Fallout 3 Walkthrough (Modded) Part 174

2 years ago
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It's the second part of my adventures in Trenton Towers. I clear the upper levels of the building. https://www.nexusmods.com/fallout3/mods/18179

Timestamps are below:
- 00:29 - Heading to the fourth floor.
- 00:43 - Killing some Talon mercs before retreating to the third floor. Some survivors follow me only to step on frag mines I left near the stairs.
- 01:25 - Back on the fourth floor. Great, now the Feral Ghouls arrived.
- 02:27 - Looting the dead.
- 03:03 - Opening the door with the Cracked Key collected from the dead raider in the previous episode. More ghouls.
- 04:05 - Clearing the hallway, rooms, and apartments to the south.
- 04:49 - Opening another door with the Craked Key.
- 05:02 - Lockpicking the (very hard) locked door on the left. A Glowing One was inside.
- 05:44 - That's another door to the third floor.
- 06:05 - Back to where I killed the ghouls at 03:03. The door on the left leads to a room with many tables. The text on the wall says Tenant Association.
- 07:07 - Ignore that door.
- 07:25 - Back in the room with pool table.
- 08:32 - Inspecting the room where I killed the last Glowing One (05:02).
- 08:34 - Accessing the Printing Press Terminal.
- 09:12 - Lots of counterfeit money here.
- 09:21 - The briefcase on the couch has a Worn Letter inside.
- 10:11 - Ammo and first aid boxes. Laser pistols in the cabinet.
- 10:35 - Lockpicking the two safes. Many chems were inside.
- 12:03 - Checking the local map.
- 12:21 - Back to the third floor.
- 12:43 - I didn't know where to go next. I checked the map, walked around, and returned to the fourth floor through the other door.
- 14:25 - Oops, I left the followers on the third floor. Aargh!
- 15:07 - There's a door to the basement on the fourth floor. I was confused.
- 15:56 - I'm seeing more thermal signatures in the area. Back to the third floor.
- 16:52 - Followers got rid of the feral ghouls that followed us.
- 17:37 - Using the elevator on the third floor.
- 17:53 - Using the Elevator Control. First to the fourth level. It's a section of the hallway I couldn't reach before.
- 18:23 - I disarm the tripwire. The path is blocked, so I return to the elevator.
- 19:00 - To the fifth level. The place is full of feral ghouls and Glowing Ones. I'm sorry about the frame rate. It'll get better once I kill most enemies.
- 19:31 - Lockpicking each door to kill each feral ghoul inside.
- 22:23 - Lockpicking another door in the apartment on the right. More feal ghouls in this section of the hallway. I'll ignore that (hard) locked door for now.
- 22:51 - How great! Addicted to RadAway. Also, I inspect the rooms.
- 23:49 - Back to the first hallway. Clearing the other room on the left. I'm running out of flamer fuel.
- 24:44 - Lockpicking another door. Talon mercs on this part hallway.
- 26:00 - Unlocking the restroom.
- 28:03 - Returning to rooms close to the elevator.
- 28:21 - Lockpicking another door and looting the dead Talon mercs.
- 29:08 - Ammo and grenade boxes. I'll ignore the door on the left for now.
- 29:45 - Nothing valuable in the ladies restroom.
- 30:11 - Lockpicking the door near the display case.
- 31:07 - The Functioning Terminal. The Rusted Key is on the right.
- 31:25 - Lockpicking the wall safe.
- 31:35 - Easily unlocking the Functioning Terminal (high science skill). Some messages to read.
- 36:25 - Checking the local map. Lockpicking that locked door I saw at 22:23.
I'll update this post with more timestamps.
- 37:24 - The Stashed Holotape is hidden between the wall and cabinet.
- 38:16 - Accessing the Janitorial Department Terminal.
- 41:13 - I left the followers in the elevator.
- 41:26 - Where were you hiding?
- 42:26 - Using the door first seen around 29:08. I'll go alone.
- 43:21 - While still in Trenton Towers, we are in an exterior cell. We can even see Dukov's Place through the windows. https://fallout.fandom.com/wiki/Dukov%27s_Place
- 43:46 - The Talons I kill here are the red marks we saw in the compass when entering the building (previous episode).
- 44:08 - Opening the door with the Rusted Key found at 31:07. I almost killed myself while throwing the grenade at the Talon mercs.
- 44:37 - Enemies on the floor below.
- 45:27 - Looting the place.
- 46:34 - Ammo boxes and a safe.
- 47:13 - That switch will detonate the floor in the previous room so we can reach the area below. Not yet, though.
- 47:55 - I forgot the team in the previous room. Also, inventory management.
- 49:54 - Positioning the team in the area.
- 51:15 - Activating the switch. The floor was destroyed.
- 51:58 - The door leads to a previously inaccessible area on the fourth floor.

To see what happens next, wait for the next episode.
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Mods: (A - Z) (Updated! 02/24/2018)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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