
Johnny Cash
Written by: Chris Cornell
Album: Unchained
Released: 1996

You wired me awake
And hit me with a hand of broken nails
You tied my lead and pulled my chain
To watch my blood begin to boil

But I'm gonna break
I'm gonna break my
Gonna break my rusty cage and run
I'm gonna break
I'm gonna break my
Gonna break my rusty cage and run

Too cold to start a fire
I'm burning diesel, burning dinosaur bones
I'll take the river down to Stillwater
And ride a pack of dogs

I'm gonna break
I'm gonna break my
Gonna break my rusty cage and run
I'm gonna break
I'm gonna break my
Gonna break my rusty cage and run

When the forest burns along the road
Like God's eyes in my headlights
When the dogs are looking for their bones
And it's raining icepicks on your steel shore

I'm gonna break
I'm gonna break my
I'm gonna break my rusty cage and run
I'm gonna break
I'm gonna break my
Gonna break my rusty cage and run

I'm gonna break
I'm gonna break my
Gonna break my rusty cage and run
I'm gonna break
I'm gonna break my
Gonna break my rusty cage and run

Gerald Brom (born March 9, 1965), known professionally as Brom, is an American gothic fantasy artist and illustrator, known for his work in role-playing games, novels, and comics.

Brom was born March 9, 1965, in Albany, Georgia. As the son of a U.S. Army pilot he spent much of his early years on the move, living in other countries such as Japan and Germany (he graduated from Frankfurt American High School), and in U.S. states including Alabama and Hawaii. Brought up as a military dependent he was known by his last name only, and now signs his name as simply Brom: "I get that asked more than just about any other question. It's my real name, my last name. I got called Brom all the time as a kid, and it just stuck."

Brom has been drawing and painting since childhood, although he had never taken any formal art classes. "I wouldn't exactly call myself self-taught, because I've always looked at the work of other artists and emulated what I liked about it. So you can say they taught me." Brom cites the work of Frank Frazetta, N.C. Wyeth, and Norman Rockwell as influences on his style: "Okay... Rockwell isn't the kind of inspiration most people expect from me, but he just painted things so well. To me it's not so much the genre but the way it's done, and you have to admire his technique."

At the age of 20, Brom started working full-time as a commercial illustrator. By age twenty-one, he had two national art representatives, and was doing work for such clients as Coca-Cola, IBM, CNN, and Columbia Pictures. TSR, Inc. hired Brom on full-time in 1989 at the age of 24. Brom contributed to all of TSR's game and book lines, particularly the Dark Sun setting: "I pretty much designed the look and feel of the Dark Sun campaign. I was doing paintings before they were even writing about the setting. I'd do a painting or a sketch, and the designers wrote those characters and ideas into the story. I was very involved in the development process. I've been fortunate to be involved in the development end of a lot of projects I've worked on, from role-playing games to computer games." According to Shannon Appelcline, Brom "contributed the unique illustrations for Dark Sun that helped to set it apart from the other TSR games with their more typical fantasy drawings".  His paintings have been published in collectible card games such as Wizards of the Coast's Magic: The Gathering and Last Unicorn Games' Heresy: Kingdom Come. Brom's paintings, along with Frank Frazetta's, were used in the development of the visual look of the game series Warlords.

In 1993, after four years at TSR, Brom returned to the freelance market, still specializing in the darker side of the roleplaying game, card game, and comic book genres. Shane Lacy Hensley came up with the idea for the game Deadlands after he saw Brom's cover to Necropolis: Atlanta from White Wolf, and got Brom to do the cover for the initial release.: 325  His artwork also appeared on book covers from authors such as Michael Moorcock, Anne McCaffrey, and Terry Brooks. Brom contributed conceptual work to computer games such as Heretic II, and several top creature houses for films such as Stan Winston Studios; he also co-created, art directed, and illustrated the Dark Age collectible card game. He has since worked as a movie concept artist, and created illustrations for comics (by DC, Chaos, Dark Horse) and computer games (for id Software, Blizzard, Sega and Activision). Brom has also been active with a line of Brom fetish toys from Fewture and a series of bronzes from the Franklin Mint and paintings for novels (by Michael Moorcock, Terry Brooks, R.A. Salvatore, Edgar Rice Burroughs).

Brom returned to TSR in 1998, doing paintings for the Alternity game, the AD&D role-playing game and its Forgotten Realms and Planescape lines, and covers for Dragon and Dungeon magazines. His work is included in the book Masters of Dragonlance Art. He has also returned to painting for book covers for TSR's successor Wizards of the Coast, including the covers for the War of the Spider Queen series and reprints of The Avatar Series.

In 2019, he entered the Origins Award Hall of Fame.

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