Tactical trip premium +84 Impure
what a trip: http://temporenup.fuyu.gs/tacticalnexus.php
current route as of 10/17/21 with probably some micro-optimizations missing
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Petit Pure +13(18)
There are some explanations at the end of how to do some better scoring into this route, but it still hit 18 on the demonstration route, and it's best that guides aren't perfect anyways, otherwise they won't leave you room to think.
Clusterfuck game: http://temporenup.fuyu.gs/tacticalnexus.php
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Petit Impure +37
it's a fun tower, I swear
optimization game: http://temporenup.fuyu.gs/tacticalnexus.php
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Tactical Tutorial 4 +32
just clowning around
very different from the better strat which gives +42-45 at the same sunstones
Amazing game: http://temporenup.fuyu.gs/tacticalnexus.php
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Tactical Tower K +9 routing(Old Strat)
Game: http://temporenup.fuyu.gs/tacticalnexus.php
quick K run to just explain things
the notes are pretty ok at this point at least so main tower didn't have much to say, but the nexus ending has some optimization considerations and there's some high sunstone routing early into the nexus on digs which results in more excess digs.
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Tactical Tower D +8(Old Strat)
Game: https://temporenup.fuyu.gs/tacticalnexus.php
uses 1211 sunstones, I do some slightly different main tower routing and I'm 99% sure my memos are simply better so maybe I should consider not being a dumbass lol
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Tactical Trip Mini +11
fairly optimized approach for 1300 sunstone gamers, same general approach works at lower sunstones, although you have to do some finagling and may not hit 132 as easily.
It is positive to hit 132 if you can avoid dying.
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Tactical Lord 0 +87
dogshit run, took too many blue levels in the first blue collection.
game: http://temporenup.fuyu.gs/tacticalnexus.php
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be thankful for battle skip
Game: http://temporenup.fuyu.gs/tacticalnexus.php
Keep battle skip on, for your ears and sanity.
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Pop tactical lord +28(Old Strat)
Awesome game: http://temporenup.fuyu.gs/tacticalnexus.php
The sunstone distribution I think can tilt towards *even less* attack, especially with even more sunstones.
There is upside in this route even for lower sunstone runs, but the level 1 yellow bandana bit in particular may be rough, probably need to only to blue and/or red bandana level 1.
Cut is because I took a dump and y'all don't need 15 minutes of afk.
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Old Limit Tactical Lord Pure Platinum(plat keys route)
Game: http://temporenup.fuyu.gs/tacticalnexus.php
Pure has been changed, now it's an hp scoring eternal gimmick and gets overscores! It's awesome.
if you get bladeless claymore and everbloom you've won, that is the route
the route here is knowingly and obviously suboptimal. I even miss auto weapon. It's still a massive overshoot because I have a lot of sunstones and diamond doesn't exist in real life right now.
In theory, this route can be adjusted to get the Prism Shield at extremely low sunstones in part 2 and then you not die your way to a gold or better somehow.
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GameBall impressions/comparison/general rambling with CST2545w and Ploopy(roller bearings)
there's some rambling on the general state of input devices as well, but generally I think this covers my opinion on basically the best trackballs currently available and where I think they could be better, and in the end why I'm just going to be staying on mouse for gaming for now.
Gunfire Reborn gameplay using all 3 trackballs and the superlight:
https://youtu.be/5yDIBdjcFAY
Gave one elite run to each so I'd have a free win but enough to show general level of aim.
Camera is like this because OBS would not display my camera when used as input, so Discord to the rescue I guess.
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level 5 giantslayer on Glorious
don't do this without being a sunstone tycoon thanks
the new strat is level 4
Game: http://temporenup.fuyu.gs/tacticalnexus.php
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tut3 high +11, +12-capable strat if you save fodder properly
technically works completely unchanged, but this is outdated in a post-clown world where we get +22 or higher peak full attack at 12-1300 suns
+12 was at 636 sunstones, this is strat run so I wasn't as arsed about actually hitting +12 again because it's very very tight this low. Goal is to hit level 102, and I wasted approximately 16k exp I couldn't waste.
If you save general/legendary tier instead of saving lower floor fodder other than birds you can save significantly more EXP per stat gain which is a very worthwhile consideration. It makes this strat much easier.
Game: http://temporenup.fuyu.gs/tacticalnexus.php
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testing possible pth860 antichatter with tip in vs out
I move the pen up and down and generally try to keep it centered over the same point once I stop having the pen move.
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Limit Tactical Lord +15, almost +16(old strat)
new peak is the clear 2 eternal stuffing route
me is limit gamer me suggest play tactical nexus, game good site is http://temporenup.fuyu.gs/tacticalnexus.php
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Tactical Tower D - +7/high sunstone strat
Game: http://temporenup.fuyu.gs/tacticalnexus.php
This is better than the last one so I deleted the last one. I don't expect any significant strategic divergence at high sunstones until potion legacies.
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Glorious tactical lord +32
this tower is a monster, the flow of the tower is the most important bit, so even though at lower sunstones you may not be able to do the insane stuff like level 9 giantslayer you should be able to use this to run the tower.
edit:strats highly outdated. I have level 5 GS up, run doesn't use life sword, my nexus is bad, my pb is like +45 now and it should be higher if I rerun. Still usable as basic reference, but this run is dogshit.
Edit: We now do stupid crazy high sunstone shit like level 16 prism now so this run is basically only useful for low sunstone gamers, also the levels go even lower now and we take defender into prism. This tower is insane.
Game: http://temporenup.fuyu.gs/tacticalnexus.php
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+7 Limit Tactical Lord first diamond
IMPORTANT NOTE: shows +6 at end, but spending the violet on a continental potion and digging clear 2 hp gives +7. It's my fault for being dumb and not doing that in vid.
why? because I could. Super low reqs if you do a few of the other early towers decently.
Game page: http://temporenup.fuyu.gs/tacticalnexus.php
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pth860 hover teleportation issues
Edit: Apparently it's actually a feature of the wacom pro pen 2 and slim pen, some compatible older pens such as the grip and classic pen may not show the same behavior.
caused by the unstable hover range on the pth860, gets worse as area gets smaller.
OTD sees this because it doesn't toss data from the unstable segment of the hover range, as would any other similar driver attempting to pull the full tablet input information and use it.
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some pth860 polling testing with evhz and otd
Edit: The lower polling rate is a low power state which exists for the pro pen 2 and slim pen. Older pens such as the grip pen and classic pen which are still compatible may not have the same behavior.
testing actual polling in libwacom and then OTD in relative and absolute mode.
Seems like the edge of libwacom's hover polls at 66Hz while the edge of OTD's hover polls at 111Hz approx while otherwise both favoring closer to an effective 220-230Hz-ish polling rate which is over the 200Hz spec sheet expectation. Neato!
Possible major shortcomings include that evhz is very very bad at recording accurate update rates/polling rates for cursors moving particularly slow. I believe this may be an issue to some extent at the edge of the hover ranges, but I considering testing the ctl472 in the same manner shows a stable approximately 133Hz rock solid I think this is still somewhat relevant testing.
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0 sunstone gold on Tactical lord 0
the run is crap, and it doesn't need to be good. Honestly, this is the most free gold after chapter 1. Choice has better upside and is more fun though.
Game: http://temporenup.fuyu.gs/tacticalnexus.php
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nexus jank, what are notes (fixed now)
jank in this video is no longer present ingame. You'd have to download an older version.
Game: http://temporenup.fuyu.gs/tacticalnexus.php
I don't know what I'm doing but it's definitely not ok
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