Banishers - a Complete Analysis & Review after 80 hours of gameplay

3 months ago
11

00:00 Welcome to Siridean's Island
00:50 A Gothic Love Story
01:55 Antea and Red Combat System
03:13 Difficulty
03:45 A Tag Team Adventure over many Haunting Landscapes
04:45 Lack of Control is Frustrating
05:50 Boss Fights
06:43 Judge Gummy Bear presiding
07:08 Should not be an Open World Game
07:45 Upgrading Skills and Gear
08:42 Way To Much Generic Optional Content
09:17 Moments of Brilliance Shine Through
09:55 Side Missions are not interesting
10:43 Frighteningly Inconsistent
11:43 Trying to Rate the game
12:25 Despite it all, it's Memorable
13:05 Inconsistency plagues this game
14:02 Open World is open worldish
14:42 User Interface ( UI )
15:30 It Finishes STRONG
16:02 Christian Narrative
16:42 Hidden Agenda
17:20 Controller vs Mouse & Keyboard
18:00 Longest Game Review Ever
18:30 I still recommend it

Banishers Ghosts of New Eden is a game that somehow manages to take you to the highest of highs and lowest of lows, its a mixed bag of Brilliance and total Blunder that is plagued by being overly ambitious with far to much to do, that does not add to the story or experience but actually takes away from what is a well written and interesting story, with two great protagonists that are very well voiced. Stick around for a deep look and analysis of

Banishers ghosts of new Eden

As this is going to likely be the last review I do Until Hellblade 2 or some Remedy content comes out, I really wanted to paint a very detailed picture of this game so those of you who are considering purchasing it can make an informed decision whether you think this is a game you would enjoy.

So rather than writing a hasty review I actually put a lot of time into this game before throwing out a review because I wanted to make sure I really understood what the game offers and where it shines and fails. As of this recording I am over 80 hours and still haven't finished all the sides quests. please feel free to skip around using the time stamps in the description below, and I apologize if they aren't working on the timeline itself.

Set late in the 17th Century Banishers the Ghosts of New Eden is really great concept for a game, Don't Nod did manage to pull off a pretty damn good Tragic Gothic love story with a Supernatural Theme. The story of two Banishers the Scotsman Red MacRaith and his lover as well as teacher a women from Cuba named Antea.

The story takes place in New Eden which is a fictional town and surrounding area set in the New England colonies, the journey will take you from the highest snow covered mountain, to the depths of a haunted mine, an adventure stretched out over a vast map from marshes to meadows , graveyards to military forts , secret islands, and dark forests.

Its actually a pretty well themed story about love and the what lengths a person is willing to go to for love, and how being in love with someone can be incredibly selfish, Ultimately those choices are left up to you the player to decide, and based on your choices you will a different ending, there is always a price for your choices no matter what.

Antea and Red use an pretty interesting back and forth system where Antea''s attacks are based on spirit energy that red generates through his attacks , but depletes as she uses attacks or takes damage. Red is the only one with a true life gauge. Both red and Antea having their own strengths and weakness which depending on the difficulty level forces the player to do a lot of adapting and switching in combat. Which is one of the games best features. There are lots of subtle things to master in combat, from how to break down a guard, pulling off a perfect switch between Red and Antaya to gain a buff or activate a special attack, getting a perfect parry, and knowing when to use who's attacks is all a key part of success, and it's fun.

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