Lords of Magic Intro

2 years ago
47

I only ever got to try the Demo for this one once again but back in 1999 I thought it was interesting but I was left disappointed. I think it had to do with my expectation of this being Lord of the Realms II but with magical powers etc. This one was more of a Hero's of Might and Magic game and at that time I didn't understand that. I've recently tried replaying it but for me the interface and gameplay are just not there to keep me interested.

From the WIki:
Lords of Magic is a turn-based strategy Microsoft Windows game designed for Windows 95/98 by Sierra On-Line. The game was intended to combine elements of Heroes of Might and Magic II and Lords of the Realm II. The special edition also contains the Legends of Urak quest pack, a set of five individual quests that revolve around stories unrelated to the main plot of the game.

Gameplay
The world is filled with wandering monsters and fixed buildings filled with monsters. Lords of Magic is notably different from other strategy games in that it has only one map, with each faith starting at a different location. This results in a somewhat repetitive nature, counteracted somewhat by a supplied map editor.

Throughout the game, players travel across the high-hantasy land of Urak (which is split into 8 distinct regions, one for each faith), building an army composed of archers, infantry, cavalry, and creatures. The overworld map gameplay is turn-based; here, players manage cities and move their armies. When beginning a battle, the gameplay switches to real-time. Champions and Lords can be equipped with treasures found throughout dungeons or from other factions. As the game progresses, many faithless marauding parties will attempt to disrupt the faith's economies and progress. There is also a loose diplomacy system that can be used to interact with other factions as well for trade or the exchange of research.

The main goal of the game is to defeat Balkoth, Lord of Death, by any means necessary. After finishing the game once, players can begin a new game as Balkoth with the goal of conquering all of Urak.

Story
The game takes place in the land of Urak. The people of this world worship one of eight religions. Each religion has an opposite in the circle of life and the people of those faiths are bitter enemies. The atmosphere of the game is high fantasy, loosely inspired by the works of Tolkien, as well as Dungeons and Dragons. Balkoth, the lord of Death, has embarked on a campaign to destroy all other faiths in honor of the dark god Golgoth. The other lords scramble to expand their ranks to defend themselves against this dark threat but also to once and for all destroy their lifelong nemesis.

Each faith has its own weaknesses and strengths. One of these considerations is that each faith's polar opposite (e.g., Chaos vs. Order, Fire vs. Water) begins the game extremely hostile to its counterpart. Diplomacy is possible between these factions but difficult. However, all faiths (other than Death itself, which strives for global conquest) have the same ultimate goal: to defeat Death.
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