The First 15 Minutes of Sonic Gems Collection: Sonic the Hedgehog Triple Trouble (GameCube)
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Dr. Robotnik has stolen all the Chaos Emeralds, yet again, but when the experiment for his new weapon goes wrong, the Emeralds get scattered across the island. While Sonic & Tails are out searching for them, Robotnik finds the yellow emerald and convinces Knuckles the Echidna that Sonic wants to steal all the other Emeralds. While all this is happening, Nack the Weasel seizes his chance to take the emeralds for himself while everyone else is pre-occupied. Now it's a 4-way race to retrieve the emeralds.
The gameplay is like the other Sonic titles, but this is only available on the Game Gear. The player can choose to play as Sonic or Tails (who can fly), and you're trying to reach the Chaos Emeralds before anyone else. A change from other Sonic games is that when hit, all rings are not lost, only a set amount (30–50 depending on the level) is lost.
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The First 15 Minutes of Sonic Gems Collection: Sonic The Hedgehog CD (GameCube)
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Sonic the Hedgehog and his self-proclaimed girlfriend Amy Rose travel to Never Lake, only to discover the legendary Little Planet there, tied in chains and covered by metal. It appears that Sonic's archenemy, Dr. Eggman, is using the powers of the planet to manipulate the fabric of time. He created Sonic's evil counterpart, Metal Sonic, who kidnaps Amy and disappears. Now the brave hedgehog must explore the Little Planet, free Amy, and defeat Metal Sonic along with his master.
Sonic CD is a fast-paced side-scrolling platform action game, similar in gameplay to other installments of the series. Sonic uses his patented spin attacks to destroy the doctor's minions and collects various items, such as protective rings, shields, and speed shoes. His special attacks include the Spin Dash and the Super Peel Out. A stand-out gameplay feature of this installment is Sonic's ability to travel to past and future versions of the stages he traverses. Depending on the player's action in the past version of a level, the future versions will change from "bad" to "good", having more or fewer enemies and obstacles, respectively.
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The First 15 Minutes of Sonic Gems Collection: Sonic the Hedgehog 2 (GameCube)
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Coming back from the vacation Sonic took after foiling the plans of Dr Robotnik, he finds that Tails and all his other animal friends are missing. Sonic finds a letter waiting for him, that reads:
"Dear Sonic,
Robotnik is back, and he's captured all the animals on the island! He is holding me in a place called the Crystal Egg. In order to free me, you have to find and bring the six Chaos Emeralds.
Robotnik made me write this. He says he's waiting for you, and he's created six really nasty robots in order to 'get rid of you once and for all.' I don't know what he has planned, but Sonic, please be careful!
Sincerely, Tails."
That being more than enough motivation for him, Sonic races out to defeat Robotnik again.
The Master System version is totally different than the Sonic 2 for Genesis. Tails obviously doesn't accompany you, like he can in the Genesis release. Sonic can also not do his infamous buzzsaw roll by simply ducking and pressing jump.
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The First 15 Minutes of Sonic Gems Collection: Sonic The Fighters (GameCube)
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Sonic Championship is a 3D fighting game, featuring characters from the Sonic the Hedgehog franchise. The background story is that Doctor Eggman built the Death Egg II, a new version of his facility that appeared in previous games. Stopping him requires Chaos Emeralds, and various individuals including heroes like Sonic the Hedgehog and Miles "Tails" Prower participate in a fighting tournament to gather them.
Gameplay is mostly typical for a versus fighter, it is a one-on-one fight on a best two out of three basis. Players use jumps, punches, kicks and special weapons. Bean the Dynamite for example, a duck-like character who makes his debut in the Sonic universe, uses bombs. Blocking is done by making use of a limited supply of barriers. The whole action is illustrated in a comical fashion though, like one would expect from a Sonic game. A round is won when a player managed to deplete an opponent's health, unless the timer runs out, in which case the character with the most energy left is the winner. Environments are 3D closed arenas, but the gameplay is mostly 2D, allowing limited sidestep maneuvers.
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The First 15 Minutes of Sonic Gems Collection: Sonic Spinball (GameCube)
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Dr. Robotnik plans on turning the animals of Mobius into robots by using his volcano powered Veg-O=Fortress factory. He has set up a pinball security system for this factory to keep all the captured animals from escaping. Now it's up to Sonic the Hedgehog to free his captive animal friends and put a stop to Robotnik's plans.
Sonic will have to get through the Toxic Pools, Lava Powerhouse, The Machine, and The Final Showdown to take down Robotnik. The levels consist of typical pinball fair such as bumpers, flippers, annd drop targets which open up gated parts of a stage. Sonic must collect the chaos emeralds in each stage in order for a chance to fight the stage boss. There are also the Bonus Cage special stage that can be played after a stage boss is defeated. During this portion of the game, Sonic can find items that will reward him with things like extra time, points, rings. continues, or extra lives. The game also offers a one last chance to return to the game after running out of lives by having the player attempt to stop a spinning number wheel on a four digit number that matches the player's last four digits of their current score.
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The First 15 Minutes of Sonic Gems Collection: Sonic R (GameCube)
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While on vacation, Tails and Sonic come across a recruiting advertisement for the World Grand Prix race. Sonic is not interested at first, but once he notices that Dr. Robotnik will participate he decides to enter. Robotnik is only interested in the race because he's learned the location of the Chaos Emeralds and now he'll get a chance to beat Sonic while he gets them. Knuckles finds out that Sonic will participate, so he joins him. Amy overhears Robotnik's plan, so she will also be racing to get the Chaos Emeralds.
There are many modes of gameplay in Sonic R:
Grand Prix: You race against the rest of the characters on each of the circuits, and get a chance to race the level's boss to unlock some of the extra playable characters.
Time Attack: Run on one of the tracks as fast as you can, get 5 balloons or tag 4 characters.
Multi Player: 4 players on a split-screen or over a network. You can race against up to three players or challenge them on a balloon finding game. The screen can be divided horizontally or vertically for 2 player games.
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The First 15 Minutes of Sonic Gems Collection: Sonic Drift 2 (GameCube)
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Sonic Drift 2 is the sequel to Sonic Drift, also on the Game Gear and the first in the series to be released outside Japan. One of the new things in the sequel is a lag boost system, which means that anyone who is behind gets a boost to catch up again. This keeps the action in the game. Another new thing is that the gadgets touched while racing do not come into effect immediately. They need to be triggered manually by pressing up on the D-pad.
There are 3 GPs to compete in and each GP has 6 tracks. The names of the GPs are:
- Purple Chaos GP
- White Chaos GP
- Blue Chaos GP
Racing skills can be improved in the Free Run mode on any of the tracks, or, with a Gear-to-Gear cable and a spare copy of the game, direct competition against another human player in the versus mode.
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The First 15 Minutes of Smashing Drive (GameCube)
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Smashing Drive puts you in the driver's seat of an insane, outrageous taxi on the busy streets of New York City. Your job is to simply race from point to point in the fastest time possible.
The key to success in Smashing Drive lies in two features: crazy power-ups and hidden shortcuts. Almost all of the power-ups transform your taxi in some way that allows you to smash your way through traffic with ease. And the shortcuts usually involve crashing through the insides of buildings, like movie theaters and sports arenas.
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The First 15 Minutes of Sonic Adventure DX: Director's Cut (GameCube)
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An updated version of the Sega Dreamcast hit Sonic Adventure, the first appearance of Sonic and the crew in a full 3D action title.
Once again Sonic is up against Dr. Eggman, who had teamed up with Chaos for the ultimate opportunity to take over the world. Tails, Knuckles and Amy join in on the action, along with a host of new characters and enemies.
The GameCube version includes a brand new mission mode, a new Chaos Garden link up mode to the Game Boy Advance, and a host of mini-games including appearances of classic Game Gear Sonic adventures such as Tails' Skypatrol.
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The First 15 Minutes of Shadow the Hedgehog (GameCube)
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Shadow the Hedgehog is a Sonic the Hedgehog series spin off title. Players take the role of Shadow the Hedgehog, Sonic's Nemesis from Sonic Adventure 2. Shadow must fight his way through many levels to unveil the secrets of his past. Will he choose to join Dr. Eggman or the Black Arms? Or will Shadow decide to fight only for himself and nobody else to discover the true meaning of Shadow's past? The choice is yours and only you can make it.
Playing as Shadow, you have many new abilities that Sonic does not have. For one, you can use a gun. You also have hover shoes instead of Sonic's plain old running shoes. You can follow whichever path you choose to follow to discover Shadow's true identity. You can collect the Chaos Emeralds or you can help Robotnik or the Black Arms. Depending on what path you choose, you will have a different ending.
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The First 15 Minutes of Scaler (GameCube)
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Bobby Jenkins lives next door to Leon a scientist on the verge of discovering a device that can connect the planets within the multiple universes. Leon is transported to weird dimension during his experiments where the evil Looger and his cohorts steal the portal travel technology and uses it to break into our world. Once here, they are discovered by Bobby who is captured and questioned about Leon’s work. Bobby manages to escape and is teleported to their world where the story takes place.
Scaler is an action platform game in which the player controls Bobby Jenkins, who turns into a lizard in the “bizarre dimension” and tries to stop the evil Looger and his cronies. Scaler has many abilities, such as climbing walls to reach new areas and riding vines to charge up his electric bomb attack. He can use camouflage to sneak by deadly traps and confuse your enemies. Scaler attacks with his tongue or claws, which can be upgraded during the game. The Electric Bomb attacks several enemies at once. Scaler can also transform into some of the enemies he defeats after defeating enough of them and use the special abilities of that creature.
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The First 15 Minutes of Second Sight (GameCube)
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After waking up in a high security medical facility with no recollection of how he got there, John Vattic's memory slowly returns through a series of playable flashbacks to his days as a civilian advisor to a military operation in Siberia. In the past, he worked with a group of soldiers known as WinterICE, attempting to locate an elderly scientist who has been conducting research into psychic powers. In the present, John attempts to piece together what he remembers and locate members of WinterICE in the hope that he can clear his name, work out what actually happened, and discover how he came to have psychic powers himself.
Second Sight is a 3D shooter with stealth elements. The player mostly controls John from a third-person perspective, though it is possible to switch to first-person view under certain circumstances. During the course of the game the player gets to use telekinesis, healing, charm, projection and possession powers and two types of psychic attack, plus a variety of weapons. Most situations can be tackled with stealth, mindless violence or psychic powers, or a combination of the three.
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The First 15 Minutes of Robotech: Battlecry (GameCube)
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Robotech: Battlecrytells the entire Macross saga ofRobotech. The player takes the role of Jack Archer, an ace Veritech pilot in the SDF. His missions range from hunting down and destroying Zentraedi Lieutenants in destroyed cities to defending shuttles traveling through deep space wreckage fields. Characters from the show, voiced by the same actors who did the voices in theRobotechcartoon, will make cameo appearances throughout the game.
As the game progresses Jack will gain access to new Veritech models, which have different stats but mostly the same abilities. In Fighter mode the Veritech can fire a rapid fire Gunpod bullets or homing missiles as well as drop a decoy pod that will attract enemy missiles. Guardian mode is slower than Fighter mode and loses the ability to drop decoy pods, but can aim Gunpod bullets, gains more powerful missiles, and can pick up mission critical items. Battloid mode can not fly or fire missiles, but can rapidly aim the Gunpod and automatically shoot down enemy missiles. Each mode can be switched between instantly and whenever desired.
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The First 15 Minutes of Pokemon XD: Gale of Darkness (GameCube)
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You play a young Pokémon Trainer in the Orre Region, two years after the events of Pokémon Colosseum. An evil organization has been kidnapping Pokémon and shutting the door to their hearts in order to turn them into Shadow Pokémon, built only to attack.
While trying to complete the research on the Purify Chamber (an invention that is supposed to restore the Shadow Pokémon to their original state), Prof. Krane was kidnapped by the evil-doers.
With Eevee by your side, you must rescue Prof. Krane while "snagging" any Shadow Pokémon you come across and opening the door to their hearts.
Pokémon XD, like its predecessors, is a role-playing game with turn-based battles. What makes it different from previous Pokémon games is that it features a more developed story with many characters to meet and interact as well as locations to explore.
This game also includes combat-mode where you can battle against 1 or 3 other players.
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The First 15 Minutes of R: Racing Evolution (GameCube)
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R: Racing Evolution (R: Racing in Europe) is a racing-sim game featuring over 33 licensed cars from various motorsports series, and in-depth customization options. Other features concerning gameplay include drifts, Nitro adjustments, and individual classes and attributes for every car. The game also features a system referred to as the pressure meter, a fighting game-esque gauge that fills up as the player gets closer to a rival car. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full.
The game offers a story mode where the player follows the racing career of Rena Hayami as she struggles to deal with the busy life of a professional race car driver and the politics of the sport.
Other modes include the usual racing game fare: single races, time attacks, a versus mode, and car customization. It is rated T for realistic driving mechanics (similar to Gran Turismo 3 and Kaido Battle: Nikko, Haruna, Rokko, Hakone) and some scenes unsuitable for kids.
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The First 15 Minutes of Pikmin (GameCube)
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After crashing on a strange unexplored planet, Captain Olimar must gather the thirty missing parts of his space ship, before his life support runs out in thirty days and he succumbs to the planet hostile atmosphere. Luckily the Pikmin, a plant/insect life form native to the planet, are there to help him. Olimar must gather and lead the Pikmin in this real time strategy game to collect the missing pieces of his ship while combating the planet's strange and sometimes hostile flora and fauna.
The Pikmin come in three varieties with each a special ability. Red Pikmin are immune to fire while blue Pikmin are able to swim and yellow Pikmin can be thrown far. Aside from the story mode there is a Challenge Mode that is unlocked after all the types of Pikmin are discovered in the story mode. The goal in this mode is to grow as many Pikmin as possible in a single day.
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The First 15 Minutes of P.N.03 (GameCube)
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The Computer Arms Management System (CAMS) is the basic form of defense for planets against any enemy. But a terrible accident leaves an entire colony dead, and it's up to a human to put an end to the out of control system.
Enter Vanessa Z. Schneider, a freelance mercenary, who has been charged with the task of bringing CAMS under control. But she has another mission at heart: to take revenge on CAMS for killing her family.
Control Vanessa through the various landscapes in a third person perspective, using her upgradeable abilities to destroy the CAMS, while dodging fire with a range of acrobatic moves.
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The First 15 Minutes of Need for Speed: Underground (GameCube)
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Need For Speed: Underground is the seventh game in the long running Need For Speed racing series.
The game revolves around illegal night time street racing with heavily modified import cars and has been greatly influenced by the movie the Fast And The Furious and its sequel. Players get the chance to build their own racing machine almost from the ground up, with hundreds of real licensed parts and lots of licensed cars, including the Mazda RX-7 and the Nissan Skyline GT-R. The game also features over 100 single player races and a hip hop/hard rock soundtrack including artists such as Mystikal, Rob Zombie, and the Crystal Method.
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The First 15 Minutes of Need for Speed: Underground 2 (GameCube)
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This installment in the Need for Speed series, Underground 2 is a racing game based on illicit, night time races, with the player gaining street credit, cash and access to unique tuner parts by schooling the competition.
Taking place in a massive, open city, NFS Underground 2 allows players to explore the city at will, engaging random challengers and moving into the coveted Underground Racing League. Once in the Underground Racing League, the player advances first by race wins, then with building up their tuner car and taking on tougher opponents. The objective is to win all Underground Racing League engagements and trick out your car to the max.
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The First 15 Minutes of Need for Speed: Most Wanted (GameCube)
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Need for Speed: Most Wantedis in fact a cross between the Underground and the Hot Pursuit spin-offs. The player must gain notoriety by racing in the streets and attracting the attention of the cops in order to ascend in the Black List of illegal racers. In the end he must face no.1, Razor who tricked him out of his own car and used it to get to the top.
Many racing modes are carried on from NFSU2 with the addition of "Milestones", special events where the driver must evade capture and/or disable police cars by bringing down Pursuit Breakers, specially marked buildings such as gas stations and water towers. For each one of the 15 Blacklisted opponents, the player must win a specific number of events from each of the two main types and gain enough notoriety in the process. The player can invest bet money to buy new cars or improve his existing one's looks and performance so that he remains competitive.
InMost Wanted, Josie Maran replaces Brooke Burke as the racer girl. The plot is furthered through use of FMV video with live actors and digital sets, which has been heavily enhanced so that it looks quite real.
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The First 15 Minutes of Need for Speed: Carbon (GameCube)
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The 2006 game in theNeed for Speedseries is an evolution of the gameplay introduced in the previous games.
Enhancements are still unlocked gradually, but the cars have now been divided over different tiers. There are about 40 cars to unlock. Other features include the possibility to form your own crew, more detailed sculpting features, drifting races, and the new car classes.
The city and the surroundings in the career mode have been divided into different territories, controlled by gangs. You are either invited or challenged to race in the sections and claim them as your own. To do so, you have to impress the gang leader by winning races until he challenges you for a duel - first in the city, then over the narrow roads of Carbon Canyon.
The crew feature, with room for up to 6 cars, allows you to assign three roles to racers: drafters, scouts and blockers. These are supporting characters you can hire to help you win races. Drafters leave behind a coloured trail that makes it easier to find the way, scouts discover hidden shortcuts, and blockers try to cause mayhem to slow your opponents down.
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The First 15 Minutes of Namco Museum: Pole Position (GameCube)
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Pole Position is a Formula 1 racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time.
Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player, however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds.When the time runs out - Game Over.
Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position is the Pole Position.
During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over.
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The First 15 Minutes of Namco Museum: Pac-Man (GameCube)
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One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful ("Inky"), the trailing red ghost Shadow ("Blinky"), the fast pink ghost Speedy ("Pinky"), and the forgetful orange ghost Pokey ("Clyde"). One touch from any of these ghosts means loss of a life for Pac-Man.
Pac-Man can turn the tables on his pursuers by eating one of the four Power-Pills located around the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time as the ghosts' eyes float back to their center box and regenerate to chase after Pac-Man again.
Survive a few rounds of gameplay, and be treated to humorous intermissions starring Pac-Man and the ghosts.
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The First 15 Minutes of Namco Museum: Pole Position II (GameCube)
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In the sequel to Pole Position, you are again driving an F-1 racer in a timed qualifying run, trying to achieve the pole position. Then it is off to the race, in hopes of taking that top spot. The difference in Pole Position II and it's predecessor is that now you have four tracks to select from.
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The First 15 Minutes of Namco Museum: Ms. Pac-Man (GameCube)
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In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky, and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
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