Blade Video Game Let's Play Series (Part 3)
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Part 3 | After the shocking kidnapping of Whistler and Manheim's twisted demand, Blade embarks on a treacherous journey through the torn-up streets of the Chinatown district. The once vibrant area is now infested with hordes of zombies engaged in brutal battles amongst themselves. Amidst the chaos, Blade witnesses a tragic encounter between a police officer and a relentless zombie. Undeterred, Blade navigates through the labyrinthine streets, uncovering hidden glyphs, keys, and secret passages. Facing countless deaths and respawns, he fights his way through the relentless onslaught of zombies, familiars, and vampires, venturing into various locations including the Chinatown district, sewers, stores, rooms, and even a strip club.
The most perilous trial awaits in the underground catacomb dungeon, where Blade confronts two towering vampires, their grotesque forms defying human proportions. With elongated fingers and savage attacks, they relentlessly assault Blade. Despite the struggle, Blade emerges triumphant, eliminating these formidable threats. In the depths of the catacombs, he discovers a powerful new weapon, the multilauncher, capable of firing an array of deadly projectiles.
After enduring frustrating deaths and respawns, Blade finally escapes the catacombs. Utilizing the spoils of his battles, he restocks on vital supplies such as med kits and ammunition. Throughout his harrowing journey, Blade bears witness to the gruesome aftermath of countless mutilated bodies, torn limbs, and blood-soaked scenes. Undeterred, Blade presses forward, approaching the area believed to house Dragonetti. However, a formidable familiar, a muscular behemoth armed with a massive machine gun and grenade launcher, stands in his way. Blade faces a fierce struggle but ultimately eliminates this imposing mini-boss guarding the entrance to Dragonetti's lair.
Stepping through the massive double doors and into a grand chamber adorned with a towering golden Buddha, Blade is met with Dragonetti's sarcastic and disrespectful remarks. Mockingly referring to Blade as the clown in this circus, Dragonetti taunts him, questioning the purpose of a circus without a clown. Blade responds with a resolute utterance of Dragonetti's name, sparking a tense confrontation that will determine the fate of both Blade and Whistler. Prepare for the climactic showdown as Blade faces his greatest adversary in this thrilling battle of wills.
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Blade Video Game Full Walkthrough | Playthrough (Part 2)
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Part 2 | Two warehouse guys revealed more about the crate, with one sneaking a peek and sensing its evil nature by the smell. Shockingly, they didn't even bother fastening it back up before shipping it out. Abraham Whistler warns of a shipment involving the Pallintine, leading Blade to board a train. During the ride, Whistler reveals they've been set up, prompting Blade to escape before the train crashes. As if things weren't intense enough, Mannheim offers a deal to spare Whistler's life by eliminating Dragonetti. Blade questions why he should do it, given the devastation in Chinatown caused by an insufficiently fastened crate. Mannheim dismisses it as an unfortunate accident, telling Blade he has no choice. Blade, defiantly tells Mannheim to go screw himself. Don't miss this action-packed playthrough!
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Blade 2000 (1998 Movie) Prequel Video Game [Part 1] 4K60ᶠᵖˢ
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Blade on DuckStation Emulator Recorded in Widescreen | 3440x1440p | 60fps
Blade Full Game Playthrough of Single Player Hard Difficulty With Commentary for PlayStation | PS1
Blade is an action game based on the 1998 film of the same name and a prequel to it. It was developed by HammerHead for the PlayStation in 2000, and by HAL Laboratory and Avit Inc. for the Game Boy Color. The game was published by Activision, and follows the adventure of Blade with help of his mentor and friend Abraham Whistler.
In this game the player takes control of the title character — Blade, as he makes his way through various vampire-infested locations in order to defeat the head vampire menace. As Blade players will venture through warehouses, sewers, museums, city streets, and nightclubs dispatching numerous types of enemies ranging from familiars (humans that do a vampire's bidding), vampires, zombies, monsters, killer dogs, and other creatures of the night. To help Blade with his quest, he has a small arsenal of weapons to arm himself with courtesy of Whistler. Blade always has his trademark sword but can also use his fists as well as a variety of firearms including pistols, shotguns, and machine pistols. Each firearm has three different types of ammunition: standard, explosive, and silver, each with its own effect on different enemies. Blade is also equipped with a "multi-launcher" that can shoot all sorts of things to kill vampires, like silver glaives and UV grenades. (Wikipedia)
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Blade 2000
Developer: HammerHead
Publisher: Activision
Platform: Playstation, PS1
Release: NA: November 23, 2000
EU: December 15, 2000
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