Little Nightmares Secrets of the Maw Gameplay Walkthrough PART 1

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About this item
Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by a mysterious transmission from a distant signal tower
With Six, the girl in a yellow raincoat, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate; but their journey will not be easy
Outsmart the sadistic teacher, survive the bloodthirsty hunter and flee from many more terrifying characters, as Mono and Six journey through this world together
Your journey will take you from creepy woodlands to sinister schools on your way to the dreadful Signal Tower Find the source of the evil that spreads through the TV screens of the world
Can you gather up the courage to fend off your tormenters, and work with Six to make sense of The Signal Tower?
The Bad Things Happen To Small Children sub-genre is currently in a period of growth. Following last year's inventively bleak Inside, Little Nightmares similarly presents a young protagonist being killed over and over again by monsters and environmental hazards against a grim backdrop. Even that young chap in the upcoming Rime is being harassed by a gigantic bird. These kids just can't catch a break.

Playing as a child evokes a natural sense of helplessness, of course, which is particularly useful in a horror game. In Little Nightmares, you play a small girl called Six who's trapped on The Maw, a gigantic vessel of damned souls, where everyone is clamouring desperately for their next meal—including you. Tarsier previously worked on PlayStation's LittleBigPlanet series, and a lot of that platformer-puzzler DNA carries across. This is a side-scroller, but you move around in a 3D space, pulling objects around to help you reach switches or new areas. There's a heavy stealth element, too, with Six having to evade the creatures that occupy different areas of the vessel. The Maw is an impressively detailed horror locale, and I love Little Nightmares' storybook-y visual style—every object is perfectly modelled and lit to befit that.

The vessel is divided into five sections, each with a theme, including a toy room, a kitchen and guest quarters, with a monster type to match. The toy room, the game's second chapter, has these freakishly long-armed and blind janitors, who respond only to the sounds that Six makes when walking on creaky surfaces. They're probably the scariest in the game, and you can throw smashable objects to send them scuttling off in other directions in order to sneak past, a little like the claw guys who chased the sounds of bells in Resident Evil 4. These sequences are the most tense and imaginative in the game, meaning I was left with a slight feeling that Little Nightmares peaked too early.

SYSTEM REQUIREMENTS

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7, 64-bit
Processor: Intel CPU Core i3
Memory: 4 GB RAM
Graphics: Nvidia GTX 460
DirectX: Version 11
Network: Broadband Internet connection
Storage: 10 GB available space
Additional Notes: SSE4.2 required

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7, 64-bit
Processor: Intel CPU Core i7
Memory: 8 GB RAM
Graphics: Nvidia GPU GeForce GTX 660
DirectX: Version 11
Network: Broadband Internet connection
Storage: 10 GB available space
Additional Notes: SSE4.2 required
Little Nightmares™ & ©BANDAI NAMCO Entertainment Europe.

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