LEGO Batman: The Videogame (Heroes) (Part 4) | Zoo's Company (Episode 2)
LEGO Batman: The Videogame (Heroes) Walkthrough Gameplay (Part 4) | Zoo's Company (Episode 2)
Lego Batman: The Videogame is an 2008 action-adventure Lego Batman video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the characters appearing in the DC Universe by DC Comics and the Lego Batman toy line, who also handled marketing and financial aspects of the game.
The game is similar to earlier Lego games developed by Traveller's Tales, such as Lego Star Wars series and Lego Indiana Jones: The Original Adventures, in that it is both a game based on a licensed property, and has environments, objects, and creatures made out of Lego. However, Lego Batman is the first to have an original story. The Mac OS X version of the game was released in April 2009 by Feral Interactive.
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The core gameplay of Lego Batman is similar to that of previous Lego video games, such as Lego Indiana Jones: The Original Adventures and the Lego Star Wars series. The player controls any one of a wide assortment of characters from a third-person perspective, primarily fighting enemies, solving puzzles, and collecting Lego "studs", the game's form of currency. Using attack combinations in combat will multiply the amount of studs earned. The game is set in Gotham City, with mainly realistic environments; only interactive objects are made of Lego bricks. Occasionally, players must assemble Lego objects to proceed further in the level, cross obstacles, or unlock new suits. Players are able to fight on land, sea, and in the air, using a number of character-controlled vehicles, including the Batmobile, Batboat, and Batwing. New moves to the series first featured in Lego Indiana Jones: The Original Adventures are featured in this game. New abilities introduced in this game include picking up and carrying enemies and walking on tightropes across buildings. Up to two players can play in co-operative mode, except in the PSP version which does not feature this mode.
There are thirty levels in the game (divided into fifteen each for the heroes and the villains) as well as two secret levels, which sees the player exploring miniature versions of the Wayne Manor and Arkham Asylum to collect studs. There are many different environments in the game, usually based upon the villains' crime styles, including an ice cream factory, a botanical garden, and the Gotham sewers. The game is divided into chapters, each containing five levels.
Players are able to swap the costumes of each of the main heroes (Batman, Robin, Batgirl, and Nightwing) with many differing ones, each containing unique abilities and different color schemes. Batman starts in a classic grey suit, while he and Batgirl can wear the Glide suit that lets Batman/Batgirl fly for a short time, the Sonic suit that can break glass, the Demolition suit that lets Batman/Batgirl set down bombs and detonate them, and the Heat Protection suit that lets Batman/Batgirl survive in extremely hot temperatures. Robin and Nightwing can wear the Technology suit that can activate Tech panels, the Water suit that lets Robin/Nightwing go underwater, the Magnet suit that lets Robin/Nightwing climb up magnetic walls, and the Attract suit that can vacuum up loose Lego pieces and turn them in for bonuses. Devices providing these suits must be built with Lego bricks during Story Mode, but when the player finds those suits, they will be linked to their corresponding characters in "Free Play" mode.
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LEGO Batman: The Videogame (Heroes) (Part 5) | Penguin's Lair (Episode 2)
LEGO Batman: The Videogame (Heroes) Walkthrough Gameplay (Part 5) | Penguin's Lair (Episode 2)
Lego Batman: The Videogame is an 2008 action-adventure Lego Batman video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the characters appearing in the DC Universe by DC Comics and the Lego Batman toy line, who also handled marketing and financial aspects of the game.
The game is similar to earlier Lego games developed by Traveller's Tales, such as Lego Star Wars series and Lego Indiana Jones: The Original Adventures, in that it is both a game based on a licensed property, and has environments, objects, and creatures made out of Lego. However, Lego Batman is the first to have an original story. The Mac OS X version of the game was released in April 2009 by Feral Interactive.
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The core gameplay of Lego Batman is similar to that of previous Lego video games, such as Lego Indiana Jones: The Original Adventures and the Lego Star Wars series. The player controls any one of a wide assortment of characters from a third-person perspective, primarily fighting enemies, solving puzzles, and collecting Lego "studs", the game's form of currency. Using attack combinations in combat will multiply the amount of studs earned. The game is set in Gotham City, with mainly realistic environments; only interactive objects are made of Lego bricks. Occasionally, players must assemble Lego objects to proceed further in the level, cross obstacles, or unlock new suits. Players are able to fight on land, sea, and in the air, using a number of character-controlled vehicles, including the Batmobile, Batboat, and Batwing. New moves to the series first featured in Lego Indiana Jones: The Original Adventures are featured in this game. New abilities introduced in this game include picking up and carrying enemies and walking on tightropes across buildings. Up to two players can play in co-operative mode, except in the PSP version which does not feature this mode.
There are thirty levels in the game (divided into fifteen each for the heroes and the villains) as well as two secret levels, which sees the player exploring miniature versions of the Wayne Manor and Arkham Asylum to collect studs. There are many different environments in the game, usually based upon the villains' crime styles, including an ice cream factory, a botanical garden, and the Gotham sewers. The game is divided into chapters, each containing five levels.
Players are able to swap the costumes of each of the main heroes (Batman, Robin, Batgirl, and Nightwing) with many differing ones, each containing unique abilities and different color schemes. Batman starts in a classic grey suit, while he and Batgirl can wear the Glide suit that lets Batman/Batgirl fly for a short time, the Sonic suit that can break glass, the Demolition suit that lets Batman/Batgirl set down bombs and detonate them, and the Heat Protection suit that lets Batman/Batgirl survive in extremely hot temperatures. Robin and Nightwing can wear the Technology suit that can activate Tech panels, the Water suit that lets Robin/Nightwing go underwater, the Magnet suit that lets Robin/Nightwing climb up magnetic walls, and the Attract suit that can vacuum up loose Lego pieces and turn them in for bonuses. Devices providing these suits must be built with Lego bricks during Story Mode, but when the player finds those suits, they will be linked to their corresponding characters in "Free Play" mode.
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#LegoBatmanTheVideoGame #Part5 #Xbox360
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LEGO Batman: The Videogame (Heroes) (Part 4) | A Poisonous Appointment (Episode 1)
LEGO Batman: The Videogame (Heroes) Walkthrough Gameplay (Part 4) | A Poisonous Appointment (Episode 1)
Lego Batman: The Videogame is an 2008 action-adventure Lego Batman video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the characters appearing in the DC Universe by DC Comics and the Lego Batman toy line, who also handled marketing and financial aspects of the game.
The game is similar to earlier Lego games developed by Traveller's Tales, such as Lego Star Wars series and Lego Indiana Jones: The Original Adventures, in that it is both a game based on a licensed property, and has environments, objects, and creatures made out of Lego. However, Lego Batman is the first to have an original story. The Mac OS X version of the game was released in April 2009 by Feral Interactive.
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The core gameplay of Lego Batman is similar to that of previous Lego video games, such as Lego Indiana Jones: The Original Adventures and the Lego Star Wars series. The player controls any one of a wide assortment of characters from a third-person perspective, primarily fighting enemies, solving puzzles, and collecting Lego "studs", the game's form of currency. Using attack combinations in combat will multiply the amount of studs earned. The game is set in Gotham City, with mainly realistic environments; only interactive objects are made of Lego bricks. Occasionally, players must assemble Lego objects to proceed further in the level, cross obstacles, or unlock new suits. Players are able to fight on land, sea, and in the air, using a number of character-controlled vehicles, including the Batmobile, Batboat, and Batwing. New moves to the series first featured in Lego Indiana Jones: The Original Adventures are featured in this game. New abilities introduced in this game include picking up and carrying enemies and walking on tightropes across buildings. Up to two players can play in co-operative mode, except in the PSP version which does not feature this mode.
There are thirty levels in the game (divided into fifteen each for the heroes and the villains) as well as two secret levels, which sees the player exploring miniature versions of the Wayne Manor and Arkham Asylum to collect studs. There are many different environments in the game, usually based upon the villains' crime styles, including an ice cream factory, a botanical garden, and the Gotham sewers. The game is divided into chapters, each containing five levels.
Players are able to swap the costumes of each of the main heroes (Batman, Robin, Batgirl, and Nightwing) with many differing ones, each containing unique abilities and different color schemes. Batman starts in a classic grey suit, while he and Batgirl can wear the Glide suit that lets Batman/Batgirl fly for a short time, the Sonic suit that can break glass, the Demolition suit that lets Batman/Batgirl set down bombs and detonate them, and the Heat Protection suit that lets Batman/Batgirl survive in extremely hot temperatures. Robin and Nightwing can wear the Technology suit that can activate Tech panels, the Water suit that lets Robin/Nightwing go underwater, the Magnet suit that lets Robin/Nightwing climb up magnetic walls, and the Attract suit that can vacuum up loose Lego pieces and turn them in for bonuses. Devices providing these suits must be built with Lego bricks during Story Mode, but when the player finds those suits, they will be linked to their corresponding characters in "Free Play" mode.
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DylanTheReviews ➯ https://www.youtube.com/@DylanTheReviews.
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#LegoBatmanTheVideoGame #Part4 #Xbox360
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LEGO Batman: The Videogame (Heroes) (Part 5) (Ending) | The Face-Off (Episode 1)
LEGO Batman: The Videogame (Heroes) Walkthrough Gameplay (Part 5) (Ending) | The Face-Off (Episode 1)
Lego Batman: The Videogame is an 2008 action-adventure Lego Batman video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the characters appearing in the DC Universe by DC Comics and the Lego Batman toy line, who also handled marketing and financial aspects of the game.
The game is similar to earlier Lego games developed by Traveller's Tales, such as Lego Star Wars series and Lego Indiana Jones: The Original Adventures, in that it is both a game based on a licensed property, and has environments, objects, and creatures made out of Lego. However, Lego Batman is the first to have an original story. The Mac OS X version of the game was released in April 2009 by Feral Interactive.
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Instagram ➯ https://www.instagram.com/dylanthegram/
Facebook ➯ https://www.facebook.com/DylantheVillain-111182244944996
The core gameplay of Lego Batman is similar to that of previous Lego video games, such as Lego Indiana Jones: The Original Adventures and the Lego Star Wars series. The player controls any one of a wide assortment of characters from a third-person perspective, primarily fighting enemies, solving puzzles, and collecting Lego "studs", the game's form of currency. Using attack combinations in combat will multiply the amount of studs earned. The game is set in Gotham City, with mainly realistic environments; only interactive objects are made of Lego bricks. Occasionally, players must assemble Lego objects to proceed further in the level, cross obstacles, or unlock new suits. Players are able to fight on land, sea, and in the air, using a number of character-controlled vehicles, including the Batmobile, Batboat, and Batwing. New moves to the series first featured in Lego Indiana Jones: The Original Adventures are featured in this game. New abilities introduced in this game include picking up and carrying enemies and walking on tightropes across buildings. Up to two players can play in co-operative mode, except in the PSP version which does not feature this mode.
There are thirty levels in the game (divided into fifteen each for the heroes and the villains) as well as two secret levels, which sees the player exploring miniature versions of the Wayne Manor and Arkham Asylum to collect studs. There are many different environments in the game, usually based upon the villains' crime styles, including an ice cream factory, a botanical garden, and the Gotham sewers. The game is divided into chapters, each containing five levels.
Players are able to swap the costumes of each of the main heroes (Batman, Robin, Batgirl, and Nightwing) with many differing ones, each containing unique abilities and different color schemes. Batman starts in a classic grey suit, while he and Batgirl can wear the Glide suit that lets Batman/Batgirl fly for a short time, the Sonic suit that can break glass, the Demolition suit that lets Batman/Batgirl set down bombs and detonate them, and the Heat Protection suit that lets Batman/Batgirl survive in extremely hot temperatures. Robin and Nightwing can wear the Technology suit that can activate Tech panels, the Water suit that lets Robin/Nightwing go underwater, the Magnet suit that lets Robin/Nightwing climb up magnetic walls, and the Attract suit that can vacuum up loose Lego pieces and turn them in for bonuses. Devices providing these suits must be built with Lego bricks during Story Mode, but when the player finds those suits, they will be linked to their corresponding characters in "Free Play" mode.
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#LegoBatmanTheVideoGame #Part5 #Xbox360
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LEGO Batman: The Videogame (Heroes) (Part 1) | There She Goes Again (Episode 2)
LEGO Batman: The Videogame (Heroes) Walkthrough Gameplay (Part 1) | There She Goes Again (Episode 2)
Lego Batman: The Videogame is an 2008 action-adventure Lego Batman video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the characters appearing in the DC Universe by DC Comics and the Lego Batman toy line, who also handled marketing and financial aspects of the game.
The game is similar to earlier Lego games developed by Traveller's Tales, such as Lego Star Wars series and Lego Indiana Jones: The Original Adventures, in that it is both a game based on a licensed property, and has environments, objects, and creatures made out of Lego. However, Lego Batman is the first to have an original story. The Mac OS X version of the game was released in April 2009 by Feral Interactive.
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The core gameplay of Lego Batman is similar to that of previous Lego video games, such as Lego Indiana Jones: The Original Adventures and the Lego Star Wars series. The player controls any one of a wide assortment of characters from a third-person perspective, primarily fighting enemies, solving puzzles, and collecting Lego "studs", the game's form of currency. Using attack combinations in combat will multiply the amount of studs earned. The game is set in Gotham City, with mainly realistic environments; only interactive objects are made of Lego bricks. Occasionally, players must assemble Lego objects to proceed further in the level, cross obstacles, or unlock new suits. Players are able to fight on land, sea, and in the air, using a number of character-controlled vehicles, including the Batmobile, Batboat, and Batwing. New moves to the series first featured in Lego Indiana Jones: The Original Adventures are featured in this game. New abilities introduced in this game include picking up and carrying enemies and walking on tightropes across buildings. Up to two players can play in co-operative mode, except in the PSP version which does not feature this mode.
There are thirty levels in the game (divided into fifteen each for the heroes and the villains) as well as two secret levels, which sees the player exploring miniature versions of the Wayne Manor and Arkham Asylum to collect studs. There are many different environments in the game, usually based upon the villains' crime styles, including an ice cream factory, a botanical garden, and the Gotham sewers. The game is divided into chapters, each containing five levels.
Players are able to swap the costumes of each of the main heroes (Batman, Robin, Batgirl, and Nightwing) with many differing ones, each containing unique abilities and different color schemes. Batman starts in a classic grey suit, while he and Batgirl can wear the Glide suit that lets Batman/Batgirl fly for a short time, the Sonic suit that can break glass, the Demolition suit that lets Batman/Batgirl set down bombs and detonate them, and the Heat Protection suit that lets Batman/Batgirl survive in extremely hot temperatures. Robin and Nightwing can wear the Technology suit that can activate Tech panels, the Water suit that lets Robin/Nightwing go underwater, the Magnet suit that lets Robin/Nightwing climb up magnetic walls, and the Attract suit that can vacuum up loose Lego pieces and turn them in for bonuses. Devices providing these suits must be built with Lego bricks during Story Mode, but when the player finds those suits, they will be linked to their corresponding characters in "Free Play" mode.
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#LegoBatmanTheVideoGame #Part1 #Xbox360
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LEGO Batman: The Videogame (Heroes) (Part 2) | Bat Boat Battle (Episode 2)
LEGO Batman: The Videogame (Heroes) Walkthrough Gameplay (Part 2) | Bat Boat Battle (Episode 2)
Lego Batman: The Videogame is an 2008 action-adventure Lego Batman video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the characters appearing in the DC Universe by DC Comics and the Lego Batman toy line, who also handled marketing and financial aspects of the game.
The game is similar to earlier Lego games developed by Traveller's Tales, such as Lego Star Wars series and Lego Indiana Jones: The Original Adventures, in that it is both a game based on a licensed property, and has environments, objects, and creatures made out of Lego. However, Lego Batman is the first to have an original story. The Mac OS X version of the game was released in April 2009 by Feral Interactive.
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Facebook ➯ https://www.facebook.com/DylantheVillain-111182244944996
The core gameplay of Lego Batman is similar to that of previous Lego video games, such as Lego Indiana Jones: The Original Adventures and the Lego Star Wars series. The player controls any one of a wide assortment of characters from a third-person perspective, primarily fighting enemies, solving puzzles, and collecting Lego "studs", the game's form of currency. Using attack combinations in combat will multiply the amount of studs earned. The game is set in Gotham City, with mainly realistic environments; only interactive objects are made of Lego bricks. Occasionally, players must assemble Lego objects to proceed further in the level, cross obstacles, or unlock new suits. Players are able to fight on land, sea, and in the air, using a number of character-controlled vehicles, including the Batmobile, Batboat, and Batwing. New moves to the series first featured in Lego Indiana Jones: The Original Adventures are featured in this game. New abilities introduced in this game include picking up and carrying enemies and walking on tightropes across buildings. Up to two players can play in co-operative mode, except in the PSP version which does not feature this mode.
There are thirty levels in the game (divided into fifteen each for the heroes and the villains) as well as two secret levels, which sees the player exploring miniature versions of the Wayne Manor and Arkham Asylum to collect studs. There are many different environments in the game, usually based upon the villains' crime styles, including an ice cream factory, a botanical garden, and the Gotham sewers. The game is divided into chapters, each containing five levels.
Players are able to swap the costumes of each of the main heroes (Batman, Robin, Batgirl, and Nightwing) with many differing ones, each containing unique abilities and different color schemes. Batman starts in a classic grey suit, while he and Batgirl can wear the Glide suit that lets Batman/Batgirl fly for a short time, the Sonic suit that can break glass, the Demolition suit that lets Batman/Batgirl set down bombs and detonate them, and the Heat Protection suit that lets Batman/Batgirl survive in extremely hot temperatures. Robin and Nightwing can wear the Technology suit that can activate Tech panels, the Water suit that lets Robin/Nightwing go underwater, the Magnet suit that lets Robin/Nightwing climb up magnetic walls, and the Attract suit that can vacuum up loose Lego pieces and turn them in for bonuses. Devices providing these suits must be built with Lego bricks during Story Mode, but when the player finds those suits, they will be linked to their corresponding characters in "Free Play" mode.
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#LegoBatmanTheVideoGame #Part2 #Xbox360
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LEGO Batman: The Videogame (Heroes) (Part 3) | Under The City (Episode 2)
LEGO Batman: The Videogame (Heroes) Walkthrough Gameplay (Part 3) | Under The City (Episode 2)
Lego Batman: The Videogame is an 2008 action-adventure Lego Batman video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the characters appearing in the DC Universe by DC Comics and the Lego Batman toy line, who also handled marketing and financial aspects of the game.
The game is similar to earlier Lego games developed by Traveller's Tales, such as Lego Star Wars series and Lego Indiana Jones: The Original Adventures, in that it is both a game based on a licensed property, and has environments, objects, and creatures made out of Lego. However, Lego Batman is the first to have an original story. The Mac OS X version of the game was released in April 2009 by Feral Interactive.
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The core gameplay of Lego Batman is similar to that of previous Lego video games, such as Lego Indiana Jones: The Original Adventures and the Lego Star Wars series. The player controls any one of a wide assortment of characters from a third-person perspective, primarily fighting enemies, solving puzzles, and collecting Lego "studs", the game's form of currency. Using attack combinations in combat will multiply the amount of studs earned. The game is set in Gotham City, with mainly realistic environments; only interactive objects are made of Lego bricks. Occasionally, players must assemble Lego objects to proceed further in the level, cross obstacles, or unlock new suits. Players are able to fight on land, sea, and in the air, using a number of character-controlled vehicles, including the Batmobile, Batboat, and Batwing. New moves to the series first featured in Lego Indiana Jones: The Original Adventures are featured in this game. New abilities introduced in this game include picking up and carrying enemies and walking on tightropes across buildings. Up to two players can play in co-operative mode, except in the PSP version which does not feature this mode.
There are thirty levels in the game (divided into fifteen each for the heroes and the villains) as well as two secret levels, which sees the player exploring miniature versions of the Wayne Manor and Arkham Asylum to collect studs. There are many different environments in the game, usually based upon the villains' crime styles, including an ice cream factory, a botanical garden, and the Gotham sewers. The game is divided into chapters, each containing five levels.
Players are able to swap the costumes of each of the main heroes (Batman, Robin, Batgirl, and Nightwing) with many differing ones, each containing unique abilities and different color schemes. Batman starts in a classic grey suit, while he and Batgirl can wear the Glide suit that lets Batman/Batgirl fly for a short time, the Sonic suit that can break glass, the Demolition suit that lets Batman/Batgirl set down bombs and detonate them, and the Heat Protection suit that lets Batman/Batgirl survive in extremely hot temperatures. Robin and Nightwing can wear the Technology suit that can activate Tech panels, the Water suit that lets Robin/Nightwing go underwater, the Magnet suit that lets Robin/Nightwing climb up magnetic walls, and the Attract suit that can vacuum up loose Lego pieces and turn them in for bonuses. Devices providing these suits must be built with Lego bricks during Story Mode, but when the player finds those suits, they will be linked to their corresponding characters in "Free Play" mode.
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#LegoBatmanTheVideoGame #Part3 #Xbox360
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LEGO Batman: The Videogame (Heroes) (Part 3) | Two-Face Chase (Episode 1)
LEGO Batman: The Videogame (Heroes) Walkthrough Gameplay (Part 3) | Two-Face Chase (Episode 1)
Lego Batman: The Videogame is an 2008 action-adventure Lego Batman video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the characters appearing in the DC Universe by DC Comics and the Lego Batman toy line, who also handled marketing and financial aspects of the game.
The game is similar to earlier Lego games developed by Traveller's Tales, such as Lego Star Wars series and Lego Indiana Jones: The Original Adventures, in that it is both a game based on a licensed property, and has environments, objects, and creatures made out of Lego. However, Lego Batman is the first to have an original story. The Mac OS X version of the game was released in April 2009 by Feral Interactive.
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Facebook ➯ https://www.facebook.com/DylantheVillain-111182244944996
The core gameplay of Lego Batman is similar to that of previous Lego video games, such as Lego Indiana Jones: The Original Adventures and the Lego Star Wars series. The player controls any one of a wide assortment of characters from a third-person perspective, primarily fighting enemies, solving puzzles, and collecting Lego "studs", the game's form of currency. Using attack combinations in combat will multiply the amount of studs earned. The game is set in Gotham City, with mainly realistic environments; only interactive objects are made of Lego bricks. Occasionally, players must assemble Lego objects to proceed further in the level, cross obstacles, or unlock new suits. Players are able to fight on land, sea, and in the air, using a number of character-controlled vehicles, including the Batmobile, Batboat, and Batwing. New moves to the series first featured in Lego Indiana Jones: The Original Adventures are featured in this game. New abilities introduced in this game include picking up and carrying enemies and walking on tightropes across buildings. Up to two players can play in co-operative mode, except in the PSP version which does not feature this mode.
There are thirty levels in the game (divided into fifteen each for the heroes and the villains) as well as two secret levels, which sees the player exploring miniature versions of the Wayne Manor and Arkham Asylum to collect studs. There are many different environments in the game, usually based upon the villains' crime styles, including an ice cream factory, a botanical garden, and the Gotham sewers. The game is divided into chapters, each containing five levels.
Players are able to swap the costumes of each of the main heroes (Batman, Robin, Batgirl, and Nightwing) with many differing ones, each containing unique abilities and different color schemes. Batman starts in a classic grey suit, while he and Batgirl can wear the Glide suit that lets Batman/Batgirl fly for a short time, the Sonic suit that can break glass, the Demolition suit that lets Batman/Batgirl set down bombs and detonate them, and the Heat Protection suit that lets Batman/Batgirl survive in extremely hot temperatures. Robin and Nightwing can wear the Technology suit that can activate Tech panels, the Water suit that lets Robin/Nightwing go underwater, the Magnet suit that lets Robin/Nightwing climb up magnetic walls, and the Attract suit that can vacuum up loose Lego pieces and turn them in for bonuses. Devices providing these suits must be built with Lego bricks during Story Mode, but when the player finds those suits, they will be linked to their corresponding characters in "Free Play" mode.
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#LegoBatmanTheVideoGame #Part3 #Xbox360
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LEGO Batman: The Videogame (Heroes) (Part 1) | You Can Bank On Batman (Episode 1)
LEGO Batman: The Videogame (Heroes) Walkthrough Gameplay (Part 1) | You Can Bank On Batman (Episode 1) Intro
Lego Batman: The Videogame is an 2008 action-adventure Lego Batman video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the characters appearing in the DC Universe by DC Comics and the Lego Batman toy line, who also handled marketing and financial aspects of the game.
The game is similar to earlier Lego games developed by Traveller's Tales, such as Lego Star Wars series and Lego Indiana Jones: The Original Adventures, in that it is both a game based on a licensed property, and has environments, objects, and creatures made out of Lego. However, Lego Batman is the first to have an original story. The Mac OS X version of the game was released in April 2009 by Feral Interactive.
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Facebook ➯ https://www.facebook.com/DylantheVillain-111182244944996
The core gameplay of Lego Batman is similar to that of previous Lego video games, such as Lego Indiana Jones: The Original Adventures and the Lego Star Wars series. The player controls any one of a wide assortment of characters from a third-person perspective, primarily fighting enemies, solving puzzles, and collecting Lego "studs", the game's form of currency. Using attack combinations in combat will multiply the amount of studs earned. The game is set in Gotham City, with mainly realistic environments; only interactive objects are made of Lego bricks. Occasionally, players must assemble Lego objects to proceed further in the level, cross obstacles, or unlock new suits. Players are able to fight on land, sea, and in the air, using a number of character-controlled vehicles, including the Batmobile, Batboat, and Batwing. New moves to the series first featured in Lego Indiana Jones: The Original Adventures are featured in this game. New abilities introduced in this game include picking up and carrying enemies and walking on tightropes across buildings. Up to two players can play in co-operative mode, except in the PSP version which does not feature this mode.
There are thirty levels in the game (divided into fifteen each for the heroes and the villains) as well as two secret levels, which sees the player exploring miniature versions of the Wayne Manor and Arkham Asylum to collect studs. There are many different environments in the game, usually based upon the villains' crime styles, including an ice cream factory, a botanical garden, and the Gotham sewers. The game is divided into chapters, each containing five levels.
Players are able to swap the costumes of each of the main heroes (Batman, Robin, Batgirl, and Nightwing) with many differing ones, each containing unique abilities and different color schemes. Batman starts in a classic grey suit, while he and Batgirl can wear the Glide suit that lets Batman/Batgirl fly for a short time, the Sonic suit that can break glass, the Demolition suit that lets Batman/Batgirl set down bombs and detonate them, and the Heat Protection suit that lets Batman/Batgirl survive in extremely hot temperatures. Robin and Nightwing can wear the Technology suit that can activate Tech panels, the Water suit that lets Robin/Nightwing go underwater, the Magnet suit that lets Robin/Nightwing climb up magnetic walls, and the Attract suit that can vacuum up loose Lego pieces and turn them in for bonuses. Devices providing these suits must be built with Lego bricks during Story Mode, but when the player finds those suits, they will be linked to their corresponding characters in "Free Play" mode.
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#LegoBatmanTheVideoGame #Part2 #Intro
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LEGO Batman: The Videogame (Heroes) (Part 2) | An Icy Reception (Episode 1)
LEGO Batman: The Videogame (Heroes) Walkthrough Gameplay (Part 2) | An Icy Reception (Episode 1)
Lego Batman: The Videogame is an 2008 action-adventure Lego Batman video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the characters appearing in the DC Universe by DC Comics and the Lego Batman toy line, who also handled marketing and financial aspects of the game.
The game is similar to earlier Lego games developed by Traveller's Tales, such as Lego Star Wars series and Lego Indiana Jones: The Original Adventures, in that it is both a game based on a licensed property, and has environments, objects, and creatures made out of Lego. However, Lego Batman is the first to have an original story. The Mac OS X version of the game was released in April 2009 by Feral Interactive.
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Instagram ➯ https://www.instagram.com/dylanthegram/
Facebook ➯ https://www.facebook.com/DylantheVillain-111182244944996
The core gameplay of Lego Batman is similar to that of previous Lego video games, such as Lego Indiana Jones: The Original Adventures and the Lego Star Wars series. The player controls any one of a wide assortment of characters from a third-person perspective, primarily fighting enemies, solving puzzles, and collecting Lego "studs", the game's form of currency. Using attack combinations in combat will multiply the amount of studs earned. The game is set in Gotham City, with mainly realistic environments; only interactive objects are made of Lego bricks. Occasionally, players must assemble Lego objects to proceed further in the level, cross obstacles, or unlock new suits. Players are able to fight on land, sea, and in the air, using a number of character-controlled vehicles, including the Batmobile, Batboat, and Batwing. New moves to the series first featured in Lego Indiana Jones: The Original Adventures are featured in this game. New abilities introduced in this game include picking up and carrying enemies and walking on tightropes across buildings. Up to two players can play in co-operative mode, except in the PSP version which does not feature this mode.
There are thirty levels in the game (divided into fifteen each for the heroes and the villains) as well as two secret levels, which sees the player exploring miniature versions of the Wayne Manor and Arkham Asylum to collect studs. There are many different environments in the game, usually based upon the villains' crime styles, including an ice cream factory, a botanical garden, and the Gotham sewers. The game is divided into chapters, each containing five levels.
Players are able to swap the costumes of each of the main heroes (Batman, Robin, Batgirl, and Nightwing) with many differing ones, each containing unique abilities and different color schemes. Batman starts in a classic grey suit, while he and Batgirl can wear the Glide suit that lets Batman/Batgirl fly for a short time, the Sonic suit that can break glass, the Demolition suit that lets Batman/Batgirl set down bombs and detonate them, and the Heat Protection suit that lets Batman/Batgirl survive in extremely hot temperatures. Robin and Nightwing can wear the Technology suit that can activate Tech panels, the Water suit that lets Robin/Nightwing go underwater, the Magnet suit that lets Robin/Nightwing climb up magnetic walls, and the Attract suit that can vacuum up loose Lego pieces and turn them in for bonuses. Devices providing these suits must be built with Lego bricks during Story Mode, but when the player finds those suits, they will be linked to their corresponding characters in "Free Play" mode.
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#LegoBatmanTheVideoGame #Part2 #Xbox360
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The Suffering (Part 2) | Marksman
The Suffering Walkthrough Gameplay (Part 2) | Marksman
The Suffering is a first and third-person shooter horror video game, developed by Surreal Software for PlayStation 2, Xbox and Microsoft Windows. The game was published by Midway Games for PlayStation 2 and Xbox. The PC version was published by Encore in North America and by Zoo Digital Publishing in Europe. In North America, the game was released for the PlayStation 2 and Xbox in March 2004, and for PC in June of the same year. In Europe, it was released for the PlayStation 2 and Xbox in May, and for PC in July. A port was also planned for the GameCube, but was cancelled. In 2017, the game was released on GOG.com by Warner Bros. Interactive Entertainment, the current owner of the IP after acquiring publisher Midway Games' assets following the latter company's bankruptcy in 2009.
The Suffering centers on the story of Torque, a prisoner on death row for murdering his ex-wife and two children, a crime that he possesses no memory of committing. Shortly after he arrives in Abbot State Penitentiary on Carnate Island, off the coast of Maryland, an earthquake hits the island, resulting in the prison being attacked by supernatural threats from the island's past. After being freed, Torque attempts to fight his way to freedom while confronting his own personal demons, all while attempting to remember what really happened to his family. The game features three endings which depend on the players' gameplay choices throughout, each of which reveals a different version of the murder of Torque's family.
The Suffering received primarily positive reviews. Some critics felt the blend of action with horror didn't work, and that the game was not sufficiently scary, although game designer Richard Rouse III has stated several times that the game is "action horror" as opposed to "survival horror" like Resident Evil, Silent Hill and Fatal Frame. Many also lauded the creature design, the tone, and the game's morality system, which determines both the ending, and how certain characters interact with Torque during the game. The Suffering was a commercial success, selling over 1.5 million units worldwide across all platforms. In 2005, a sequel was released, The Suffering: Ties That Bind.
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The Suffering is an action game in which the player controls Torque, the player character, from either a first-person or third-person perspective, depending on their preference. The game is fully playable in both first and third-person views, with all actions available in both modes. Torque can run, shoot, jump, interact with the environment, interact with NPCs, and use items, such as flashlights, flares, flash grenades, TNT, shrapnel grenades, and molotov cocktails. Weaponry includes a shiv, an axe, a .357 revolver, a tommy gun, dual revolvers, a shotgun, an improvised flamethrower, and M2 Brownings. Other items which can be found during the game are Xombium tablets (which restores the player's health), paperwork with story content, maps, ammo, and flashlight batteries.
Most of the enemies in the game are representative of different types of execution methods that have taken place on Carnate Island. Slayers represent decapitation, Marksmen represent death by firing squad, Mainliners represent lethal injection, Noosemen represent hanging, and Burrowers represent being buried alive. Other creatures represent events from Carnate's history. Festers are the reincarnation of slave traders who ran their slave ship aground on Carnate, and left their slaves tied up in the hold to be eaten by rats, rather than freeing them. Infernas are the trapped spirits of three children who accused eleven innocent people of being witches during the time of a Puritan settlement on the island. The eleven people were burnt alive. Interestingly these monsters, when not killing humans, are frequently seen fighting and killing each other.
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#TheSuffering #Part2 #PS2
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The Suffering (Part 1) | Death Row
The Suffering Walkthrough Gameplay Intro (Part 1) | Death Row
The Suffering is a first and third-person shooter horror video game, developed by Surreal Software for PlayStation 2, Xbox and Microsoft Windows. The game was published by Midway Games for PlayStation 2 and Xbox. The PC version was published by Encore in North America and by Zoo Digital Publishing in Europe. In North America, the game was released for the PlayStation 2 and Xbox in March 2004, and for PC in June of the same year. In Europe, it was released for the PlayStation 2 and Xbox in May, and for PC in July. A port was also planned for the GameCube, but was cancelled. In 2017, the game was released on GOG.com by Warner Bros. Interactive Entertainment, the current owner of the IP after acquiring publisher Midway Games' assets following the latter company's bankruptcy in 2009.
The Suffering centers on the story of Torque, a prisoner on death row for murdering his ex-wife and two children, a crime that he possesses no memory of committing. Shortly after he arrives in Abbot State Penitentiary on Carnate Island, off the coast of Maryland, an earthquake hits the island, resulting in the prison being attacked by supernatural threats from the island's past. After being freed, Torque attempts to fight his way to freedom while confronting his own personal demons, all while attempting to remember what really happened to his family. The game features three endings which depend on the players' gameplay choices throughout, each of which reveals a different version of the murder of Torque's family.
The Suffering received primarily positive reviews. Some critics felt the blend of action with horror didn't work, and that the game was not sufficiently scary, although game designer Richard Rouse III has stated several times that the game is "action horror" as opposed to "survival horror" like Resident Evil, Silent Hill and Fatal Frame. Many also lauded the creature design, the tone, and the game's morality system, which determines both the ending, and how certain characters interact with Torque during the game. The Suffering was a commercial success, selling over 1.5 million units worldwide across all platforms. In 2005, a sequel was released, The Suffering: Ties That Bind.
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The Suffering is an action game in which the player controls Torque, the player character, from either a first-person or third-person perspective, depending on their preference. The game is fully playable in both first and third-person views, with all actions available in both modes. Torque can run, shoot, jump, interact with the environment, interact with NPCs, and use items, such as flashlights, flares, flash grenades, TNT, shrapnel grenades, and molotov cocktails. Weaponry includes a shiv, an axe, a .357 revolver, a tommy gun, dual revolvers, a shotgun, an improvised flamethrower, and M2 Brownings. Other items which can be found during the game are Xombium tablets (which restores the player's health), paperwork with story content, maps, ammo, and flashlight batteries.
Most of the enemies in the game are representative of different types of execution methods that have taken place on Carnate Island. Slayers represent decapitation, Marksmen represent death by firing squad, Mainliners represent lethal injection, Noosemen represent hanging, and Burrowers represent being buried alive. Other creatures represent events from Carnate's history. Festers are the reincarnation of slave traders who ran their slave ship aground on Carnate, and left their slaves tied up in the hold to be eaten by rats, rather than freeing them. Infernas are the trapped spirits of three children who accused eleven innocent people of being witches during the time of a Puritan settlement on the island. The eleven people were burnt alive. Interestingly these monsters, when not killing humans, are frequently seen fighting and killing each other.
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#TheSuffering #Part1 #Intro
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87
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Max Payne (Part 2) | A Few Bullets Back
Max Payne Walkthrough Gameplay (Part 2) | A Few Bullets Back (PS2/XBOX/PC)
Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports for the PlayStation 2 and Xbox and a tie-in game for the Game Boy Advance were later released by Rockstar Games. A Mac OS port was published on 16 July 2002 by MacSoft in North America and Feral Interactive in the rest of the world. A Dreamcast version of the game was also planned, but got canceled due to the discontinuation of the console. The game was re-released on 27 April 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS, Android, and in April 2016 for the PlayStation 4 as a PS2 emulated downloadable game in the PlayStation Store.
The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a drug trafficking case involving a mysterious new designer drug called "Valkyr". While doing so, Max becomes entangled in a large and complex conspiracy, involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are allusions to Norse mythology. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was one of the first games to feature the bullet-time effect popularized by The Matrix.
Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices, with some citing it as one of the best video games ever made. The game won a large number of accolades upon its release, including the BAFTA Award. Its success launched the Max Payne franchise, starting with Max Payne 2: The Fall of Max Payne in 2003. The games later inspired a feature film of the same name.
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The player assumes the role of the titular character, with gameplay revolving around the use of the bullet time mechanic during firefights — when triggered, time is slowed down to such an extent that the speed at which bullets and other projectiles move is slow enough to be seen by the naked eye. Although Max's movement is also slowed, the player is still able to move and react in real-time, allowing them more time to plan and react to enemies.
In addition to the standard game difficulty, "Fugitive", the game also features "Hard-Boiled", which increases damage taken while limiting health and ammo supplies; "Dead on Arrival", which limits the player to only seven saves per chapter; and "New York Minute", which forces the player to complete each chapter within an allotted time. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" (also known as "End Combat" or "Final Battle" in other releases), which gives the player a select amount of painkillers, weapons, and ammunition, and puts them in a firefight with perpetual bullet time against the "Killer Suit" hitmen seen during the later parts of the game's campaign.
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#MaxPayne #Part2 #PS2
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Max Payne 3 (Part 3) | Something More Sinister
Max Payne Walkthrough Gameplay (Part 3) | Something More Sinister (PS2/XBOX/PC)
Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports for the PlayStation 2 and Xbox and a tie-in game for the Game Boy Advance were later released by Rockstar Games. A Mac OS port was published on 16 July 2002 by MacSoft in North America and Feral Interactive in the rest of the world. A Dreamcast version of the game was also planned, but got canceled due to the discontinuation of the console. The game was re-released on 27 April 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS, Android, and in April 2016 for the PlayStation 4 as a PS2 emulated downloadable game in the PlayStation Store.
The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a drug trafficking case involving a mysterious new designer drug called "Valkyr". While doing so, Max becomes entangled in a large and complex conspiracy, involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are allusions to Norse mythology. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was one of the first games to feature the bullet-time effect popularized by The Matrix.
Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices, with some citing it as one of the best video games ever made. The game won a large number of accolades upon its release, including the BAFTA Award. Its success launched the Max Payne franchise, starting with Max Payne 2: The Fall of Max Payne in 2003. The games later inspired a feature film of the same name.
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The player assumes the role of the titular character, with gameplay revolving around the use of the bullet time mechanic during firefights — when triggered, time is slowed down to such an extent that the speed at which bullets and other projectiles move is slow enough to be seen by the naked eye. Although Max's movement is also slowed, the player is still able to move and react in real-time, allowing them more time to plan and react to enemies.
In addition to the standard game difficulty, "Fugitive", the game also features "Hard-Boiled", which increases damage taken while limiting health and ammo supplies; "Dead on Arrival", which limits the player to only seven saves per chapter; and "New York Minute", which forces the player to complete each chapter within an allotted time. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" (also known as "End Combat" or "Final Battle" in other releases), which gives the player a select amount of painkillers, weapons, and ammunition, and puts them in a firefight with perpetual bullet time against the "Killer Suit" hitmen seen during the later parts of the game's campaign.
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#MaxPayne #Part3 #PS2
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Max Payne (Part 4) | Let The Gun Do The Talking
Max Payne Walkthrough Gameplay (Part 4) | Let The Gun Do The Talking (PS2/XBOX/PC)
Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports for the PlayStation 2 and Xbox and a tie-in game for the Game Boy Advance were later released by Rockstar Games. A Mac OS port was published on 16 July 2002 by MacSoft in North America and Feral Interactive in the rest of the world. A Dreamcast version of the game was also planned, but got canceled due to the discontinuation of the console. The game was re-released on 27 April 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS, Android, and in April 2016 for the PlayStation 4 as a PS2 emulated downloadable game in the PlayStation Store.
The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a drug trafficking case involving a mysterious new designer drug called "Valkyr". While doing so, Max becomes entangled in a large and complex conspiracy, involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are allusions to Norse mythology. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was one of the first games to feature the bullet-time effect popularized by The Matrix.
Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices, with some citing it as one of the best video games ever made. The game won a large number of accolades upon its release, including the BAFTA Award. Its success launched the Max Payne franchise, starting with Max Payne 2: The Fall of Max Payne in 2003. The games later inspired a feature film of the same name.
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The player assumes the role of the titular character, with gameplay revolving around the use of the bullet time mechanic during firefights — when triggered, time is slowed down to such an extent that the speed at which bullets and other projectiles move is slow enough to be seen by the naked eye. Although Max's movement is also slowed, the player is still able to move and react in real-time, allowing them more time to plan and react to enemies.
In addition to the standard game difficulty, "Fugitive", the game also features "Hard-Boiled", which increases damage taken while limiting health and ammo supplies; "Dead on Arrival", which limits the player to only seven saves per chapter; and "New York Minute", which forces the player to complete each chapter within an allotted time. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" (also known as "End Combat" or "Final Battle" in other releases), which gives the player a select amount of painkillers, weapons, and ammunition, and puts them in a firefight with perpetual bullet time against the "Killer Suit" hitmen seen during the later parts of the game's campaign.
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#MaxPayne #Part4 #PS2
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Monster House (Video Game) (Part 1) | The House (2006)
Monster House (Video Game) Walkthrough Gameplay Intro (Part 1) | The House (2006)
Monster House is a third-person shooter survival horror video game developed by Artificial Mind and Movement and published by THQ. The game is based on the 2006 animated film of the same name. The game was met with mixed reception.
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The game follows the plot of the film, except it introduces many rooms in the house that were unseen in the film. The three main characters D.J., Chowder and Jenny must navigate through the house to reunite with each other and destroy the house. The enemies in the house are living furniture and appliances that act as the house's antibodies that may also serve as bosses in some areas. Obstacles include pipes that can block doors or pathways to keep the player on track, tentacle-like pipes that can harm the player, trees that can try to grab the player, objects that can fly at the player, spotlights that can summon monsters to attack the player if they're caught, and giant pipes that can suck up the player. The game has about nine chapters that each tell the story from each of the characters' perspective. Bathrooms serve as save points throughout the game and are the safest parts of the house. Players can attack enemies and bosses using their water guns or by counterattacking. Each character also has a special ability that they can use to combat monsters: D.J. can stun enemies with his camera, Jenny can attack enemies and destroy padlocks with her slingshot and Chowder can attack enemies with water balloons. Boxes containing ammo for the secondary attacks can also be used for refill. Additionally, food found around the house can restore health and tokens allow the player to play the game "Thou Art Dead".
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#MonsterHouse #Part1 #Gamecube
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Monster House (Video Game) (Part 2) | The Library (2006)
Monster House (Video Game) Walkthrough Gameplay (Part 2) | The Library (2006)
Monster House is a third-person shooter survival horror video game developed by Artificial Mind and Movement and published by THQ. The game is based on the 2006 animated film of the same name. The game was met with mixed reception.
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Instagram ➯ https://www.instagram.com/dylanthegram/
Facebook ➯ https://www.facebook.com/DylantheVillain-111182244944996
The game follows the plot of the film, except it introduces many rooms in the house that were unseen in the film. The three main characters D.J., Chowder and Jenny must navigate through the house to reunite with each other and destroy the house. The enemies in the house are living furniture and appliances that act as the house's antibodies that may also serve as bosses in some areas. Obstacles include pipes that can block doors or pathways to keep the player on track, tentacle-like pipes that can harm the player, trees that can try to grab the player, objects that can fly at the player, spotlights that can summon monsters to attack the player if they're caught, and giant pipes that can suck up the player. The game has about nine chapters that each tell the story from each of the characters' perspective. Bathrooms serve as save points throughout the game and are the safest parts of the house. Players can attack enemies and bosses using their water guns or by counterattacking. Each character also has a special ability that they can use to combat monsters: D.J. can stun enemies with his camera, Jenny can attack enemies and destroy padlocks with her slingshot and Chowder can attack enemies with water balloons. Boxes containing ammo for the secondary attacks can also be used for refill. Additionally, food found around the house can restore health and tokens allow the player to play the game "Thou Art Dead".
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#MonsterHouse #Part2 #Gamecube
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The Punisher (Part 4) | Crashing A Funeral Home (Mission #5)
The Punisher Walkthrough Gameplay (Part 4) | Crashing A Funeral Home (Mission #5) (PS2/XBOX/PC)
The Punisher is a third-person shooter video game developed by Volition and published by THQ. It was released in 2005 for the PlayStation 2, Xbox, and Microsoft Windows; a mobile phone game was also developed by Amplified Games and released in 2004. The game stars the Marvel Comics antihero, The Punisher. After his family was murdered by the Mafia, Frank Castle devoted his life to the punishment of criminals. Players take control of the titular ruthless vigilante to track down and kill criminals.
The game's story is a loose mixture of the 2004 film of the same name, as well as the Vol. 5 (2000) and Vol. 6 (2001) series of the comic books. Actor Thomas Jane reprises his role as Frank Castle/The Punisher. The game features many cameo appearances from Marvel Comics characters, such as Iron Man, Nick Fury, Black Widow, Matt Murdock (the alter ego of Daredevil), Bushwacker, Kingpin and Bullseye. Also present are several characters from the Welcome Back, Frank storyline such as detectives Martin Soap and Molly von Richthofen, the Punisher's neighbors Joan and Spacker Dave, Ma Gnucci, The Russian and General Kreigkopf.
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Gameplay in The Punisher offers a combination of exploration, stealth, and combat. When encountering an enemy, the Punisher can attack, or perform a one-button "quick kill". Depending on the villain, the current location, and a player-determined level of aggression, one of numerous fatal assaults will be performed. The game's environments also feature interrogation "hot spots", where the Punisher can interrogate his enemies using death threats and torture, coercing them to share information that may help him in his quest.
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#ThePunisher #Part4 #PS2
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154
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The Punisher (Part 5) | Gnucci Estate (Mission #6)
The Punisher Walkthrough Gameplay (Part 5) | Gnucci Estate (Mission #6) (PS2/XBOX/PC)
The Punisher is a third-person shooter video game developed by Volition and published by THQ. It was released in 2005 for the PlayStation 2, Xbox, and Microsoft Windows; a mobile phone game was also developed by Amplified Games and released in 2004. The game stars the Marvel Comics antihero, The Punisher. After his family was murdered by the Mafia, Frank Castle devoted his life to the punishment of criminals. Players take control of the titular ruthless vigilante to track down and kill criminals.
The game's story is a loose mixture of the 2004 film of the same name, as well as the Vol. 5 (2000) and Vol. 6 (2001) series of the comic books. Actor Thomas Jane reprises his role as Frank Castle/The Punisher. The game features many cameo appearances from Marvel Comics characters, such as Iron Man, Nick Fury, Black Widow, Matt Murdock (the alter ego of Daredevil), Bushwacker, Kingpin and Bullseye. Also present are several characters from the Welcome Back, Frank storyline such as detectives Martin Soap and Molly von Richthofen, the Punisher's neighbors Joan and Spacker Dave, Ma Gnucci, The Russian and General Kreigkopf.
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Gameplay in The Punisher offers a combination of exploration, stealth, and combat. When encountering an enemy, the Punisher can attack, or perform a one-button "quick kill". Depending on the villain, the current location, and a player-determined level of aggression, one of numerous fatal assaults will be performed. The game's environments also feature interrogation "hot spots", where the Punisher can interrogate his enemies using death threats and torture, coercing them to share information that may help him in his quest.
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#ThePunisher #Part5 #PS2
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117
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Max Payne (Part 1) | The American Dream
Max Payne Walkthrough Gameplay (Part 1) | The American Dream Intro (PS2/XBOX/PC)
Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports for the PlayStation 2 and Xbox and a tie-in game for the Game Boy Advance were later released by Rockstar Games. A Mac OS port was published on 16 July 2002 by MacSoft in North America and Feral Interactive in the rest of the world. A Dreamcast version of the game was also planned, but got canceled due to the discontinuation of the console. The game was re-released on 27 April 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS, Android, and in April 2016 for the PlayStation 4 as a PS2 emulated downloadable game in the PlayStation Store.
The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a drug trafficking case involving a mysterious new designer drug called "Valkyr". While doing so, Max becomes entangled in a large and complex conspiracy, involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are allusions to Norse mythology. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was one of the first games to feature the bullet-time effect popularized by The Matrix.
Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices, with some citing it as one of the best video games ever made. The game won a large number of accolades upon its release, including the BAFTA Award. Its success launched the Max Payne franchise, starting with Max Payne 2: The Fall of Max Payne in 2003. The games later inspired a feature film of the same name.
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The player assumes the role of the titular character, with gameplay revolving around the use of the bullet time mechanic during firefights — when triggered, time is slowed down to such an extent that the speed at which bullets and other projectiles move is slow enough to be seen by the naked eye. Although Max's movement is also slowed, the player is still able to move and react in real-time, allowing them more time to plan and react to enemies.
In addition to the standard game difficulty, "Fugitive", the game also features "Hard-Boiled", which increases damage taken while limiting health and ammo supplies; "Dead on Arrival", which limits the player to only seven saves per chapter; and "New York Minute", which forces the player to complete each chapter within an allotted time. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" (also known as "End Combat" or "Final Battle" in other releases), which gives the player a select amount of painkillers, weapons, and ammunition, and puts them in a firefight with perpetual bullet time against the "Killer Suit" hitmen seen during the later parts of the game's campaign.
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The Punisher (Part 3) | The Zoo (Mission #3-4)
The Punisher Walkthrough Gameplay (Part 2) | The Zoo (Mission #3-4) (PS2/XBOX/PC)
BIO OF THE PUNISHER
The Punisher is a third-person shooter video game developed by Volition and published by THQ. It was released in 2005 for the PlayStation 2, Xbox, and Microsoft Windows; a mobile phone game was also developed by Amplified Games and released in 2004. The game stars the Marvel Comics antihero, The Punisher. After his family was murdered by the Mafia, Frank Castle devoted his life to the punishment of criminals. Players take control of the titular ruthless vigilante to track down and kill criminals.
The game's story is a loose mixture of the 2004 film of the same name, as well as the Vol. 5 (2000) and Vol. 6 (2001) series of the comic books. Actor Thomas Jane reprises his role as Frank Castle/The Punisher. The game features many cameo appearances from Marvel Comics characters, such as Iron Man, Nick Fury, Black Widow, Matt Murdock (the alter ego of Daredevil), Bushwacker, Kingpin and Bullseye. Also present are several characters from the Welcome Back, Frank storyline such as detectives Martin Soap and Molly von Richthofen, the Punisher's neighbors Joan and Spacker Dave, Ma Gnucci, The Russian and General Kreigkopf.
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Gameplay in The Punisher offers a combination of exploration, stealth, and combat. When encountering an enemy, the Punisher can attack, or perform a one-button "quick kill". Depending on the villain, the current location, and a player-determined level of aggression, one of numerous fatal assaults will be performed. The game's environments also feature interrogation "hot spots", where the Punisher can interrogate his enemies using death threats and torture, coercing them to share information that may help him in his quest.
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he Punisher (Part 2) | The Chop Shop (Mission #2)
The Punisher Walkthrough Gameplay (Part 2) | The Chop Shop (Mission #2) (PS2/XBOX/PC)
BIO OF THE PUNISHER
The Punisher is a third-person shooter video game developed by Volition and published by THQ. It was released in 2005 for the PlayStation 2, Xbox, and Microsoft Windows; a mobile phone game was also developed by Amplified Games and released in 2004. The game stars the Marvel Comics antihero, The Punisher. After his family was murdered by the Mafia, Frank Castle devoted his life to the punishment of criminals. Players take control of the titular ruthless vigilante to track down and kill criminals.
The game's story is a loose mixture of the 2004 film of the same name, as well as the Vol. 5 (2000) and Vol. 6 (2001) series of the comic books. Actor Thomas Jane reprises his role as Frank Castle/The Punisher. The game features many cameo appearances from Marvel Comics characters, such as Iron Man, Nick Fury, Black Widow, Matt Murdock (the alter ego of Daredevil), Bushwacker, Kingpin and Bullseye. Also present are several characters from the Welcome Back, Frank storyline such as detectives Martin Soap and Molly von Richthofen, the Punisher's neighbors Joan and Spacker Dave, Ma Gnucci, The Russian and General Kreigkopf.
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Gameplay in The Punisher offers a combination of exploration, stealth, and combat. When encountering an enemy, the Punisher can attack, or perform a one-button "quick kill". Depending on the villain, the current location, and a player-determined level of aggression, one of numerous fatal assaults will be performed. The game's environments also feature interrogation "hot spots", where the Punisher can interrogate his enemies using death threats and torture, coercing them to share information that may help him in his quest.
#ThePunisher #Part2 #PS2
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The Punisher (Part 1) | The Crack House (Mission #1)
The Punisher Walkthrough Gameplay (Part 1) | The Crack House (Mission #1) (PS2/XBOX/PC) (Intro)
BIO OF THE PUNISHER
The Punisher is a third-person shooter video game developed by Volition and published by THQ. It was released in 2005 for the PlayStation 2, Xbox, and Microsoft Windows; a mobile phone game was also developed by Amplified Games and released in 2004. The game stars the Marvel Comics antihero, The Punisher. After his family was murdered by the Mafia, Frank Castle devoted his life to the punishment of criminals. Players take control of the titular ruthless vigilante to track down and kill criminals.
The game's story is a loose mixture of the 2004 film of the same name, as well as the Vol. 5 (2000) and Vol. 6 (2001) series of the comic books. Actor Thomas Jane reprises his role as Frank Castle/The Punisher. The game features many cameo appearances from Marvel Comics characters, such as Iron Man, Nick Fury, Black Widow, Matt Murdock (the alter ego of Daredevil), Bushwacker, Kingpin and Bullseye. Also present are several characters from the Welcome Back, Frank storyline such as detectives Martin Soap and Molly von Richthofen, the Punisher's neighbors Joan and Spacker Dave, Ma Gnucci, The Russian and General Kreigkopf.
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Gameplay in The Punisher offers a combination of exploration, stealth, and combat. When encountering an enemy, the Punisher can attack, or perform a one-button "quick kill". Depending on the villain, the current location, and a player-determined level of aggression, one of numerous fatal assaults will be performed. The game's environments also feature interrogation "hot spots", where the Punisher can interrogate his enemies using death threats and torture, coercing them to share information that may help him in his quest.
#ThePunisher #Part1 #Intro
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GUN (Part 4) | Hoodoo Brown
GUN Walkthrough Gameplay (Part 4) | Hoodoo Brown (PS2)
BIO OF GUN
Gun is a Western-themed action-adventure video game developed by Neversoft and published by Activision for Microsoft Windows, PlayStation 2, Xbox, GameCube, and Xbox 360 (as a launch title) in 2005. The PlayStation Portable version was released a year later under the title Gun: Showdown, this version features new side-missions, a multiplayer mode, and other additions that were not available in the console versions.
During its first month, the game sold 225,000 copies across the four console systems for which it was initially released. The game had sold over 1.4 million units in the United States as of October 2008. It was well received by game critics and won several awards, including GameSpy's Xbox 360 Action Game of the Year.
Gameplay:
Gun features an open world action role-playing game environment, including side-missions that add to the story. Players control the protagonist, Colton White, from a third-person perspective. Side-missions improve the player stats. Players can purchase upgrades using money obtained from these optional activities and by mining gold veins.
While traveling from town to town, bandit attacks are frequent and players must either escape or defend themselves. Players can hunt and kill various animals like buffalo, wild horses, and even stray dogs and farm animals. The player can also cause mayhem within communities, but can attract attention from lawmakers and other gunslingers by doing so. They act as gunslingers protecting righteousness or seek reputation as they face resistance fighters, local lawmen, renegade soldiers and vengeful Apaches and Blackfoot. A Town Patience meter goes down every time a civilian is killed. Once the patience meter reaches zero, a showdown ensues between the player and the locals.
Several minigames are included in Gun. As the player progresses through the game, they can choose to complete side missions, including poker tournaments, cattle herding, law enforcement, time trials and bounty hunting.
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GUN (Part 3) Jenny
GUN Walkthrough Gameplay (Part 3) | Jenny (PS2)
BIO OF GUN
Gun is a Western-themed action-adventure video game developed by Neversoft and published by Activision for Microsoft Windows, PlayStation 2, Xbox, GameCube, and Xbox 360 (as a launch title) in 2005. The PlayStation Portable version was released a year later under the title Gun: Showdown, this version features new side-missions, a multiplayer mode, and other additions that were not available in the console versions.
During its first month, the game sold 225,000 copies across the four console systems for which it was initially released. The game had sold over 1.4 million units in the United States as of October 2008. It was well received by game critics and won several awards, including GameSpy's Xbox 360 Action Game of the Year.
Gameplay:
Gun features an open world action role-playing game environment, including side-missions that add to the story. Players control the protagonist, Colton White, from a third-person perspective. Side-missions improve the player stats. Players can purchase upgrades using money obtained from these optional activities and by mining gold veins.
While traveling from town to town, bandit attacks are frequent and players must either escape or defend themselves. Players can hunt and kill various animals like buffalo, wild horses, and even stray dogs and farm animals. The player can also cause mayhem within communities, but can attract attention from lawmakers and other gunslingers by doing so. They act as gunslingers protecting righteousness or seek reputation as they face resistance fighters, local lawmen, renegade soldiers and vengeful Apaches and Blackfoot. A Town Patience meter goes down every time a civilian is killed. Once the patience meter reaches zero, a showdown ensues between the player and the locals.
Several minigames are included in Gun. As the player progresses through the game, they can choose to complete side missions, including poker tournaments, cattle herding, law enforcement, time trials and bounty hunting.
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#GUN #Part2 #PS2
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