GURPS Game Aid v0.11.6
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
"Yes, I will document the /anim and /sound commands someday ;-)"
Release 0.11.6 - 7/22/2021
- Fixed bug when trying to roll skill that contained [ ] in the name
Release 0.11.5 - 7/21/2021
- Fixed mook parsing issue (for mooks with no Traits)
- Update tooltip mods to include "-1 due to deceptive attack"
- Added 'Quick Sheet' system setting
- Added quick roll for damage /dmg-formula or .dmg-formula
- Fixed compendium import for ROF field
- Fixed import DRs like "0 + 8" and correctly handles "Arms" to "Left Arm/Right Arm" mapping again.
- Added system setting for UTF-8 import encoding
- Mouse wheel over Modifier Bucket adds modifier
- Added /sound chat command
- Reskinned the Fright Check UI, added clickable margins of success/failure
- Added the ability for Trusted players or GM to roll physical dice and enter the results into the game aid.
- Shorten Foundry name so that it doesn't wrap on Game Settings tab
- Support for JB2A "Scanlan" release
- Don't display Item icon if it is the default "icons/svg/item-bag.svg"
- Added Dodge and Move to Combat tab of tabbed sheet
- Fixed /light command now accepts decimals /light 2.9 0.7
- Fixed /show skill where skill name contains a single quote
- Fixed drag and drop EQT in tabbed view
Release 0.11.4 - 7/01/2021
- Fixed Fright Check /fc table roll
- Added "move" to centered animations, scale affect targeted Y, c:xp,yp set offset
- System setting to automatically save QTY/count on equipment
- Fixed "Level" column in melee/ranged weapons goes blank or NaN after using resource tracker
- Support for JB2A "Raishan" release (which includes new bullet and snipe animations)
- Fixed speaker token for dice rolls, so that modules that are expecting a token can use it, i.e. Cautious Gamemaster's Pack
- Integrated LegendSmith's NPC CI sheet and Survivable guns Special (4) Armor Divisor
Release 0.11.3 - 6/25/2021
- Added "trigger" input fields for features (melee, ranged, etc.) in Item editor
- Reworked targeted animation math
Release 0.11.2 - 6/25/2021
- Fixed error when /light animation type is provided "/li 6 2 torch"
Release 0.11.1 - 6/25/2021
- Fixed error that could occur during import "TypeError: rng.match is not a function"
https://github.com/sponsors/crnormand
https://ko-fi.com/crnormand
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Preview 1 of GURPS Game Aid v0.11.5
Sound!
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
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How to use the /anim command
NOTE: When you have determined the correct /anim command, you can preface it with an exclamation point "!" to make it "quiet" (so the debugging information does not show).
Example: !/anim heal c
Modules that offer free webm files:
Jack Kerouac's Animated Spell Effects
Jack Kerouac's Animated Spell Effects: Cartoon
JB2A - Jules&Ben's Animated Assets - Free
Jinker's Animated Art Pack
JB2A's Patreon. For $4 you can get their complete set of 1400 animations!
https://https://www.patreon.com/JB2A
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://github.com/sponsors/crnormand
https://ko-fi.com/crnormand
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GURPS Game Aid v0.11.0
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
- Merged in Rinickolous/neck's GCS Equipment importer!
- Fixed ST based ranged calc so it will also apply to Items
- Fixed order dependency when applying Item bonuses
- Kirlian Silvestre/3darkman, fixed Item icon hover picture
- Added /anim command
- Fixed NaN skill levels for containers
- Promoted tabbed view
- Added /w @ to whisper to selected character(s)
- Fixed "user does not have permission to update" when tired/reeling status changes
- Added combat maneuver icons to all tokens in a combat. Two new settings control the appearance of the maneuver icons.
- reinstate /rolltable command
- Added support Advanced Macros module argument passing
- Added support for drag and drop Journal entries, Actors, Items and Rolltables as OtFs
- Added support to drag and drop Items from compendiums and Item sheet
- Support opening and closing the navigation bar (Full Sheet) without going to the system settings.
- Provide UI feedback when doing navigation via the navigation bar.
- Fixed wounding modifiers for imp and pi types on Injury Tolerance: Unliving.
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Preview 2 of GURPS Game Aid v0.11.0
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
3
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Preview 1 of GURPS Game Aid v0.11.0
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
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JB2A macro for GURPS
This is a "shout out" to Jules and Ben: https://www.patreon.com/JB2A
About how I was able to build a system that will allow players to make use of the JB2A assets in the GURPS Game Aid for Foundry.
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
3
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GURPS Game Aid v0.10.0-3
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
- Fixed Apply Injury dropdown on ADD window.
- Added Min and Max enforcement option on Resource Trackers
- Added system setting to hide QTY equipment icon
- Added system setting to restrict imports to Trusted or above
- Drag and drop on to 3d6 or Modifier Bucket for Blind roll
- /show skillnames or attributes - show best for all actors in a scene
- [!/chat command] will now disable private report back messages
- Added Tabbed charactersheet
- Fixed GCA export to correctly handle children weights
- Items (and Item features) will hover display the Item icon (very basic... would love CSS help!)
- Fixed GM "Send to" area to provide more room to see buttons
- Fixed bug in Item creation. Equipment can no longer contain other hidden equipment
- Added OtF buttons for margin of success (Rolltable formula "3d6 + @gmodc")
- Enhance /light to include intensity
Release 0.10.2 - 6/5/2021
- Fixed parse bug in bucket
Release 0.10.1 - 6/4/2021
- Fix for dragging Items on to unlinked tokens
Release 0.10.0 - 6/4/2021
- Foundry 0.8.x compatible!
- Updated /light <dim dist> <bright dist> <angle> <anim>|off where anim can be: torch, pulse, chroma, wave, fog, sunburst, dome, emanation, hexa, ghost, energy, roiling, hole
- Added \*Costs X trN and \*Costs X tr(_name_)
- Added support for translated attributes in OtF formulas (Will == Vonte in Portuguese)
- Added Ignore QTY/Count/Uses from import
- Remember carried, parent and equipped status from previous import
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Preview 1 of GURPS Game Aid v0.10.0
No sound, just visual effects. In the upcoming 0.10.0 release, the /light command can now be used for all of the Foundry 0.8.x light animations.
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
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GURPS Game Aid v0.9.6-12
NOTE: The 0.9.12 deployment had an issue, the current release is 0.9.13.
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
0.9.12
- Equipment name searches for /qty and /use now start at the front of the name for matching
- Fixed /uses /qty when equipment name is being used
- Only show max the last 5 changes (for new users on browsers)
- Add GM command /reimport to ask all player characters to import
- Items bonuses only applied when Item-equipment is equipped (like GCS)
- Refactor weight calculation
- Protect against dragging Items from unlinked actors
- Add scroll bars to the "Send Modifiers to Players" part of the modifier bucket window.
- Show combat maneuver drop-down on character sheet.
0.9.11
- Allow user additions to names or notes survive an import (if changes occur at END of imported data)!
- Added /uses can now automatically detect if it is being run on equipment (like /qty)
0.9.10
- Ensure that empty Actors are initialized correctly
- Added Rcl/RoF information to [A:..] and [R:...] OTF rolls
- More i18n work, we are getting there!
- /tr (/rt) now returns false if the value is less than 0. So it can be used as an ammo tracker /if [/tr(ammo) -1] do some attack]
0.9.9
- Adding @neck/rinickolous's inventory sheet
- Replaced /light dialog with parameters torch = /light 6 2 torch (or candle = /light 1 0 t)
- Fixed changelog viewer to actually STOP after current version
- Fixed calculations of Item skill levels when there is a +/-
- Fixed the /qty command so that if defined in one piece of equipment, it can name another piece of equipment and modify that.
- Added /forcemigrate command for players who's actors didn't quite make it.
0.9.8 - 5/20/2021
- Adding DODGE to Item bonus parsing
- Fixed spelling of dis-bled status (to disabled)
- /uses command can now be used with /if
- fixed error during startup if Show Read me is true
0.9.7 - 5/20/2021
- More lenient handling of OtF formulas on items (may have [ ] or not)
- Added DR+X {hitlocations} bonus to Items
- Required migration to allow DR changes
0.9.6 - 5/20/2021
- Update migration code to remove possible infinite loop issue
- Make Skill/Spell/Attack (Melee/Ranged/Damage) OtF formulas case insensitive
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GGA Preview 1 of 0.9.12
Actually using the 'equipped' flag (like we should have been).
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
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How to add Items in Foundry VTT
This is how you create and use Items in Foundry
Users Guide: https://bit.ly/2JaSlQd
If you like our work: https://ko-fi.com/crnormand
GURPS Discord: https://discord.gg/6xJBcYWyED
2
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GURPS Game Aid Preview 1 of v0.9.7
Armor? Yeah, Armor!
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
5
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GURPS Game Aid v0.9.5
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
- Fixed /status command when token.actor == null
- Refactor regex pattern matching to utilities.js
- Added "apply condition" buttons to slam results chat messages. These buttons will select the affected combatant and either roll DX and apply the Prone condition if failed, or directly apply Prone if appropriate.
- Updated German language file (thanks to GitHub member @LordOHelmet)
- Added token ID to /select (e.g., `/sel PrPRGwFEiNKewWym`) -- this is mainly done for internal programming, but could be useful in a macro.
- Various tweaks to fix modifier bucket size/position issues.
- Updated /if [Test] { } { } to allow embedded backslashes (to execute multiple commands inside {})
- Fixed Send Modifier bucket buttons on tooltip
- Fixed display of FP tracker when using Conditional Injury.
- Can drag and drop Modifier Bucket onto macro bar
- Fixed bug when trying to execute chat commands using GURPS.executeOTF()
- Prototype of Foundry Item framework, can drop on player chars
- Added "apply condition" buttons to damage effects chat messages.
- Fixed mook generation to include resource trackers.
- Fixed layout problems with Equipment and Other Equipment in the editor sheet.
- Fixed \\ in OtF macros
- Otf Macros now use their override text as the macro name
- Added [M:attack] for only melee and [R:attack] for only ranged
- Fixed bug where Sum Weights on Equipment and Other Equipment displayed as 'NaN'.
- Fixed bug(s) where pasted text may contain unicode single and double quotes (OtF and Mook generator)
- Foundry Item bonuses can affect Attributes, Skills and Attacks. DX changes also affect melee (w/ parry/block) and ranged skills
- Fix for DragRuler users... range mod is NOT added when token is moved
- Fix GCA export to check 'hide' flag on ads/disads/quirks/perks
- Item editor UI ver 1 is complete.
- Added chat command /light (thanks Boifubá!)
- Fixed import on bad actor (used to have to delete actor and then reimport)
- Less "flashing" during imports/updates
- Added support for /if [/qty -?] /hp +1d]
- Added support for /qty detecting the current equipment
- Added support for parameters and return values from script macros (GURPS.chatargs & GURPS.chatreturn)
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GURPS Game Aid Preview 1 of v0.9.5
Preview of our first iteration of ITEMS in Foundry, AND SOMETHING ELSE.....
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Getting Started in Foundry VTT for GURPS
New to Foundry VTT? This will show you how you can play GURPS using the "GURPS 4th Game Aid (Unofficial)". https://foundryvtt.com/packages/gurps
Users Guide: https://bit.ly/2JaSlQd
If you like our work: https://ko-fi.com/crnormand
NOTE: As of Version 0.13.1, you no longer need to export from GCS... the GURPS Game Aid can read .gcs files directly!
"On-the-Fly" Formulas: https://www.youtube.com/watch?v=jSSfs2Red0A
"Damage Calculator": https://www.youtube.com/watch?v=6eaCyacs4N0
"How to create NPCs": https://www.youtube.com/watch?v=3Dyfjh0peLI
"How to add Items": https://youtu.be/cOU78-RvXdc
GURPS Discord: https://discord.gg/6xJBcYWyED
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GURPS Game Aid v0.9.1-3
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
- Modifier bucket is now scalable in the system settings. Its a client setting so every user can have a different scale factor. At its smallest size (80%) it fits on a 1024x640 monitor. Tiny laptop users, rejoice!!
- The "Common Modifiers" pane of the Modifier Bucket is now a tabbed interface and the user can set any number of journal entries to display in that pane. Use journals to customize your MB!!! Which journal entries to use is a client setting. See this GitHub issue for more info: [#434](https://github.com/crnormand/gurps/issues/434#issuecomment-825715096)
- Fixed modifier bucket to respect permissions on journal entries selected for viewing.
- Added support for the Drag Ruler module to display move, sprint and fly distances. (but you also need to load the Hex Token Size Support module, due to an error with Drag Ruler)
- Holding down CTRL (CMD on Macs) will make a roll BLIND
- OtF now supports [Sk:Skillname] or [Sp:Spellname]
- changed parameter order of /rem [otf] optionalusernames to match /sendmb
- /select now also changes Foundry's selection. /sel Bog \\ /status on prone
- /sendMB (and MB send) now works for Assistants
- Added System setting to show 'saved' icon next to user created equipment and notes.
- Changed the 'persistent' equipment and notes (those that survive a GCS/GCA import) icon to a blue bookmark and right-justified the icon for equipment.
- System setting "SHIFT Click does a Blind roll for players, and a Self roll for GMs"
- System setting to check for equipped status when determining weight (players can use equipped flag to indicate a 'dropped' item)
- Fixed broken "Apply All Damage To [Targeted Actor]" functionality
- Fixed Slam Calculator's always printing that the Target was knocked down, even if it was the Attacker who was knocked down.
- Fixed a bug so that the ADD will use "effective damage" instead of "basic damage" to calculate knockback. This fixes the problems with explosions and knockback.
- Add a fallback background color to the modifier bucket to fix the transparent MB bug.
- Fixed OtF buttons in a journal entry being viewed in the Modifier Bucket from being truncated at the first HTML escaped character (such as '\ü').
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Getting Started with the GURPS Game Aid for Foundry VTT
Users Guide: https://bit.ly/2JaSlQd
Join the Discord server for updates: https://discord.gg/6xJBcYWyED
3
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GURPS Game Aid v0 9 0
Users Guide: https://bit.ly/2JaSlQd
Join the Discord server for updates: https://discord.gg/6xJBcYWyED
- rewrite of Modifier Bucket communication system, now commands are guaranteed to be sequential
- refactor Chat command parsing
- Added /if chat command ["Acrobatic Dodge"/if [S:Acrobatics] /r [+2 Acrobatics] /else [-2 Failed Acrobatics]\\/r [Dodge]]
- Added OtF [D:AttackName]. Roll the Damage for attack (similiar to [A:AttackName], which rolls the skill)
- Fixed GM Send now also transfers the OtF label (ex: "Acrobatic Dodge" from above)
- Fixed Initiative formula propagating to client VMs
- /tracker (/tr) now resets "damage trackers" to zero, instead of max
- Continued i18n work on chat processors
- /remote GM only command. Execute OtF on the remote client
- Press SHIFT key to make OtF rolls private
- Show Move/Flight Move checkbox in Editor
- Modifier bucket is now scalable in the system settings. Its a client setting so every user can have a different scale factor. At its smallest size (80%) it fits on a 1024x768 monitor. Tiny laptop users, rejoice!!
- The "Common Modifiers" pane of the Modifier Bucket is now a tabbed interface and the user can set any number of journal entries to display in that pane. Use journals to customize your MB!!! Which journal entries to use is a client setting.
- Fixed a bug so that the ADD will use "effective damage" instead of "basic damage" to calculate knockback. This fixes the problems with explosions and knockback.
- Add a fallback background color to the modifier bucket to fix the transparent MB bug.
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GURPS Game Aid v0.8.23
Users Guide: https://bit.ly/2JaSlQd
Join the Discord server for updates: https://discord.gg/6xJBcYWyED
- Fixed Equipment editing when using The Furnace, because I guess they never thought people might use {{count}} in their own dialogs.
- Merged @Exxar's Damage Reduction: Injury Tolerance code into ADD
- Adjust ADD results to show +3 bonus to HT checks when damage is Ranged, 1/2D.
- Fixed drag and drop macros to be compatible with The Furnace
- Initial implementation of a Slam calculator. Access via the chat message '/slam'. There must be a selected character, and it will fill in the HP and Velocity fields based on that character's HP and Basic Speed fields. If the user has a targeted token, that character's HP will be automatically entered.
- Added i18n tags to most of modifier bucket popup. Just need folks to submit translations!
- Re-skinned the modifier bucket UI.
- Fixed the problem of some browsers causing the Modifier Bucket tooltip to close when selecting something from a dropdown menu.
- Allow any damage type to be applied to a resource tracker. (Resource must be named, have a unique alias, and "Use as Damage Tracker" is checked.)
- Disabled the Min/Max/Current fields from a Resource Tracker editor if opened from the Tracker Manager.
- New/Updated Resource Tracker templates no longer need a Foundry restart to take effect.
- /ev now affects player owned tokens on current scene (and not all Player Characters)
- Made mapped attributes (ex: 'will', 'per', 'vision', etc.) case insensitive
- Allow multi-line entries in QuickNotes
- Added Initiative system setting
- Added GURPS.findAdDisad(), and updated GURPS.findSkillSpell() and GURPS.findAttack() for script macros
- Fixed Explosion damage calculation.
- Added ability to override the text of the OtF buttons ["New Text" Dodge]
- Auto import when in Foundry Data (GCS export includes Portrait)
Example macros:
game.actors.entities.forEach(actor = *** { *** = greater than sign... Youtube doesn't allow them in comments
let crb = 0
if (!!GURPS.findAdDisad(actor, "Combat Reflexes")) {
crb = 1
ChatMessage.create({content:actor.name + " has Combat Reflexes!"})
}
let tact = 0
if (!!GURPS.findSkillSpell(actor, "Tactics")) {
tact = 1
ChatMessage.create({content:actor.name + " has Tactics"})
}
actor.update({"data.additionalresources.crb": crb})
actor.update({"data.additionalresources.tact": tact})
})
if (!GURPS.LastActor)
ui.notifications.warn("Select a character!")
else {
GURPS.LastActor.update({"data.additionalresources.tact": 1})
ChatMessage.create({content:GURPS.LastActor.name + " Tactics bonus on!"})
}
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GURPS Combat in Foundry VTT and how to apply Damage
A walk through of how to do combat (and apply damage) using our GURPS Game Aid for Foundry.
Fantastic Dungeon Grappling: http://www.warehouse23.com/products/fantastic-dungeon-grappling
Users Guide: https://bit.ly/2JaSlQd
https://ko-fi.com/crnormand
** Yes, I know Bog moved 2 hexes and attacked. It was supposed to be 1 hex... my bad.
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GURPS Game Aid v0.8.20-22
"Fantastic Dungeon Grappling"
http://www.warehouse23.com/products/fantastic-dungeon-grappling
Users Guide: https://bit.ly/2JaSlQd
Join the Discord server for updates: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
0.8.22
- Updated German/Deutsch translation
- Add dialog to resource tracker editors on actor's sheets to apply a template, edit the tracker, or remove the tracker.
- Bugfix for pi-, pi+, and pi++ damage types.
- Implemented drag-and-drop for OtFs on character sheets onto the macro bar.
- Drag and drop now works for any OTF on character sheet
- Added sanity check on Resource Tracker alias input.
- Added initial Russian/ÑÑÑÑкий translation (thanks to Discord user @Weirdy)!
- Bugfix for multiple damage drag-and-drop.
- OtF damage types are now case-insensitive (e.g., 'Cut' and 'CUT' become 'cut').
- Dropping the damage chat onto a hex with multiple tokens will now prompt the user to select which token to apply it to.
- Support localization of damage abbreviations (e.g., "cut" can be entered as "corte" in Brazilian Portuguese)
- Fixed DR calculation when Armor Divisor less than 1 and location DR is 0.
- Added /fc /frightcheck dialog (Thank you roaoon!)
- Added /rolltable
- Added /ev [OtF] (except PDF, Chat and Modifier)
- Fixed import of unicode characters in names (and elsewhere)
- Fixed damage to resources to allow HP or FP damage to apply to a resource
- Added support for [A:Attack *Costs 1FP]
- Fixed [A:Attack] where skill level includes "*Costs 1FP"
- Added Drag and drop OtF from chat
0.8.21
- Fixed parse bug where roll has no damage type or comment [3d]
- Added German/Deutsch translation
0.8.20
- Fixed description of modifier for Skill OtF
- Fixed GM Send to allow blind rolls
- Fixed OtF coloration on skills
- Support adding Resources as a custom damage type (https://github.com/crnormand/gurps/issues/386)
- Allow the ADD to apply resource damage to the actor's resource tracker (https://github.com/crnormand/gurps/issues/385)
- Changed "User Entered DR" in the ADD to override the hit location DR (so you still get the other benefits of hitting a specific body part).
- Added Control Points (Fantastic Dungeon Grappling: https://gamingballistic.com/product/fantastic-dungeon-grappling-pdf-dfrpg/) as a default Resource Tracker.
- Modified Resource Trackers to optionally _accumulate_ damage, rather than subtracting damage from a resource. Enabled via the 'Damage Tracker' checkbox in the Resource Tracker editor.
- Fixed parsing for damage with extraneous text '1d-1 burn/2 points'
- Added GURPS.executeOTF()
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"On the Fly " formulas (and why you need to learn about them!)
From one of our users:
“To be honest, at first I didn't value OtF - I couldn't see the potential.
But man, what a game changer it is! Using it for everything, rule look-ups with direct roll options, roll-tables, chat-roll, in character sheets ...
Just made a brief rule summary for avalanches from DF. Every needed skill roll, with default (and soon alternate attribute based) just a click away. Including from where the avalanche comes, how hard it hits, how to resist... It's so f** great! I now use rules for my party which I would have never ever used before because it would have been too much fuzz to look it up.”
Users Guide: https://bit.ly/2JaSlQd
Discord: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
GURPS Game Aid v0.8.18-19
Users Guide: https://bit.ly/2JaSlQd
Join the Discord server for updates: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
- Translated status effects to German
- Added all RAW armor divisors to ADD (0.1, 0.2., 0.5, 2, 3, 5, 10, 100, Ignores DR)
- Fixed 'Ignores DR' to be affected by Hardened DR
- Updated Hardened DR to include 6 levels (allows 'Ignores DR' to be modified down to 'no Armor Divisor')
- Fixed GM Send Blind rolls
- Fixed non-hover Modifier Bucket tooltip constantly re-opening
- Fixed '+0 <dmgtype>' showing up as a modifier for damage rolls
- Support (-1) armor divisor (as "Ignores DR")
- Support editing of skills/spells with '*Costs xFP'
- Fixed "*Max: 9" if not the last modifier
- Create and apply standard resource trackers across the world. Instructions: https://github.com/crnormand/gurps/issues/380#issuecomment-801357042
- Converted 'mapped' to 'attribute' so [S:Trap|Vision-5] works
- Add blindroll to CR
- Implemented selectable armor divisor in the apply damage dialog
- Added /select ActorName (sets the LastActor)
- Added support for unlinked Actors, which display like "TokenName(ActorName)"
- Added /status clear (clears all status effects)
- Right Mouse Click for NON-GMs sends OtF formula to chat input
- Fixed i18n issues with ranged
- Fixed missing hitlocation modifiers
- Add Quick Note under Encumbrance
- 'Grand' unification of attribute/skill parsing [Parry|Block:Shield|S:Skill|Fright Check|Dodge -2 slow|DX-4 ? "Ouch", "Close!"]
- Skill checks can now cost FP (append '\*Costs 1FP')
- Fixed bug with clearing a resource tracker.
- Added custom thresholds and condition names for resource trackers. For a description and instructions, see this link: https://github.com/crnormand/gurps/issues/380
- Fixed Shotgun RoF (3x9)
- Added system setting to make player chat commands private (GM's chat commands are already private)
- Fixed Skill names that included '(' and ')'
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