Ultimate Doom Builder Tutorial: Part 10: Drawing Circles
In this series, I create a new Doom 2 map from scratch, in order to teach how to use Ultimate Doom Builder. In this video, we cover building circles and starting a "hub" area in the middle of the map.
0:00 Intro Clip
0:10 Introduction
0:23 Circles
2:23 Building The Hub
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Ultimate Doom Builder Tutorial: Part 9: More Detailing and Expansion
In this series, I create a new Doom 2 map from scratch, in order to teach how to use Ultimate Doom Builder. In this video, we add a door and staircase up into what will become a "hub" area for the level.
0:00 Intro Clip
0:11 Introduction
0:34 Hub-and-spoke pattern for Doom maps
1:14 Creating a foyer
2:42 Working on lighting
3:17 Issues of flat alignment and the map grid
4:17 Finishing the foyer lights
6:16 The importance of testing and iteration
7:06 Changing wall textures to separate areas
8:22 Making a door
11:00 Stairway up to a "hub" area
16:50 An advanced texture alignment trick - splitting linedefs for more control
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Ultimate Doom Builder Tutorial: Part 8: Keyed Doors and Level Exits
In this series, I create a new Doom 2 map from scratch, in order to teach how to use Ultimate Doom Builder. In this video, we create an exit room, our first key door, and look at several miscellaneous level-design tricks.
0:00 Intro Clip
0:09 Introduction
0:42 Rounded corners to reduce collision jankiness
1:55 Other minor level changes
2:24 Expanding to the level exit
4:15 Creating the exit door
6:07 Light trim near the exit door
7:16 Trick: Going out-of-bounds to access floors/ceilings
8:13 Design Choice: Player learns the exit location early in the level
8:46 Creating a keyed door
10:35 Design Rule: Mark your exits!
10:59 Creating a hanging exit sign
12:00 Building the exit room
13:30 Design Rule: Change floor textures when floor heights change
14:21 Starting the Exit Switch
15:47 Trick: Using a hidden sector to "split" textures
17:25 Making the Exit Switch work
17:46 Lighting: Using the "glow" sector effect (E8)
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Ultimate Doom Builder Tutorial: Part 6: How To Make Doors!
In this series, I create a new Doom 2 map from scratch, in order to teach how to use Ultimate Doom Builder. This video focuses on creating a simple door and properly unpegging doortrack lines.
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Ultimate Doom Builder Tutorial: Part 7: More Detail And Lighting
In this series, I create a new Doom 2 map from scratch, in order to teach how to use Ultimate Doom Builder. This video works on expanding a new area with lights, decorations, and windows.
0:00 Intro Clip
0:09 Introduction
0:32 Raising Ceilings Without Making Doors Ugly
1:37 Adding A Light Source
4:51 Adding A Window
7:32 Setting Impassable Flag On Windows
8:41 Adding Computer Decorations
10:03 Shadows Around The Computer
10:57 Some Steps
12:17 The Almighty Tech Pillar
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Ultimate Doom Builder Tutorial: Part 1: Getting Started
In this series, I create a new Doom 2 map from scratch, in order to teach how to use Ultimate Doom Builder. This video covers game configurations, starting a new map, and some basic/rough Doom concepts.
0:00 Intro Clip
0:09 Introduction
1:31 Game Configurations
3:54 Creating a New Map
4:23 Drawing Our First Room
6:38 Visual Mode Explained
7:54 Setting Flats (Floor/Ceiling Textures)
8:27 Using the Sky
10:29 Sector Brightness
12:11 Sector Heights
12:38 Walls, Multi-Select, and Copy-Paste
14:10 Include Your Cooperative Starts!!!!
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Ultimate Doom Builder Tutorial: Part 5: Stairs, Blocking Linedefs, Flat Alignment
In this series, I create a new Doom 2 map from scratch, in order to teach how to use Ultimate Doom Builder. This video adds some stairs, then discusses blocking linedefs and flat alignment issues.
0:00 Intro Clip
0:09 Off-Camera Changes
1:22 Building Some Stairs
3:13 Gotchas With Flat Alignment
5:06 Finishing The Steps
6:32 Impassable/Blocking Linedefs
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Ultimate Doom Builder Tutorial: Part 3: Divider Textures
In this series, I create a new Doom 2 map from scratch, in order to teach how to use Ultimate Doom Builder. This video covers divider textures.
Homework: Watch chubzdoomer's video on John Romero's Level Design Rules:
• [DOOM] John Romero's Level Design Rules
0:00 Intro Clip
0:09 Introduction
0:30 Divider Textures
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Ultimate Doom Builder Tutorial: Part 4: Using Verticality
In this series, I create a new Doom 2 map from scratch, in order to teach how to use Ultimate Doom Builder. This video expands our starting area by using verticality
0:00 Intro Clip
0:09 Introduction
0:35 Verticality Is Needed
1:11 Adding A Ledge
2:33 Working On The "Alley"
7:16 A Canopy For The Ledge
8:00 Creating Some Support Pillars
8:27 Deleting Sectors
8:41 Finishing The Support Pillars
9:05 Tweaking Sky Heights
9:53 Making a Crate to Fill Empty Space
10:42 How To Rotate Sectors/Linedefs
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Ultimate Doom Builder Tutorial: Part 2: Some Basics
In this series, I create a new Doom 2 map from scratch, in order to teach how to use Ultimate Doom Builder. This video expands and details the starting area began in the previous episode, explaining UDB and Doom features the whole way.
0:00 Intro Clip
0:09 Introduction
0:24 Building Upon The Start Area
1:48 A Second Sector
2:30 Silver Starting Door
4:17 Bleeding Flats
4:50 Textures vs. Flats
5:52 Bleeding Flats Continued
6:54 Upper vs Mid Textures
7:51 Lights Near Doors Trope
8:31 Texture Auto-Alignment (CTRL-A), Texture Unpegging
9:42 Creating Outer Walls
11:00 Different Sky Heights
11:46 Gravity in UDB
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Klingon Honor Guard: Part 3
Map 5: The Prison. A gloriously-mediocre level full of largely-indistinguishable copy-pasted areas, sure to make even Gowron's eyes twitch from its ugliness. At least you finally get the mighty Bat'Leth in this level.
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Klingon Honor Guard: Part 2
Going exploring on the freezing Klingon penal colony of Rure Penthe. I froze to death a few times, got thrown into the lava by awesome late-90's game physics, and otherwise spent a lot of time wandering around cluelessly. At least I didn't have to kick anybody in the...erm...knees.
00:00 - Map 3
22:41 - Map 4
48:08 - Map 5 Intro Cutscene
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Klingon Honor Guard: Part 1
Welcome to the janky world of 1998 FPS games. In this Unreal-based Star Trek shooter, I play peekaboo through janky doors with janky collision physics and janky movement against janky enemies that alternate between having an IQ of 1 and 501.
This is the first two levels, with a restart to lower the difficulty level because the "Klingon" skill level is BS.
00:00 - Introduction
01:06 - Level 1, "The Battle of Tong'Ve", First Attempt
11:13 - Level 2, "The Assassins", First Attempt
18:55 - Level 1, "The Battle of Tong'Ve", Second Attempt
30:42 - Level 2, "The Assassins", Second Attempt
1:18:45 - Intro cutscene for Level 3
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Komquat Plays Doomworld WADs: Baby AT Techbase by THEBaratusII
A blind playthrough and commentary on Baby AT Techbase by THEBaratusII, a single-level WAD for Doom. I believe this is his first map, so my commentary is heavy on constructive criticism. It's a very, very good start on Doom mapping.
Doomworld thread: https://www.doomworld.com/forum/topic/132996-baby-at-techbase-single-level-wad-for-doom-19/
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Komquat Plays Doomworld WADs: Simple Vanilla Map #2 by ARMCoder
A playthrough of Simple Vanilla Map #2 v1.2-RC by ARMCoder. Doomworld thread: https://www.doomworld.com/forum/topic/132965-a-simple-vanilla-map-2-v12-rc-release-candidate/
There are some minor audio outages because one of my OBS Studio scenes wasn't set up correctly.
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Doom II: Hot Lap
A quick blind playthrough and commentary of Hot Lap, a Doom II map submitted by Doomworld user Lorcav.
https://www.doomworld.com/forum/topic/132979-hot-lap-a-vanlla-doom-2-map/
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Doom II: The I.M.P. Act: Map 08 Preview
Here's an update on my work-in-progress Doom megawad titled "The I.M.P. Act." Including an early preview playthrough of Map08, the final level of the first episode.
A preview of Map01 is available to download and play. Find it on Doomworld at https://www.doomworld.com/forum/topic/131688-the-imp-act-wip-gzdoomdoom2-megawad-map01-available-now/
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Doom: The I.M.P. Act (Preview, E1M1 - E1M3)
The I.M.P. Act is a 3-episode megawad for Doom 2/GZDoom that me and my sister LadyNims are creating. This is an exclusive preview of the first three maps in Cooperative mode on Ultra-Violence.
The Improving & Modernizing Portals (I.M.P.) Act was a bill that established new teleportation research facilities near Mars. Obviously, the portals were not improved much, and it leads to a fresh invasion from Hell.
00:00 Introduction
00:13 Intermission Text
00:46 E1M1: Outpost
08:12 E1M2: Network Center
20:09 E1M3: Environmental Processing
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Heretic, Episode 4: The Ossuary (Part 9, E4M8)
This is my playthrough of Heretic's Episode 4 on "Thou Art A Smite-Meister." This video is Map 8, Shattered Bridge.
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Heretic, Episode 4: The Ossuary (Part 8, E4M7)
This is my playthrough of Heretic's Episode 4 on "Thou Art A Smite-Meister." This video is Map 7, Ramparts of Perdition.
Heretic, Episode 4: The Ossuary (Part 7, E4M6)
This is my playthrough of Heretic's Episode 4 on "Thou Art A Smite-Meister." This video is Map 6, Halls of the Apostate.
Heretic, Episode 4: The Ossuary (Part 5, E4M9)
This is my playthrough of Heretic's Episode 4 on "Thou Art A Smite-Meister." This video is the secret level, Map 9, titled The Mausoleum.
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Heretic, Episode 4: The Ossuary (Part 6, E4M5)
This is my playthrough of Heretic's Episode 4 on "Thou Art A Smite-Meister." This video is the secret level, Map 5, titled Great Stair.
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Heretic, Episode 4: The Ossuary (Part 4, E4M4)
This is my playthrough of Heretic's Episode 4 on "Thou Art A Smite-Meister." This video is Map 4, Sepulcher.
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Heretic, Episode 4: The Ossuary (Part 3, E4M3)
This is my playthrough of Heretic's Episode 4 on "Thou Art A Smite-Meister." This video is Map 3, Ambulatory.
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