The Boardgame Mechanics Review Life in Reterra
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0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:40 - Components
4:38 - Final Thoughts
8:36 - Credits
Not long from now, the world as we know it is an overgrown memory — and though the world has changed, we've changed with it, using anything we can find to build a new way of living.
Life in Reterra is a (re)building game, and it's up to each player to build a community of their own. To set up, choose one of three ready-to-play themed building sets, or put together a set of your own. Each set consists of five building cards, with associated building tiles for each card.
Each player starts with one square land tile in play. Each land tile is divided into a 2x2 grid, with one of five types of terrain in each grid space; a space might also hold a gear icon or one of four types of relics. Players also have three land tiles in hand, and five land tiles are displayed face up.
On a turn, choose a land tile from your hand or the display, then add it to your community, which can be at most four tiles on each side. When the tile has a gear, you can either place an inhabitant from the reserve on this gear or place a building tile in your community...but each part of the building must be supported by a gear and all of these gears must be on the same type of terrain.
After you have a building in play, you gain the power of the building card and can use it once on each of your subsequent turns. Maybe you can place relic tokens for additional points, place additional inhabitants, junk an opponent's relics, or score for building large sections of a terrain or having more of a building than anyone else.
Once everyone has sixteen tiles in their community, players score for what they've built, earning points for blocks of terrain of at least seven spaces, surrounded energy sources (which are a special type of tile), inhabitants, relics, and buildings.
—description from the publisher
For more information about Life in Reterra:
https://boardgamegeek.com/boardgame/415513/life-in-reterra
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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***Review copy provided by Hasbro***
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The Boardgame Mechanics Play a Few Rounds of Life in Reterra
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0:00 - Intro
0:05 - Gameplay Overview
7:12 - Credits
Jason plays through a few rounds of Life in Reterra from Hasbro.
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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***Review copy provided by Hasbro***
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The Boardgame Mechanics Review Temporum
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0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
2:02- Final Thoughts
5:33 - Credits
In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and eventually robots take over. In others, the Renaissance produces a plutocracy, which leads to a utopia — or perhaps to anarchy; it's all in the subtle details. As a time-traveler, you've seen it all, and it all has its place. What's important is who's in control in the long run when time travel is invented. With other time-travelers mucking with things for their own reasons, your course is clear: you will tamper with history as much as is needed, stepping on however many butterflies it takes, to get a perfect world under your own benign rule.
In Temporum, the board shows the possible paths history can take and the actual path it currently takes. On your turn, you can change history, travel through time, and visit a point in history. You draw cards, play some of them for money and abilities, and score some of them to advance your power through history. Having more power in a time period gives you abilities, but your goal is to have all of your power in the last time period, the time from which you come.
—description from the publisher
To watch a few rounds of play through click the link below:
https://youtu.be/iQEktL-n6C8
For more information about Temporum:
https://boardgamegeek.com/boardgame/162263/temporum
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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***Review copy provided by Rio Grande Games***
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The Boardgame Mechanics Review Asara
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0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
3:03 - Final Thoughts
5:34 - Credits
In Asara, you take on the role of a wealthy builder competing to bring the most prestige to your name through constructing the largest and most ornate towers in the city. The game is played over 4 rounds (years), during which you will be acquiring the pieces for your towers and assembling them.
Players are given a hand of cards with different colors. On their turn, players play a card from their hand to an action space on the board. These spaces allow players to acquire tower pieces, get money, build a portion of their towers, etc. Once a card has been played in one of the action spaces on the board, all subsequent cards played in that area have to follow the original card’s color. Turns continue around the table until all players are out of cards for that round.
Scoring happens at the end of each round based on the number of towers a player has and the ornamentation present on those towers. After the scoring at the end of round 4, a final scoring occurs and bonus prestige points are given to the players with the largest towers of each color, the most towers, and the largest tower overall. The player with the most prestige points is the winner.
—description from the publisher
For more information about Asara:
https://boardgamegeek.com/boardgame/72991/asara
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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***Review copy provided by Rio Grande Games***
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The Boardgame Mechanics Play a Few Rounds of 10 Days in the USA
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0:00 - Intro
0:05 - Gameplay Overview
5:41 - Credits
Jason plays through a few rounds of 10 Days in the USA from The Op Games.
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***Review copy provided by Rio Grande Games***
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The Boardgame Mechanics Review 10 Days in the USA
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0:00 - Intro
0:08 - Title Screen
0:27 - Description of the Game
1:34 - Components
4:04 - Final Thoughts
5:38 - Credits
You have 10 Days in the USA. Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.
This is the first installment in the 10 Days in series.
There are 50 state tiles, 10 colored airplane tiles, and 6 car tiles. Players all flip tiles one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with that tile (or the unused drawn tile) discarded onto any of the face-up piles. Alternatively, players may swap any two tiles in their tray. When a player has all their days connected correctly, they win the game.
Travel Connections:
By Foot - bordering state tiles may be placed side-by-side
By Automobile - states may be connected by driving through a third state which borders them both (the car tile is put between them)
By Air - Two states of the same color may be connected by a same-color airplane placed between them"
—description from the publisher
For more information about 10 Days in the USA:
https://boardgamegeek.com/boardgame/7866/10-days-in-the-usa
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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***Review copy provided by The Op Games***
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Jason and Rory Play Zombie Kidz Evolution (Envelope 2)
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Jason and Rory play Zombie Kidz Evolution. We are revisiting the schoolyard to defend it, once again, from the zombies. Wish us luck! We are going to try to make it to envelope 2 during this play through.
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26
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Jason and Rory Play Zombie Kidz Evolution (Envelope 1)
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Jason and Rory play Zombie Kids Evolution. We will be trying to defend our school from zombie and hopefully opening up an envelope to see what kinds of new rules that will show up...wish us luck!
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The Boardgame Mechanics Review Augsburg 1520
The game is about Jakob Fugger, who was probably the wealthiest man of his time. “Jakob the Rich,” as he was named in his time, owned so much money that he loaned money to a host of counts and kings. Often, they were not able to repay him in cash, so they awarded him special privileges, such as trade rights and offices.
2 to 5 players ages 12 and up assume the role of the merchants from Augsburg and try to get what they can -- by means of auctions -- from the nobility, thus increasing their wealth and particularly their social status.
The game play uses a simple bidding mechanism. Each round, players offer cards of varying values in a series of five auctions. Once a bid is made, players either raise the bid, call, or drop. The winning player may choose from a set of possible actions that increase abilities (and more importantly, points). After a number of rounds (dependent on the number of players), scores are tallied. It's that simple.
This is a game by Karsten Hartwig, whose other game “Chinatown” was already published by Alea. Game length varies -- depending on the number of players -- between 25 to 90 minutes. The difficulty level is a 4 on the Alea 1-10 scale (the same as Ra).
Besides the players’ tableaus and a game board, there are 90 game cards and various game chits.
—description from the publisher
For more information about Augsburg 1520:
https://boardgamegeek.com/boardgame/21892/augsburg-1520
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Rio Grande Games***
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comment
The Boardgame Mechanics Play a Few Rounds of Augsburg 1520
Jason plays through a few rounds of Augsburg 1520 from Rio Grande Games.
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Rio Grande Games***
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The Boardgame Mechanics Review The Downfall of Pompeii
The year is AD 79. Pompeii, sitting at the foot of Vesuvius, is at the high point in its development. People come to the city from far and wide to try to make their luck in the city. So far nobody has dreamed of the danger that will bury all of their dreams under mountains of ash just ten years later. Who will survive the eruption of Vesuvius unscathed?
The simple rules make it easy to get started with The Downfall of Pompeii, a game in which a lot of tactical know-how is required – along with a little luck – in order to bring your pieces out of the city at the right time.
The game falls into two halves: before and after the eruption of Vesuvius. Before the eruption, players play cards to place their pieces in buildings. After the first eruption, they can also place as many relatives as the number of pieces already in the building they placed their piece in. When Omen cards are drawn, the player can take any opponent's piece and throw it into the erupting volcano. In this manner, players try to get as many pieces onto the board as close to the exits from the city as possible.
After the second eruption, the game changes. Now each player places a lava tile, which kills any pieces on that square and may block exits from the city. Then they move two pieces toward the exits, moving them a number of squares equal to the pieces on the square from which they started. The player who gets the most pieces out of the city wins.
•••
The 2013 second edition of The Downfall of Pompeii includes three dual vent tiles and a new "Dual Vent" variant.
—description from the publisher
For more information about The Downfall of Pompeii:
https://boardgamegeek.com/boardgame/13004/the-downfall-of-pompeii
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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The Boardgame Mechanics Play a Few Rounds of The Downfall of Pompeii
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Jason plays through a few rounds of The Downfall of Pompeii from Mayfair Games.
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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35
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The Boardgame Mechanics Play a Few Rounds of Temporum with Alternate Realities Expansion
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Jason plays through a few rounds of Temporum from Rio Grande Games.
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Rio Grande Games***
45
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The Boardgame Mechanics Play a Few Rounds of Asara
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Jason plays through a few rounds of Asara from Rio Grande Games.
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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***Review copy provided by Rio Grande Games***
27
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Jason and Rory Play Chateau Roquefort
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Jason and Rory play Chateau Roquefort from Rio Grande Games. We will be taking on the roles of mice trying to be the first to collect four different types of cheese. Be careful though because there may be mouse traps that show up and cause you to fall through the ceiling.
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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***Review copy provided by Rio Grande Games***
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Episode 279: Games With Unique Themes
Episode 279: Games with Unique Themes
Introduction:
News:
Nothing!
Games played:
The Downfall of Pompeii
Chinatown
The Great British Bake-off game
Rococo
Shakespeare
Games with Unique Themes:
Jason 5 - Arch Ravels
Katie 5 - Wombat Rescue
Jason 4 - Bring Out Yer Dead
Katie 4 - The Bloody Inn
Jason 3 - Demon Worker
Katie 3 - Epic Resort
Jason 2 - Gem Hens
Katie 2 - Fire in the Library
Jason 1 - Lawyer Up
Katie 1 - Belgian Beers Race
Closing:
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The Boardgame Mechanics Play a Few Rounds of Elfenroads
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0:00 - Intro
0:05 - Gameplay Overview
9:52 - Credits
Jason plays through a few rounds of Elfenroads from Rio Grande Games.
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Rio Grande Games***
24
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The Boardgame Mechanics Review Elfenroads
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0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:56 - Components
4:52 - Final Thoughts
7:55 - Credits
Elfenroads (or Elfenland Deluxe) combines the previously released Elfenland and Elfengold, along with the new Elfensea.
In Elfenland, young elves have to pass a very special test before they are accepted as grownups. All elf girls and elf boys receive a map of Elfenland, and they have to visit as many famous towns in Elfenland as possible, using the common types of transportation: dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds, ferries and rafts. These types of transportation, however, are available in limited numbers and can be used only in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the available transportation. The one who visits the most towns wins.
Elfengold, an expansion for Elfenland, adds gold coins to the game that players use to bid for the Travel Counters and other new items. It also adds Gold Value Tokens to the towns that indicate how much gold players earn for visiting a town. Two magic spells and a new obstacle — a Sea Monster — are included as well as two round cards to allow for longer games up to six rounds.
In Elfensea, as in Elfenland, young elves have to pass a special test before they are accepted as grownups. The same rules apply in Elfensea as in Elfenland, except as described in the rules. The game board map is different, and the common types of transportation — dragons, unicorns, giant pigs, magic clouds, whales and rafts — differ somewhat as well. As in Elfenland, these types of transportation are available in limited numbers and can be used only in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the available transportation. The player with the most points wins.
—description from the publisher
For more information about Elfenroads:
https://boardgamegeek.com/boardgame/180325/elfenroads
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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***Review copy provided by Rio Grande Games***
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Whiskey Wednesday with Mike and Tim from The Boardgame Rundown
Jason will be joining Mike and Tim from The Boardgame Rundown on their weekly Whiskey Wednesday episode to discuss all of the reasons that neither of our shows won a Golden Geek Award. We are SO angry. ANGRY!
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The Boardgame Mechanics Show Off 2024 Board Game Mosaic Calendar
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0:00 - Intro
0:05 - Calendar Overview
5:44 - Credits
Jason shows off the 2024 Board Game Mosaic Calendar by Board Game Art Creations.
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57
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The Boardgame Mechanics Play a Few Rounds of Chinatown
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0:00 - Intro
0:05 - Gameplay Overview
16:18 - Credits
Jason plays through a few rounds of Chinatown from alea.
To see our review of this game check out the link below:
https://youtu.be/cH6it_NHQmQ?si=NMY5Zd-E7D2NThUy
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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18
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The Boardgame Mechanics Review Chinatown
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0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
2:01 - Components
6:03 - Final Thoughts
9:07 - Credits
This is a negotiation game in the truest sense of the word. In it, players acquire ownership of sections of city blocks then place tiles, representing businesses, onto the block-sections. At the end of each turn, each tile you've laid gives you some sort of payout, but completed businesses (formed of three to six connected tiles of the same type) pay quite a bit better. All these resources are dealt to the players randomly, however, so players must trade to get matching businesses and adjacent locations.
—description from the publisher
To watch a few rounds of play through click the link below:
https://youtu.be/rFQuG_M6gJk?si=Uzxe0v908FJDCSCa
For more information about Chinatown:
https://boardgamegeek.com/boardgame/47/chinatown
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23
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The Boardgame Mechanics Talk Through Wingspan: Fan Art Pack
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Jason talks through Wingspan: Fan Art Pack from Stonemaier Games.
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***Review copy provided by Stonemaier Games***
23
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Jason and Rory Play Chicken Cha Cha Cha
JasonandRory #boardgamemechanics #news
Jason and Rory play Chicken Cha Cha Cha from Rio Grande Games and Zoch. Come hang out with the chickens and watch as we test our memory in Chicken Cha Cha.
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***Review copy provided by Rio Grande Games***
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Jason Talks About Super Duper Obscure Games
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To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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51
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2
comments