Dango Application Development: More Game Assets and Mechanics

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Mwahahah! Last night we installed a prize wheel. We were able to knock out the rest of the available items and refactor the chest boxes to work with different chest sizes and probability weighting.

This episode we are going to go after a few more items, mainly consumables. This will result in some updates to the monsters to be able to accept the items and their effects. If we have time I want to move into the move items that get attached to monsters. and then we can start attaching wearables. That's a lot to take on in one stream, lets see how far we can get!

Check out my blog:
https://khaoticdigital.com/insights/

Check out this crazy css framework:
https://github.com/jcopacetic/Reely/blob/master/reely-raw.css

Here's a terminal turn-based rpg game:
https://github.com/jcopacetic/tbrpg

Tailwind:
https://tailwindcss.com/

HTMX:
https://htmx.org/docs/

Cookiecutter Django:
https://github.com/cookiecutter/cookiecutter-django

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